Player Matchup

Nut
Nut
ChooChooDog
Nut
Level 83
God Stats
7W - 13L
1,455 SR
Queue Stats
80W - 90L
1,453 Elo+
Solo
Tiamat
Tiamat
LadySwagga06
Tiamat
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,606 Elo+
Party 1
Ne Zha
Ne Zha
PancakesAreTasty
Ne Zha
Level 69
God Stats
5W - 5L
1,619 SR
Queue Stats
223W - 242L
1,413 Elo+
Solo
Sylvanus
Sylvanus
XI DBZ XI
Sylvanus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,569 Elo+
Party 1
Hercules
Hercules
Zero Perfection
Hercules
Level 129
God Stats
3W - 2L
1,257 SR
Queue Stats
290W - 290L
1,429 Elo+
Solo
Team Averages
Level 91
1,466 SR
1,494 Elo+

VS

Team Averages
Level 75
1,585 SR
1,443 Elo+
Bakasura
Bakasura
BIGB00TYKATY
Bakasura
Level 115
God Stats
5W - 2L
1,490 SR
Queue Stats
128W - 127L
1,371 Elo+
Solo
Surtr
Surtr
Commader-Bison
Surtr
Level 76
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Solo
Kukulkan
Kukulkan
FloatyPotato610
Kukulkan
Level 52
God Stats
14W - 11L
1,584 SR
Queue Stats
82W - 97L
1,415 Elo+
Solo
Nut
Nut
Reviioli
Nut
Level 65
God Stats
9W - 2L
1,641 SR
Queue Stats
91W - 81L
1,532 Elo+
Solo
Sobek
Sobek
xCHEERYBOMBx
Sobek
Level 68
God Stats
4W - 2L
1,711 SR
Queue Stats
74W - 74L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,106
511
5,803
6,658
2,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tiamat
9
0 / 4 / 0
4,774
477
2,960
6,491
3,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 2 / 0
4,555
456
1,472
7,729
2,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sylvanus
XI DBZ XI
Sylvanus
10
2 / 2 / 1
5,641
564
4,390
9,353
5,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
8
0 / 4 / 0
5,086
509
3,595
8,663
7,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BIGB00TYKATY
Bakasura
11
1 / 0 / 7
6,369
637
3,216
8,481
3,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 0 / 0
7,022
702
6,219
7,499
4,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
12
6 / 1 / 0
7,323
732
3,802
5,550
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 1 / 1
5,679
568
6,185
7,465
2,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 1 / 2
5,599
560
2,949
8,282
6,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
15
15
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BIGB00TYKATY
Bakasura
1
0
7
4.5
L
1
3
1
0.5
W
5
0
0
5
W
Kukulkan
6
1
0
6
L
Tiamat
0
4
0
0
L
0
2
0
0
W
2
1
1
2.5
L
Sylvanus
XI DBZ XI
Sylvanus
2
2
1
1.25
L
Hercules
0
4
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,220
Damage
22,371
38,894
Taken
37,277
21,484
Mitigated
19,553
8,286
Healing
18,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BIGB00TYKATY
Bakasura
3,216
1,894
0
6,706
8,481
3,384
0
793
7,526
0
35,062
L
5,803
3,371
0
452
6,658
2,339
0
1,153
5,477
0
24,248
W
6,219
2,839
0
2,986
7,499
4,983
780
0
7,041
1,430
41,365
W
Kukulkan
3,802
581
0
1,235
5,550
2,010
0
2,181
2,909
45,514
0
L
Tiamat
2,960
388
0
1,261
6,491
3,473
0
2,840
3,486
17,947
761
L
1,472
877
0
1,748
7,729
2,844
0
427
7,126
0
26,626
W
6,185
4,056
0
4,364
7,465
2,805
759
1,054
6,411
0
39,896
L
Sylvanus
XI DBZ XI
Sylvanus
4,390
1,976
467
2,297
9,353
5,176
0
2,181
6,962
23,374
9,740
L
Hercules
3,595
1,288
0
2,061
8,663
7,652
0
237
7,475
0
31,954
W
2,949
517
0
3,154
8,282
6,371
243
2,164
6,118
12,374
2,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,162
Gold Earned
31,992
214
Minions Killed
329
0
Camps Cleared
0
886,530
Distance Traveled
919,567
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,369
637
83
8
0
214,983
0
L
Nut
5,106
511
38
4
0
174,090
0
W
Surtr
7,022
702
75
8
0
168,570
0
W
Kukulkan
7,323
732
79
8
0
176,544
0
L
Tiamat
4,774
477
40
4
0
198,467
1
L
Ne Zha
4,555
456
48
5
0
161,605
0
W
Nut
5,679
568
69
7
0
158,398
1
L
Sylvanus
5,641
564
42
4
0
194,129
0
L
Hercules
5,086
509
46
5
0
158,239
0
W
Sobek
5,599
560
23
2
0
201,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role