Player Matchup

Artemis
Artemis
Gold II
 
Artemis
Gold II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fafnir
Fafnir
Silver III
Darklightning336
Fafnir
Silver III
Level 108
God Stats
1W - 0L
1,486 SR
Queue Stats
5W - 6L
1,490 MMR
Party 2
Sol
Sol
Gold V
Itachi-kuun
Sol
Gold V
Level 140
God Stats
3W - 5L
1,418 SR
Queue Stats
303W - 310L
1,210 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,468 SR
1,400 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,556 SR
1,390 MMR
Ix Chel
Ix Chel
Silver V
ImHeimdall
Ix Chel
Silver V
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,277 MMR
Solo
Geb
Geb
Gold III
NCzMoZtWantD
Geb
Gold III
Level 157
God Stats
289W - 236L
1,596 SR
Queue Stats
831W - 802L
1,407 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
RamaSitas
Danzaburou
Gold IV
Level 153
God Stats
629W - 579L
1,573 SR
Queue Stats
725W - 685L
1,485 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
5 / 1 / 7
9,069
824
12,865
7,216
3,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
2 / 2 / 9
8,490
772
4,741
10,154
10,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 1 / 5
8,909
810
8,046
7,738
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
Ne ZhaBastetAchillesAthenaOdin

VS

Bans
CthulhuBaron SamediMulanThothHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ImHeimdall
Ix Chel
13
1 / 4 / 2
7,777
707
3,923
9,001
3,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 2
6,753
614
5,778
16,673
9,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
RamaSitas
Danzaburou
9
1 / 4 / 1
7,133
648
4,014
6,290
2,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
12
Kills
2
4
Deaths
12
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
1
7
8.5
W
2
2
9
3.25
L
Ix Chel
ImHeimdall
Ix Chel
1
4
2
0.5
W
5
1
5
7.5
L
0
4
2
0.25
L
Danzaburou
RamaSitas
Danzaburou
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,652
Damage
13,715
25,108
Taken
31,964
16,806
Mitigated
15,680
6,371
Healing
6,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
12,865
3,372
0
250
7,216
3,137
1,285
2,637
4,461
477
37,867
W
4,741
1,425
0
3,135
10,154
10,838
163
3,834
5,883
10,254
0
L
Ix Chel
ImHeimdall
Ix Chel
3,923
421
410
870
9,001
3,647
140
3,765
5,199
23,232
0
W
8,046
2,064
0
2,986
7,738
2,831
1,128
2,594
4,936
38,441
5,485
L
5,778
435
0
5,309
16,673
9,532
225
7,041
9,609
16,375
561
L
Danzaburou
RamaSitas
Danzaburou
4,014
991
0
352
6,290
2,501
1,104
2,173
4,107
0
11,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,468
Gold Earned
21,663
128
Minions Killed
83
0
Camps Cleared
0
661,521
Distance Traveled
558,749
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,069
824
48
4
0
217,181
0
W
Fafnir
8,490
772
15
1
0
232,524
0
L
Ix Chel
7,777
707
45
4
0
188,015
0
W
Sol
8,909
810
65
6
0
211,816
0
L
Geb
6,753
614
21
2
0
226,247
2
L
Danzaburou
7,133
648
17
2
0
144,487
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role