Player Matchup

Charon
Charon
Silver II
DeckerWrecker
Charon
Silver II
Level 87
God Stats
13W - 18L
1,678 SR
Queue Stats
195W - 180L
1,506 MMR
Party 1
Fenrir
Fenrir
Bronze III
Treeman19
Fenrir
Bronze III
Level 112
God Stats
1W - 8L
1,476 SR
Queue Stats
12W - 16L
1,400 MMR
Party 3
Cernunnos
Cernunnos
Gold III
eenasni
Cernunnos
Gold III
Level 85
God Stats
2W - 1L
1,910 SR
Queue Stats
126W - 132L
1,429 MMR
Solo
Bellona
Bellona
Silver IV
hetouchesme
Bellona
Silver IV
Level 62
God Stats
2W - 4L
1,614 SR
Queue Stats
83W - 75L
1,368 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
iiTrickk
Nu Wa
Bronze III
Level 144
God Stats
1W - 2L
1,712 SR
Queue Stats
4W - 8L
1,462 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,678 SR
1,433 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,510 SR
1,434 MMR
Arachne
Arachne
Gold III
Aga1nx
Arachne
Gold III
Level 65
God Stats
1W - 1L
1,813 SR
Queue Stats
369W - 369L
1,436 MMR
Solo
Da Ji
Da Ji
Gold III
CritikalFk
Da Ji
Gold III
Level 184
God Stats
45W - 39L
1,555 SR
Queue Stats
68W - 70L
1,417 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
JAY DUNKZ
Baron Samedi
Gold I
Level 147
God Stats
3W - 3L
1,390 SR
Queue Stats
352W - 359L
1,635 MMR
Party 2
Chang'e
Chang'e
Gold IV
XxGL3IVERxX
Chang'e
Gold IV
Level 196
God Stats
1W - 1L
1,603 SR
Queue Stats
135W - 132L
1,435 MMR
Solo
Hachiman
Hachiman
Silver I
iDunnTolya
Hachiman
Silver I
Level 123
God Stats
2W - 2L
1,188 SR
Queue Stats
115W - 131L
1,247 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 3
6,266
482
4,878
11,749
8,293
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Treeman19
Fenrir
10
1 / 5 / 2
5,909
455
3,043
13,345
5,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cernunnos
eenasni
Cernunnos
10
1 / 2 / 2
5,899
454
3,906
8,138
2,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
hetouchesme
Bellona
12
2 / 5 / 0
7,331
564
7,199
15,500
13,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
iiTrickk
Nu Wa
10
0 / 4 / 2
6,090
468
10,145
8,465
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AthenaCthulhuAwilixAnhur

VS

Bans
ThanatosThorKukulkanCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aga1nx
Arachne
14
6 / 1 / 5
7,955
612
10,441
14,388
5,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
15
4 / 1 / 1
8,522
656
10,269
12,234
5,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
JAY DUNKZ
Baron Samedi
10
1 / 2 / 7
6,280
483
4,973
8,742
5,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
XxGL3IVERxX
Chang'e
14
7 / 0 / 4
8,856
681
8,977
9,553
3,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
iDunnTolya
Hachiman
15
3 / 2 / 2
7,999
615
6,051
7,793
3,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
5
Kills
21
21
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
Aga1nx
Arachne
6
1
5
8.5
W
Da Ji
4
1
1
4.5
L
1
5
3
0.5
W
Baron Samedi
JAY DUNKZ
Baron Samedi
1
2
7
2.25
L
Fenrir
Treeman19
Fenrir
1
5
2
0.4
W
Chang'e
XxGL3IVERxX
Chang'e
7
0
4
9
L
Cernunnos
eenasni
Cernunnos
1
2
2
1
L
Bellona
hetouchesme
Bellona
2
5
0
0.4
W
Hachiman
iDunnTolya
Hachiman
3
2
2
2
L
Nu Wa
iiTrickk
Nu Wa
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,171
Damage
40,711
57,197
Taken
52,710
32,855
Mitigated
23,687
13,022
Healing
27,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Aga1nx
Arachne
10,441
7,625
0
8,245
14,388
5,673
0
3,214
11,174
0
67,820
W
Da Ji
10,269
3,257
0
6,336
12,234
5,760
0
492
11,742
0
68,563
L
4,878
1,364
0
1,871
11,749
8,293
0
2,878
8,361
19,562
0
W
Baron Samedi
JAY DUNKZ
Baron Samedi
4,973
408
595
1,716
8,742
5,333
15
4,698
4,044
17,581
1,501
L
Fenrir
Treeman19
Fenrir
3,043
914
0
2,746
13,345
5,703
0
2,205
10,796
0
37,295
W
Chang'e
XxGL3IVERxX
Chang'e
8,977
273
790
6,222
9,553
3,850
0
5,177
4,376
66,347
1,274
L
Cernunnos
eenasni
Cernunnos
3,906
1,332
0
2,845
8,138
2,805
0
1,396
6,281
0
41,053
L
Bellona
hetouchesme
Bellona
7,199
2,680
0
4,237
15,500
13,382
0
638
14,810
0
55,846
W
Hachiman
iDunnTolya
Hachiman
6,051
3,282
0
3,938
7,793
3,071
407
1,442
6,351
0
74,003
L
Nu Wa
iiTrickk
Nu Wa
10,145
2,671
0
1,323
8,465
2,672
29
4,680
3,226
47,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,495
Gold Earned
39,612
339
Minions Killed
449
0
Camps Cleared
0
1,155,830
Distance Traveled
1,280,193
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,955
612
93
7
0
284,456
0
W
Da Ji
8,522
656
95
7
0
262,896
0
L
Charon
6,266
482
21
2
0
239,631
0
W
Baron Samedi
6,280
483
36
3
0
236,747
6
L
Fenrir
5,909
455
60
5
0
248,684
0
W
Chang'e
8,856
681
121
9
0
262,631
0
L
Cernunnos
5,899
454
69
5
0
187,447
0
L
Bellona
7,331
564
99
8
0
258,061
0
W
Hachiman
7,999
615
104
8
0
233,463
2
L
Nu Wa
6,090
468
90
7
0
222,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role