Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
AlaskanWonderFK
Ix Chel
Level 126
God Stats
0W - 3L
1,256 SR
Queue Stats
251W - 256L
1,491 Elo+
Solo
Khepri
Khepri
OPMovesOnly
Khepri
Level 155
God Stats
1W - 3L
1,068 SR
Queue Stats
13W - 16L
1,422 Elo+
Party 2
Ne Zha
Ne Zha
calsjr9
Ne Zha
Level 142
God Stats
22W - 21L
1,546 SR
Queue Stats
182W - 171L
1,545 Elo+
Solo
Apollo
Apollo
lxXTHANATOSXx
Apollo
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,104 Elo+
Party 2
Team Averages
Level 141
1,374 SR
1,412 Elo+

VS

Team Averages
Level 129
1,496 SR
1,434 Elo+
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
DinnerGuest
Shiva
Level 87
God Stats
2W - 0L
1,267 SR
Queue Stats
71W - 72L
1,413 Elo+
Party 3
Thanatos
Thanatos
Eiliptic
Thanatos
Level 103
God Stats
11W - 9L
1,545 SR
Queue Stats
248W - 243L
1,487 Elo+
Party 3
Ao Kuang
Ao Kuang
ElGingero262
Ao Kuang
Level 140
God Stats
8W - 12L
1,452 SR
Queue Stats
127W - 128L
1,211 Elo+
Party 1
Chronos
Chronos
kpok01
Chronos
Level 158
God Stats
9W - 10L
1,715 SR
Queue Stats
349W - 323L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
4 / 1 / 0
6,963
580
7,018
9,503
5,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
0 / 3 / 0
5,866
489
3,289
7,178
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
10
1 / 3 / 1
6,434
536
2,399
11,850
8,132
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
calsjr9
Ne Zha
11
1 / 5 / 0
6,093
508
4,138
11,803
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
1 / 1 / 1
5,689
474
1,338
4,997
1,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 2 / 2
6,360
530
3,487
6,566
2,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 3
6,616
551
3,364
8,171
3,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
Eiliptic
Thanatos
15
9 / 0 / 0
8,560
713
9,814
11,106
5,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
ElGingero262
Ao Kuang
12
0 / 3 / 2
6,905
575
5,666
10,624
8,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos
kpok01
Chronos
12
3 / 1 / 2
7,228
602
6,891
5,777
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
7
Kills
13
13
Deaths
7
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
1
0
4
W
Janus
 
Janus
0
2
2
0.5
L
0
3
0
0
W
1
1
3
2.5
W
Thanatos
Eiliptic
Thanatos
9
0
0
9
W
Ao Kuang
ElGingero262
Ao Kuang
0
3
2
0.33
L
Khepri
1
3
1
0.5
L
Ne Zha
calsjr9
Ne Zha
1
5
0
0.2
W
Chronos
kpok01
Chronos
3
1
2
4
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,182
Damage
29,222
45,331
Taken
42,244
22,792
Mitigated
22,150
9,299
Healing
17,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,018
1,144
0
1,250
9,503
5,425
0
4,578
4,237
0
43,412
W
Janus
 
Janus
3,487
666
53
1,662
6,566
2,512
0
3,493
3,073
37,718
0
L
3,289
386
150
1,657
7,178
3,244
0
1,265
5,673
31,304
456
W
3,364
1,344
0
900
8,171
3,187
177
549
7,622
0
45,990
W
Thanatos
Eiliptic
Thanatos
9,814
3,515
0
11,496
11,106
5,274
701
760
10,346
0
77,414
W
Ao Kuang
ElGingero262
Ao Kuang
5,666
1,367
0
2,856
10,624
8,804
396
0
10,624
44,491
2,255
L
Khepri
2,399
322
0
2,356
11,850
8,132
0
3,632
8,096
23,511
1,626
L
Ne Zha
calsjr9
Ne Zha
4,138
1,698
0
3,405
11,803
4,323
0
2,657
9,036
0
48,337
W
Chronos
kpok01
Chronos
6,891
2,242
0
963
5,777
2,373
0
576
5,201
50,171
2,357
L
1,338
658
0
481
4,997
1,668
0
2,295
2,702
0
21,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,045
Gold Earned
35,669
290
Minions Killed
432
0
Camps Cleared
0
1,139,663
Distance Traveled
1,182,349
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,963
580
68
6
0
233,100
4
W
Janus
6,360
530
79
7
0
206,403
0
L
Ix Chel
5,866
489
57
5
0
196,855
2
W
Shiva
6,616
551
79
7
0
259,934
0
W
Thanatos
8,560
713
119
10
0
280,997
0
W
Ao Kuang
6,905
575
76
6
0
215,621
0
L
Khepri
6,434
536
49
4
0
255,607
0
L
Ne Zha
6,093
508
75
6
0
229,342
0
W
Chronos
7,228
602
79
7
0
219,394
0
L
Apollo
5,689
474
41
3
0
224,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role