Player Matchup

Charon
Charon
 
Charon
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
MyTypeOfShot
Poseidon
Level 124
God Stats
0W - 2L
1,581 SR
Queue Stats
75W - 89L
1,562 Elo+
Party 1
Ra
Ra
SrMetapod
Ra
Level 129
God Stats
0W - 2L
1,269 SR
Queue Stats
7W - 7L
1,388 Elo+
Solo
Chernobog
Chernobog
Vio Smokez
Chernobog
Level 66
God Stats
1W - 1L
1,799 SR
Queue Stats
170W - 189L
1,486 Elo+
Party 1
Team Averages
Level 112
1,530 SR
1,487 Elo+

VS

Team Averages
Level 154
1,521 SR
1,527 Elo+
Ao Kuang
Ao Kuang
FallOutTay
Ao Kuang
Level 154
God Stats
3W - 5L
1,352 SR
Queue Stats
40W - 39L
1,513 Elo+
Solo
Fenrir
Fenrir
ITSDEWW
Fenrir
Level 142
God Stats
5W - 4L
1,815 SR
Queue Stats
106W - 98L
1,529 Elo+
Party 2
Cthulhu
Cthulhu
JackFrost594
Cthulhu
Level 150
God Stats
6W - 2L
1,716 SR
Queue Stats
145W - 149L
1,500 Elo+
Party 2
Chang'e
Chang'e
bubas1208
Chang'e
Level 155
God Stats
7W - 4L
1,424 SR
Queue Stats
230W - 203L
1,558 Elo+
Solo
Danzaburou
Danzaburou
carnicero15
Danzaburou
Level 169
God Stats
1W - 0L
1,300 SR
Queue Stats
13W - 15L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
2 / 3 / 0
6,825
455
5,702
11,496
6,903
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
 
Thanatos
12
0 / 5 / 1
6,412
427
4,813
16,045
6,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
MyTypeOfShot
Poseidon
13
1 / 2 / 2
7,408
494
6,232
5,909
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 1 / 0
7,468
498
5,401
11,018
6,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chernobog
Vio Smokez
Chernobog
13
0 / 2 / 1
7,023
468
3,812
10,389
4,607
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FallOutTay
Ao Kuang
16
10 / 1 / 1
9,239
616
9,044
13,302
5,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
ITSDEWW
Fenrir
12
0 / 0 / 2
7,360
491
4,511
10,406
7,940
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
JackFrost594
Cthulhu
14
1 / 0 / 2
8,593
573
6,114
10,255
8,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
bubas1208
Chang'e
14
1 / 1 / 8
8,306
554
9,445
9,934
4,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
carnicero15
Danzaburou
13
1 / 1 / 2
7,729
515
7,771
9,456
3,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
13
13
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
2
3
0
0.67
L
Thanatos
 
Thanatos
0
5
1
0.1
W
Ao Kuang
FallOutTay
Ao Kuang
10
1
1
10.5
W
Fenrir
ITSDEWW
Fenrir
0
0
2
1
W
Cthulhu
JackFrost594
Cthulhu
1
0
2
2
L
Poseidon
MyTypeOfShot
Poseidon
1
2
2
1
L
0
1
0
0
L
Chernobog
Vio Smokez
Chernobog
0
2
1
0.25
W
Chang'e
bubas1208
Chang'e
1
1
8
5
W
Danzaburou
carnicero15
Danzaburou
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,960
Damage
36,885
54,857
Taken
53,353
26,860
Mitigated
30,326
17,219
Healing
19,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
5,702
709
0
1,896
11,496
6,903
0
6,088
4,962
27,034
0
L
Thanatos
 
Thanatos
4,813
839
0
8,610
16,045
6,686
0
5,272
10,553
0
52,273
W
Ao Kuang
FallOutTay
Ao Kuang
9,044
2,422
0
5,677
13,302
5,698
0
2,410
10,658
64,305
21,038
W
Fenrir
ITSDEWW
Fenrir
4,511
667
0
2,072
10,406
7,940
0
3,799
6,407
0
29,185
W
Cthulhu
JackFrost594
Cthulhu
6,114
132
281
1,928
10,255
8,727
0
3,739
5,701
52,246
2,945
L
Poseidon
MyTypeOfShot
Poseidon
6,232
589
0
951
5,909
1,884
0
3,530
2,127
62,807
0
L
5,401
742
169
4,017
11,018
6,780
0
6,523
3,843
52,472
1,566
L
Chernobog
Vio Smokez
Chernobog
3,812
1,917
0
1,576
10,389
4,607
128
929
9,460
0
52,305
W
Chang'e
bubas1208
Chang'e
9,445
503
1,854
4,395
9,934
4,091
0
5,037
4,611
74,139
1,728
W
Danzaburou
carnicero15
Danzaburou
7,771
2,965
0
3,496
9,456
3,870
80
640
8,776
0
59,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,136
Gold Earned
41,227
445
Minions Killed
501
0
Camps Cleared
0
1,427,264
Distance Traveled
1,600,321
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,825
455
43
3
0
275,149
4
L
Thanatos
6,412
427
73
5
0
282,561
0
W
Ao Kuang
9,239
616
124
8
0
341,270
3
W
Fenrir
7,360
491
41
3
0
336,887
3
W
Cthulhu
8,593
573
123
8
0
324,511
0
L
Poseidon
7,408
494
117
8
0
286,714
0
L
Ra
7,468
498
119
8
0
290,789
5
L
Chernobog
7,023
468
93
6
0
292,051
0
W
Chang'e
8,306
554
127
8
0
327,052
1
W
Danzaburou
7,729
515
86
6
0
270,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role