Player Matchup

He Bo
He Bo
 
He Bo
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Bradyr17
Yemoja
Level 108
God Stats
0W - 2L
1,314 SR
Queue Stats
105W - 99L
1,486 Elo+
Party 1
Kali
Kali
DarkEyeceman
Kali
Level 121
God Stats
0W - 2L
1,294 SR
Queue Stats
112W - 109L
1,451 Elo+
Solo
Hercules
Hercules
DerekMcx
Hercules
Level 63
God Stats
1W - 4L
1,293 SR
Queue Stats
104W - 98L
1,490 Elo+
Party 1
Skadi
Skadi
bobbybuchey
Skadi
Level 22
God Stats
3W - 5L
1,722 SR
Queue Stats
216W - 214L
1,501 Elo+
Solo
Team Averages
Level 84
1,425 SR
1,485 Elo+

VS

Team Averages
Level 67
1,482 SR
1,525 Elo+
Gilgamesh
Gilgamesh
Janitha
Gilgamesh
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
272W - 259L
1,454 Elo+
Solo
Cerberus
Cerberus
SuPeRfLyNiNjA11
Cerberus
Level 76
God Stats
1W - 2L
1,193 SR
Queue Stats
98W - 90L
1,497 Elo+
Party 2
Yemoja
Yemoja
iThinkImJoanna
Yemoja
Level 46
God Stats
3W - 1L
1,636 SR
Queue Stats
107W - 83L
1,578 Elo+
Party 2
Discordia
Discordia
itsnicolebeth
Discordia
Level 84
God Stats
4W - 3L
1,451 SR
Queue Stats
124W - 106L
1,562 Elo+
Party 2
Danzaburou
Danzaburou
jellytubbi
Danzaburou
Level 65
God Stats
7W - 1L
1,632 SR
Queue Stats
135W - 123L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
0 / 0 / 2
6,629
663
6,585
5,720
2,466
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
Bradyr17
Yemoja
13
0 / 1 / 2
7,189
719
2,358
6,842
4,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
0 / 5 / 2
6,751
675
7,988
11,351
5,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
DerekMcx
Hercules
11
1 / 2 / 1
6,698
670
7,949
12,355
13,073
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 3 / 1
7,298
730
14,809
9,236
4,170
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Janitha
Gilgamesh
13
4 / 1 / 7
7,535
754
11,061
13,046
7,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
14
2 / 1 / 9
8,274
827
8,088
14,317
13,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
3 / 0 / 8
7,575
758
3,694
4,920
3,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Discordia
itsnicolebeth
Discordia
13
0 / 0 / 11
7,354
735
9,006
6,253
2,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
jellytubbi
Danzaburou
14
2 / 0 / 9
7,757
776
8,197
5,526
3,354
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
55
2
Kills
11
11
Deaths
2
8
Assists
44
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
0
2
1
L
Yemoja
Bradyr17
Yemoja
0
1
2
1
L
0
5
2
0.2
L
Hercules
DerekMcx
Hercules
1
2
1
0.75
W
Gilgamesh
Janitha
Gilgamesh
4
1
7
7.5
W
Cerberus
2
1
9
6.5
L
1
3
1
0.5
W
3
0
8
7
W
Discordia
itsnicolebeth
Discordia
0
0
11
5.5
W
Danzaburou
jellytubbi
Danzaburou
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,689
Damage
40,046
45,504
Taken
44,062
29,618
Mitigated
31,577
21,855
Healing
29,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,585
679
769
703
5,720
2,466
0
2,533
3,187
11,095
0
L
Yemoja
Bradyr17
Yemoja
2,358
403
9,012
1,986
6,842
4,743
0
2,743
4,099
5,573
0
L
7,988
3,010
65
2,172
11,351
5,166
0
4,516
6,835
0
20,042
L
Hercules
DerekMcx
Hercules
7,949
1,757
1,643
4,666
12,355
13,073
0
5,056
7,299
0
9,075
W
Gilgamesh
Janitha
Gilgamesh
11,061
2,299
1,002
864
13,046
7,830
0
3,337
9,709
0
17,394
W
Cerberus
8,088
425
1,314
6,210
14,317
13,586
0
2,715
11,602
13,674
1,712
L
14,809
4,653
0
839
9,236
4,170
0
4,873
4,363
0
33,044
W
3,694
1,540
13,662
2,517
4,920
3,894
0
1,307
3,613
8,512
0
W
Discordia
itsnicolebeth
Discordia
9,006
926
766
917
6,253
2,913
0
723
5,530
20,467
271
W
Danzaburou
jellytubbi
Danzaburou
8,197
3,516
1,073
851
5,526
3,354
0
861
4,665
0
24,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,565
Gold Earned
38,495
93
Minions Killed
112
0
Camps Cleared
0
976,409
Distance Traveled
977,287
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,629
663
14
1
0
198,132
0
L
Yemoja
7,189
719
2
0
0
213,580
0
L
Kali
6,751
675
29
3
0
185,197
0
L
Hercules
6,698
670
3
0
0
213,530
0
W
Gilgamesh
7,535
754
12
1
0
210,505
0
W
Cerberus
8,274
827
26
3
0
210,340
0
L
Skadi
7,298
730
45
5
0
165,970
2
W
Yemoja
7,575
758
12
1
0
173,002
0
W
Discordia
7,354
735
25
3
0
180,213
0
W
Danzaburou
7,757
776
37
4
0
203,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role