Player Matchup

Fafnir
Fafnir
Catthulhu
Fafnir
Level 55
God Stats
4W - 1L
1,500 SR
Queue Stats
223W - 195L
1,500 Elo+
Party 1
Izanami
Izanami
FatherIdiot
Izanami
Level 111
God Stats
1W - 0L
1,779 SR
Queue Stats
38W - 32L
1,528 Elo+
Solo
Cthulhu
Cthulhu
Kursed26
Cthulhu
Level 110
God Stats
2W - 2L
1,271 SR
Queue Stats
92W - 87L
1,510 Elo+
Solo
Bakasura
Bakasura
Tommy2Turnt
Bakasura
Level 67
God Stats
3W - 4L
1,500 SR
Queue Stats
256W - 224L
1,500 Elo+
Party 1
Agni
Agni
jcedillo99
Agni
Level 139
God Stats
26W - 26L
1,263 SR
Queue Stats
114W - 127L
1,413 Elo+
Solo
Team Averages
Level 96
1,463 SR
1,490 Elo+

VS

Team Averages
Level 97
1,545 SR
1,450 Elo+
Ah Muzen Cab
Ah Muzen Cab
DirtyKuck
Ah Muzen Cab
Level 127
God Stats
0W - 1L
1,654 SR
Queue Stats
198W - 215L
1,473 Elo+
Solo
Merlin
Merlin
R0Z3L
Merlin
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 47L
1,377 Elo+
Party 2
Lancelot
Lancelot
Tragedy TV
Lancelot
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,457 Elo+
Party 2
Nu Wa
Nu Wa
crash4L55555
Nu Wa
Level 127
God Stats
62W - 44L
1,571 SR
Queue Stats
287W - 286L
1,406 Elo+
Solo
Cu Chulainn
Cu Chulainn
saltdtoest
Cu Chulainn
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Catthulhu
Fafnir
12
0 / 0 / 2
7,515
501
3,484
9,086
9,224
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
FatherIdiot
Izanami
13
1 / 2 / 1
7,663
511
2,752
10,211
3,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Kursed26
Cthulhu
15
4 / 0 / 1
9,385
626
9,759
9,686
10,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
Tommy2Turnt
Bakasura
15
2 / 0 / 2
8,487
566
8,020
14,003
6,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 0 / 0
8,580
572
4,252
5,924
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DirtyKuck
Ah Muzen Cab
12
1 / 3 / 1
6,896
460
7,200
9,494
3,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
R0Z3L
Merlin
14
1 / 0 / 0
7,568
505
3,053
6,704
2,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Tragedy TV
Lancelot
13
0 / 0 / 0
6,919
461
1,936
7,371
3,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
0 / 0 / 2
6,404
427
9,254
5,236
2,328
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
saltdtoest
Cu Chulainn
12
0 / 4 / 0
7,115
474
5,284
14,828
11,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
7
Kills
2
2
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Catthulhu
Fafnir
0
0
2
1
L
Ah Muzen Cab
DirtyKuck
Ah Muzen Cab
1
3
1
0.5
W
Izanami
FatherIdiot
Izanami
1
2
1
0.75
W
Cthulhu
Kursed26
Cthulhu
4
0
1
4.5
L
Merlin
R0Z3L
Merlin
1
0
0
1
W
Bakasura
Tommy2Turnt
Bakasura
2
0
2
3
L
Lancelot
Tragedy TV
Lancelot
0
0
0
0
L
0
0
2
1
W
0
0
0
0
L
Cu Chulainn
saltdtoest
Cu Chulainn
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,267
Damage
26,727
48,910
Taken
43,633
32,195
Mitigated
22,685
19,425
Healing
11,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Catthulhu
Fafnir
3,484
1,155
0
2,335
9,086
9,224
120
3,428
5,658
15,372
0
L
Ah Muzen Cab
DirtyKuck
Ah Muzen Cab
7,200
2,515
0
698
9,494
3,222
216
2,242
6,646
0
56,103
W
Izanami
FatherIdiot
Izanami
2,752
1,573
0
2,779
10,211
3,830
973
3,165
7,046
0
74,634
W
Cthulhu
Kursed26
Cthulhu
9,759
1,458
167
1,940
9,686
10,175
0
1,001
8,685
68,066
1,074
L
Merlin
R0Z3L
Merlin
3,053
337
0
2,363
6,704
2,401
0
4,124
2,580
59,447
0
W
Bakasura
Tommy2Turnt
Bakasura
8,020
4,278
0
9,978
14,003
6,672
0
1,570
12,433
0
74,416
L
Lancelot
Tragedy TV
Lancelot
1,936
488
0
5,155
7,371
3,476
0
332
6,969
0
59,013
L
9,254
1,623
0
295
5,236
2,328
0
2,058
2,837
44,485
1,087
W
4,252
174
0
2,226
5,924
2,294
0
3,032
2,892
65,853
2,546
L
Cu Chulainn
saltdtoest
Cu Chulainn
5,284
961
0
3,337
14,828
11,258
0
8,092
6,151
0
51,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,630
Gold Earned
34,902
568
Minions Killed
469
0
Camps Cleared
0
1,537,073
Distance Traveled
1,402,536
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,515
501
23
2
0
308,189
1
L
Ah Muzen Cab
6,896
460
105
7
0
256,024
0
W
Izanami
7,663
511
154
10
0
261,742
2
W
Cthulhu
9,385
626
117
8
0
303,758
0
L
Merlin
7,568
505
108
7
0
279,171
4
W
Bakasura
8,487
566
152
10
0
368,394
5
L
Lancelot
6,919
461
97
6
0
376,473
0
L
Nu Wa
6,404
427
59
4
0
246,304
0
W
Agni
8,580
572
122
8
0
294,990
5
L
Cu Chulainn
7,115
474
100
7
0
244,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role