Player Matchup

Ares
Ares
BigPapaStin
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 60L
1,426 Elo+
Party 2
Medusa
Medusa
CharlieDompler
Medusa
Level 16
God Stats
0W - 3L
1,188 SR
Queue Stats
4W - 8L
1,477 Elo+
Party 2
Freya
Freya
H1ghFashion
Freya
Level 124
God Stats
4W - 6L
1,429 SR
Queue Stats
111W - 123L
1,545 Elo+
Party 2
Arachne
Arachne
RupertJohnson
Arachne
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 76L
1,502 Elo+
Party 2
Sun Wukong
Sun Wukong
TokyoTaran
Sun Wukong
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 47L
1,505 Elo+
Party 2
Team Averages
Level 54
1,423 SR
1,491 Elo+

VS

Team Averages
Level 87
1,744 SR
1,589 Elo+
Ah Puch
Ah Puch
CALLMESUPAHOT
Ah Puch
Level 43
God Stats
1W - 1L
1,804 SR
Queue Stats
2W - 2L
1,505 Elo+
Party 1
Khepri
Khepri
MandoFung
Khepri
Level 111
God Stats
2W - 1L
1,708 SR
Queue Stats
5W - 4L
1,571 Elo+
Party 1
Neith
Neith
TheButttMangler
Neith
Level 12
God Stats
3W - 3L
1,863 SR
Queue Stats
5W - 5L
1,667 Elo+
Party 1
Sun Wukong
Sun Wukong
XximgodlyxX
Sun Wukong
Level 113
God Stats
2W - 3L
1,517 SR
Queue Stats
136W - 124L
1,579 Elo+
Solo
Fenrir
Fenrir
chasedgod
Fenrir
Level 155
God Stats
2W - 0L
1,828 SR
Queue Stats
6W - 6L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,900
416
4,392
17,487
15,270
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
2 / 3 / 0
9,201
484
8,944
12,410
6,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Mace

Mace

+10
Physical Power

16
3 / 6 / 0
9,644
508
10,121
17,660
8,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
15
0 / 4 / 3
8,223
433
6,828
21,028
9,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sun Wukong
TokyoTaran
Sun Wukong
15
0 / 4 / 1
8,784
462
8,799
20,310
16,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
17
6 / 1 / 7
10,833
570
12,056
8,648
4,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Khepri
MandoFung
Khepri
14
0 / 1 / 5
9,043
476
4,363
15,382
16,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

15
0 / 1 / 5
9,425
496
10,670
6,467
3,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
XximgodlyxX
Sun Wukong
19
4 / 0 / 7
12,112
637
14,185
19,474
20,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
chasedgod
Fenrir
19
11 / 2 / 5
11,585
610
19,011
18,753
12,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
5
Kills
21
21
Deaths
5
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Ah Puch
6
1
7
9.5
L
2
3
0
0.67
L
3
6
0
0.5
W
Khepri
MandoFung
Khepri
0
1
5
2.5
L
Arachne
0
4
3
0.38
W
0
1
5
2.5
L
Sun Wukong
TokyoTaran
Sun Wukong
0
4
1
0.13
W
Sun Wukong
XximgodlyxX
Sun Wukong
4
0
7
7.5
W
Fenrir
chasedgod
Fenrir
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,084
Damage
60,285
88,895
Taken
68,724
54,543
Mitigated
56,341
29,866
Healing
20,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,392
715
0
3,531
17,487
15,270
0
4,052
13,381
22,126
0
W
Ah Puch
12,056
317
0
434
8,648
4,086
827
2,786
5,532
75,431
139
L
8,944
3,658
0
3,369
12,410
6,110
339
1,729
10,624
0
96,136
L
10,121
2,790
0
3,586
17,660
8,069
0
4,075
13,474
67,458
0
W
Khepri
MandoFung
Khepri
4,363
574
0
1,932
15,382
16,224
123
3,510
11,717
30,235
1,137
L
Arachne
6,828
3,967
0
12,489
21,028
9,084
0
2,918
18,009
0
63,506
W
10,670
3,718
0
2,624
6,467
3,078
1,987
1,150
5,265
0
77,659
L
Sun Wukong
TokyoTaran
Sun Wukong
8,799
1,265
0
6,891
20,310
16,010
0
3,297
16,335
0
74,525
W
Sun Wukong
XximgodlyxX
Sun Wukong
14,185
3,340
0
7,023
19,474
20,928
0
3,244
15,272
0
106,264
W
Fenrir
chasedgod
Fenrir
19,011
5,394
0
8,037
18,753
12,025
33
4,087
14,103
0
103,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,752
Gold Earned
52,998
514
Minions Killed
575
0
Camps Cleared
0
1,824,395
Distance Traveled
1,880,536
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,900
416
36
2
0
345,591
5
W
Ah Puch
10,833
570
104
5
0
368,051
2
L
Medusa
9,201
484
136
7
0
342,218
1
L
Freya
9,644
508
119
6
0
340,276
0
W
Khepri
9,043
476
43
2
0
393,392
5
L
Arachne
8,223
433
106
6
0
421,397
0
W
Neith
9,425
496
125
7
0
347,548
0
L
Sun Wukong
8,784
462
117
6
0
374,913
0
W
Sun Wukong
12,112
637
155
8
0
384,939
4
W
Fenrir
11,585
610
148
8
0
386,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role