Player Matchup

Nut
Nut
EKZ_11
Nut
Level 27
God Stats
7W - 12L
1,222 SR
Queue Stats
9W - 16L
1,277 Elo+
Party 1
Atlas
Atlas
FragrantManx43
Atlas
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,874 Elo+
Party 2
Odin
Odin
Jtk9876
Odin
Level 103
God Stats
0W - 1L
1,697 SR
Queue Stats
1W - 6L
1,162 Elo+
Solo
Da Ji
Da Ji
ShawkatHussain
Da Ji
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 61L
1,294 Elo+
Party 1
Tiamat
Tiamat
jordorules252
Tiamat
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,874 Elo+
Party 2
Team Averages
Level 77
1,484 SR
1,496 Elo+

VS

Team Averages
Level 117
1,592 SR
1,480 Elo+
Medusa
Medusa
DonnyD1969
Medusa
Level 109
God Stats
2W - 0L
1,781 SR
Queue Stats
27W - 27L
1,474 Elo+
Solo
Zhong Kui
Zhong Kui
GearsPR2244
Zhong Kui
Level 105
God Stats
7W - 4L
1,552 SR
Queue Stats
147W - 130L
1,432 Elo+
Solo
Khepri
Khepri
TwoTonTidwell
Khepri
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 26L
1,466 Elo+
Solo
Arachne
Arachne
V2Cosby
Arachne
Level 124
God Stats
3W - 3L
1,492 SR
Queue Stats
140W - 126L
1,514 Elo+
Solo
Sun Wukong
Sun Wukong
vNghiitMerry
Sun Wukong
Level 139
God Stats
5W - 3L
1,637 SR
Queue Stats
125W - 129L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
EKZ_11
Nut
13
0 / 4 / 0
7,364
460
4,528
10,679
4,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 0
6,813
426
3,462
6,727
5,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Odin
Jtk9876
Odin
17
5 / 2 / 0
9,978
624
13,236
11,478
8,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 2 / 1
7,117
445
1,359
12,027
5,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 4 / 0
6,991
437
5,221
8,401
5,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DonnyD1969
Medusa
15
3 / 0 / 1
8,441
528
8,873
7,299
3,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
GearsPR2244
Zhong Kui
14
4 / 1 / 1
8,224
514
7,460
9,922
8,612
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 0 / 1
8,407
525
3,804
7,373
6,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
V2Cosby
Arachne
14
1 / 0 / 3
7,674
480
3,196
9,399
3,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
vNghiitMerry
Sun Wukong
13
1 / 5 / 0
7,943
496
4,817
16,811
11,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
6
Kills
12
12
Deaths
6
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
DonnyD1969
Medusa
3
0
1
3.5
L
Nut
EKZ_11
Nut
0
4
0
0
L
1
0
0
1
W
Zhong Kui
GearsPR2244
Zhong Kui
4
1
1
4.5
L
Odin
Jtk9876
Odin
5
2
0
2.5
L
0
2
1
0.25
W
3
0
1
3.5
W
Arachne
V2Cosby
Arachne
1
0
3
2.5
L
0
4
0
0
W
Sun Wukong
vNghiitMerry
Sun Wukong
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,806
Damage
28,150
49,312
Taken
50,804
29,898
Mitigated
34,012
10,543
Healing
19,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DonnyD1969
Medusa
8,873
4,516
0
3,098
7,299
3,818
550
1,432
5,867
0
77,505
L
Nut
EKZ_11
Nut
4,528
2,733
0
160
10,679
4,761
860
1,171
9,508
0
53,296
L
3,462
1,373
145
1,935
6,727
5,223
0
1,541
5,186
16,257
0
W
Zhong Kui
GearsPR2244
Zhong Kui
7,460
688
0
4,231
9,922
8,612
659
4,979
4,943
65,688
349
L
Odin
Jtk9876
Odin
13,236
3,296
0
4,855
11,478
8,977
221
287
11,191
0
85,753
L
1,359
241
0
1,874
12,027
5,730
0
3,367
8,660
0
53,081
W
3,804
92
0
2,556
7,373
6,576
0
1,380
5,946
24,156
1,692
W
Arachne
V2Cosby
Arachne
3,196
2,255
0
5,209
9,399
3,573
156
892
8,417
0
58,334
L
5,221
571
0
1,574
8,401
5,207
0
4,876
3,525
45,611
0
W
Sun Wukong
vNghiitMerry
Sun Wukong
4,817
1,120
0
4,648
16,811
11,433
0
0
15,624
0
60,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,263
Gold Earned
40,689
428
Minions Killed
457
0
Camps Cleared
0
1,410,271
Distance Traveled
1,534,705
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,441
528
109
7
0
307,816
1
L
Nut
7,364
460
95
6
0
255,546
0
L
Atlas
6,813
426
17
1
0
255,892
3
W
Zhong Kui
8,224
514
94
6
0
293,652
0
L
Odin
9,978
624
138
9
0
295,393
2
L
Da Ji
7,117
445
83
5
0
324,385
0
W
Khepri
8,407
525
38
2
0
317,504
0
W
Arachne
7,674
480
101
6
0
347,008
0
L
Tiamat
6,991
437
95
6
0
279,055
1
W
Sun Wukong
7,943
496
115
7
0
268,725
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role