Player Matchup

Chronos
Chronos
Diamond II
Jerkull
Chronos
Diamond II
Level 193
God Stats
3W - 0L
1,873 SR
Queue Stats
50W - 24L
2,311 MMR
Party 2
Fenrir
Fenrir
Diamond III
PfinkeDink
Fenrir
Diamond III
Level 149
God Stats
2W - 0L
1,982 SR
Queue Stats
70W - 49L
1,994 MMR
Party 2
Atlas
Atlas
Bronze III
bigchungas99
Atlas
Bronze III
Level 130
God Stats
1W - 0L
1,546 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 157
1,800 SR
1,935 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 156
1,490 SR
1,544 MMR
Zeus
Zeus
Silver I
 
Zeus
Silver I
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum I
 
Charon
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold I
Jody Draco
Geb
Gold I
Level 140
God Stats
2W - 5L
1,470 SR
Queue Stats
45W - 50L
1,633 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Jerkull
Chronos
16
2 / 0 / 5
9,841
757
12,147
11,070
5,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
PfinkeDink
Fenrir
15
5 / 1 / 2
9,794
753
7,403
8,822
4,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

15
0 / 1 / 7
8,888
684
5,818
9,478
7,756
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesThothKukulkanKuzenboAres

VS

Bans
CthulhuNikeSobekOdinBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
0 / 3 / 2
7,692
592
6,271
6,263
2,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon
 
Charon
13
0 / 1 / 2
7,542
580
7,028
8,963
7,347
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 3 / 0
7,502
577
7,111
14,185
12,149
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
7
Kills
2
2
Deaths
7
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
3
2
0.33
L
Charon
 
Charon
0
1
2
1
W
Chronos
Jerkull
Chronos
2
0
5
4.5
L
2
3
0
0.67
W
Fenrir
PfinkeDink
Fenrir
5
1
2
6
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,368
Damage
20,410
29,370
Taken
29,411
16,830
Mitigated
22,154
7,150
Healing
4,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
6,271
215
0
1,114
6,263
2,658
0
3,049
2,863
27,397
0
L
Charon
 
Charon
7,028
909
0
1,808
8,963
7,347
0
5,121
3,145
18,127
469
W
Chronos
Jerkull
Chronos
12,147
4,704
0
5,696
11,070
5,011
2,207
6,888
3,071
64,730
1,418
L
7,111
575
0
1,480
14,185
12,149
0
7,564
5,514
22,255
356
W
Fenrir
PfinkeDink
Fenrir
7,403
1,339
0
954
8,822
4,063
73
4,376
3,911
0
42,925
W
5,818
1,607
0
500
9,478
7,756
340
5,753
2,714
15,015
615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,523
Gold Earned
22,736
198
Minions Killed
112
0
Camps Cleared
0
703,017
Distance Traveled
644,787
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,692
592
51
4
0
204,646
1
L
Charon
7,542
580
29
2
0
216,800
2
W
Chronos
9,841
757
115
9
0
226,204
0
L
Geb
7,502
577
32
2
0
223,341
0
W
Fenrir
9,794
753
63
5
0
230,778
0
W
Atlas
8,888
684
20
2
0
246,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role