Player Matchup

Fenrir
Fenrir
Silver I
ApolloNano98
Fenrir
Silver I
Level 119
God Stats
5W - 1L
1,500 SR
Queue Stats
181W - 194L
1,239 MMR
Solo
Hachiman
Hachiman
Gold IV
Ar13l_lil_fire
Hachiman
Gold IV
Level 139
God Stats
16W - 15L
1,523 SR
Queue Stats
406W - 415L
1,323 MMR
Solo
Bacchus
Bacchus
Bronze III
CoNduXiTyBTRY
Bacchus
Bronze III
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 13L
1,353 MMR
Solo
Osiris
Osiris
Gold III
FlackoFitz-
Osiris
Gold III
Level 156
God Stats
3W - 3L
1,551 SR
Queue Stats
189W - 178L
1,264 MMR
Solo
Ra
Ra
Gold V
Pickles80
Ra
Gold V
Level 105
God Stats
5W - 1L
1,632 SR
Queue Stats
38W - 42L
1,332 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,541 SR
1,302 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 152
1,519 SR
1,302 MMR
Ishtar
Ishtar
Silver I
COFFEEBLACK V
Ishtar
Silver I
Level 172
God Stats
1W - 3L
1,406 SR
Queue Stats
556W - 558L
1,317 MMR
Solo
Horus
Horus
Gold III
CaIlMeFather
Horus
Gold III
Level 148
God Stats
31W - 18L
1,696 SR
Queue Stats
302W - 293L
1,311 MMR
Solo
Awilix
Awilix
Silver I
Kakarrot17
Awilix
Silver I
Level 158
God Stats
14W - 16L
1,448 SR
Queue Stats
165W - 175L
1,294 MMR
Solo
Kukulkan
Kukulkan
Gold V
Too Elated
Kukulkan
Gold V
Level 124
God Stats
2W - 3L
1,546 SR
Queue Stats
86W - 96L
1,357 MMR
Solo
Ymir
Ymir
Silver I
iSkinny J
Ymir
Silver I
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
152W - 159L
1,233 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
6 / 2 / 2
9,477
632
7,981
14,592
7,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
16
2 / 0 / 3
9,067
604
7,801
10,320
4,260
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bacchus
10
0 / 2 / 4
7,234
482
2,495
8,498
7,808
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
15
0 / 0 / 1
8,923
595
4,232
14,105
12,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

14
0 / 3 / 1
8,535
569
3,191
8,581
3,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
Nu WaArachneThanatos

VS

Bans
OdinAresAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,480
499
6,806
11,185
4,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 1 / 1
7,859
524
10,204
11,597
8,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
Kakarrot17
Awilix
16
4 / 1 / 0
8,935
596
5,879
8,407
3,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kukulkan
Too Elated
Kukulkan
15
2 / 1 / 1
7,963
531
5,509
5,473
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
12
0 / 3 / 3
7,428
495
3,750
10,750
7,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
8
Kills
7
7
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
2
2
3.5
W
Hachiman
2
0
3
3.5
L
1
2
0
0.5
L
0
1
1
0.5
W
Bacchus
0
2
4
1
W
Osiris
0
0
1
0.5
L
Awilix
Kakarrot17
Awilix
4
1
0
4
W
0
3
1
0.17
L
Kukulkan
Too Elated
Kukulkan
2
1
1
2.5
L
Ymir
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,700
Damage
32,148
56,096
Taken
47,412
35,690
Mitigated
26,071
21,935
Healing
15,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,981
2,020
0
3,721
14,592
7,476
0
1,705
12,795
0
82,374
W
Hachiman
7,801
4,477
0
6,526
10,320
4,260
424
1,849
8,471
0
83,325
L
6,806
3,536
0
2,775
11,185
4,221
0
597
10,588
0
66,745
L
10,204
3,889
80
3,893
11,597
8,548
0
377
11,220
0
65,690
W
Bacchus
2,495
163
0
1,523
8,498
7,808
0
2,312
6,186
14,044
0
W
Osiris
4,232
993
0
7,198
14,105
12,489
0
320
12,913
0
69,551
L
Awilix
Kakarrot17
Awilix
5,879
2,245
0
3,950
8,407
3,602
124
1,604
6,491
0
88,376
W
3,191
366
449
2,518
8,581
3,657
236
3,267
5,314
67,024
467
L
Kukulkan
Too Elated
Kukulkan
5,509
568
0
880
5,473
2,363
0
688
4,595
70,552
184
L
Ymir
3,750
805
1,816
1,963
10,750
7,337
0
2,574
8,072
20,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,236
Gold Earned
39,665
511
Minions Killed
521
0
Camps Cleared
0
1,498,351
Distance Traveled
1,455,510
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,477
632
110
7
0
343,748
4
W
Hachiman
9,067
604
122
8
0
279,210
4
L
Ishtar
7,480
499
111
7
0
270,919
2
L
Horus
7,859
524
100
7
0
265,297
2
W
Bacchus
7,234
482
15
1
0
316,502
0
W
Osiris
8,923
595
130
9
0
268,822
0
L
Awilix
8,935
596
153
10
0
348,987
0
W
Ra
8,535
569
134
9
0
290,069
0
L
Kukulkan
7,963
531
133
9
0
276,760
4
L
Ymir
7,428
495
24
2
0
293,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role