Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
PHRANXz_GAMINg
Anubis
Level 87
God Stats
8W - 3L
1,668 SR
Queue Stats
34W - 40L
1,474 Elo+
Party 1
Skadi
Skadi
iEcho-8A-
Skadi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 44L
1,411 Elo+
Party 1
Team Averages
Level 118
1,556 SR
1,461 Elo+

VS

Team Averages
Level 123
1,504 SR
1,465 Elo+
Cthulhu
Cthulhu
DC king 317
Cthulhu
Level 153
God Stats
23W - 26L
1,464 SR
Queue Stats
341W - 378L
1,497 Elo+
Party 2
Kukulkan
Kukulkan
INfaMous Gr1mM
Kukulkan
Level 129
God Stats
59W - 54L
1,600 SR
Queue Stats
540W - 558L
1,469 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ol SKULLZ lo
Ah Muzen Cab
Level 88
God Stats
4W - 8L
1,448 SR
Queue Stats
19W - 20L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
3 / 2 / 3
8,487
772
8,430
14,122
7,804
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
2 / 5 / 2
7,826
711
4,489
10,391
4,917
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Skadi
iEcho-8A-
Skadi
11
2 / 5 / 1
7,428
675
3,356
10,946
3,970
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DC king 317
Cthulhu
13
7 / 3 / 5
9,008
819
13,612
12,824
5,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kukulkan
14
4 / 3 / 6
8,807
801
11,328
5,846
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
ol SKULLZ lo
Ah Muzen Cab
12
1 / 1 / 7
7,667
697
5,496
10,497
3,331
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
7
Kills
12
12
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
2
3
2.25
L
Cthulhu
DC king 317
Cthulhu
7
3
5
3.17
L
Kukulkan
4
3
6
2.33
W
2
5
2
0.6
W
Skadi
iEcho-8A-
Skadi
2
5
1
0.5
L
Ah Muzen Cab
ol SKULLZ lo
Ah Muzen Cab
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,275
Damage
30,436
35,459
Taken
29,167
16,691
Mitigated
11,281
8,284
Healing
1,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,430
3,234
765
6,020
14,122
7,804
0
8,192
5,645
25,178
3,556
L
Cthulhu
DC king 317
Cthulhu
13,612
100
301
770
12,824
5,802
480
4,401
8,423
34,368
139
L
Kukulkan
11,328
496
0
0
5,846
2,148
618
2,489
3,357
29,059
681
W
4,489
209
0
1,145
10,391
4,917
0
7,491
2,545
24,411
0
W
Skadi
iEcho-8A-
Skadi
3,356
1,492
0
354
10,946
3,970
0
7,845
2,786
0
16,664
L
Ah Muzen Cab
ol SKULLZ lo
Ah Muzen Cab
5,496
3,228
0
125
10,497
3,331
1,630
5,385
5,112
0
18,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,741
Gold Earned
25,482
118
Minions Killed
127
0
Camps Cleared
0
497,776
Distance Traveled
599,374
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,487
772
40
4
0
173,381
0
L
Cthulhu
9,008
819
40
4
0
218,657
0
L
Kukulkan
8,807
801
53
5
0
176,260
0
W
Anubis
7,826
711
34
3
0
172,056
1
W
Skadi
7,428
675
44
4
0
152,339
0
L
Ah Muzen Cab
7,667
697
34
3
0
204,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role