Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
NightPain69
Ah Puch
Level 128
God Stats
3W - 2L
1,509 SR
Queue Stats
291W - 285L
1,559 Elo+
Solo
Vamana
Vamana
RAMPAGE24680
Vamana
Level 88
God Stats
3W - 0L
1,506 SR
Queue Stats
60W - 61L
1,516 Elo+
Party 1
Medusa
Medusa
SmileyWiggins
Medusa
Level 64
God Stats
3W - 2L
1,241 SR
Queue Stats
75W - 99L
1,441 Elo+
Party 1
Nemesis
Nemesis
THE NEAT1
Nemesis
Level 159
God Stats
2W - 2L
1,716 SR
Queue Stats
368W - 361L
1,488 Elo+
Solo
Team Averages
Level 129
1,494 SR
1,501 Elo+

VS

Team Averages
Level 88
1,456 SR
1,558 Elo+
He Bo
He Bo
Doonymul
He Bo
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,907 Elo+
Solo
Ravana
Ravana
GenghisBong
Ravana
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 108L
1,500 Elo+
Party 2
Nut
Nut
HankyPanky
Nut
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 43L
1,436 Elo+
Solo
Tsukuyomi
Tsukuyomi
bearerofbang
Tsukuyomi
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
361W - 363L
1,482 Elo+
Party 2
Sun Wukong
Sun Wukong
trackstarriiq
Sun Wukong
Level 120
God Stats
0W - 3L
1,280 SR
Queue Stats
293W - 313L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
7 / 7 / 8
10,221
929
9,710
15,676
7,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
NightPain69
Ah Puch
18
3 / 3 / 16
10,466
951
12,253
8,475
7,021
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
16
7 / 3 / 8
9,999
909
11,046
14,074
14,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
4 / 3 / 13
9,934
903
13,039
10,502
4,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
THE NEAT1
Nemesis
16
6 / 5 / 16
9,951
905
9,467
14,780
12,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Doonymul
He Bo
15
6 / 8 / 6
9,382
853
12,628
12,000
5,150
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
14
2 / 5 / 9
8,067
733
5,309
11,776
10,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
6 / 5 / 11
9,058
823
11,967
13,256
7,091
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
bearerofbang
Tsukuyomi
15
6 / 3 / 5
8,820
802
6,374
7,324
3,806
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
trackstarriiq
Sun Wukong
14
0 / 6 / 14
8,308
755
7,167
18,574
26,928
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
65
27
Kills
20
21
Deaths
27
61
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
7
7
8
1.57
L
He Bo
Doonymul
He Bo
6
8
6
1.13
L
Ravana
2
5
9
1.3
L
6
5
11
2.3
W
Ah Puch
NightPain69
Ah Puch
3
3
16
3.67
W
Vamana
7
3
8
3.67
W
4
3
13
3.5
W
Nemesis
THE NEAT1
Nemesis
6
5
16
2.8
L
Tsukuyomi
bearerofbang
Tsukuyomi
6
3
5
2.83
L
Sun Wukong
trackstarriiq
Sun Wukong
0
6
14
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,515
Damage
43,445
63,507
Taken
62,930
46,503
Mitigated
53,782
17,447
Healing
9,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
9,710
1,584
664
3,402
15,676
7,793
328
2,043
13,633
0
15,855
L
He Bo
Doonymul
He Bo
12,628
542
336
214
12,000
5,150
302
2,783
9,096
18,026
0
L
Ravana
5,309
1,371
0
312
11,776
10,807
0
2,372
9,228
0
9,347
L
11,967
7,671
518
2,542
13,256
7,091
639
2,829
10,248
0
25,724
W
Ah Puch
NightPain69
Ah Puch
12,253
545
797
2,399
8,475
7,021
931
2,292
6,183
31,063
0
W
Vamana
11,046
6,946
1,021
3,364
14,074
14,289
1,485
2,945
11,129
0
20,918
W
13,039
4,744
276
1,800
10,502
4,861
2,925
1,450
9,052
0
26,779
W
Nemesis
THE NEAT1
Nemesis
9,467
2,992
738
2,986
14,780
12,539
1,490
3,898
10,537
0
19,506
L
Tsukuyomi
bearerofbang
Tsukuyomi
6,374
957
850
773
7,324
3,806
0
947
6,195
0
12,985
L
Sun Wukong
trackstarriiq
Sun Wukong
7,167
1,692
897
3,157
18,574
26,928
229
3,322
14,882
0
19,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,571
Gold Earned
43,635
121
Minions Killed
97
0
Camps Cleared
0
1,052,028
Distance Traveled
805,762
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,221
929
16
1
0
233,887
0
L
He Bo
9,382
853
20
2
0
178,832
0
L
Ravana
8,067
733
8
1
0
154,432
0
L
Nut
9,058
823
37
3
0
176,983
0
W
Ah Puch
10,466
951
39
4
0
189,813
0
W
Vamana
9,999
909
16
1
0
205,940
0
W
Medusa
9,934
903
32
3
0
218,240
0
W
Nemesis
9,951
905
18
2
0
204,148
0
L
Tsukuyomi
8,820
802
12
1
0
139,421
0
L
Sun Wukong
8,308
755
20
2
0
156,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role