Player Matchup

Sol
Sol
An0nymusBleh
Sol
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
137W - 161L
1,480 Elo+
Party 2
Da Ji
Da Ji
BigOldFatUgly
Da Ji
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 78L
1,499 Elo+
Solo
Bellona
Bellona
TheBossGamer247
Bellona
Level 85
God Stats
3W - 2L
1,765 SR
Queue Stats
40W - 46L
1,384 Elo+
Party 2
Fafnir
Fafnir
ToxicJack509
Fafnir
Level 81
God Stats
4W - 7L
1,510 SR
Queue Stats
75W - 81L
1,480 Elo+
Party 2
Neith
Neith
Ysmir28
Neith
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 31L
1,361 Elo+
Party 2
Team Averages
Level 72
1,555 SR
1,441 Elo+

VS

Team Averages
Level 98
1,494 SR
1,518 Elo+
Geb
Geb
Dinkleberg18
Geb
Level 102
God Stats
0W - 2L
1,285 SR
Queue Stats
50W - 42L
1,493 Elo+
Solo
Loki
Loki
FocusKill21
Loki
Level 8
God Stats
0W - 1L
1,775 SR
Queue Stats
7W - 13L
1,548 Elo+
Party 1
Sol
Sol
Hozpul
Sol
Level 142
God Stats
18W - 18L
1,495 SR
Queue Stats
937W - 957L
1,508 Elo+
Solo
Erlang Shen
Erlang Shen
XxStonewallJax
Erlang Shen
Level 140
God Stats
1W - 4L
1,684 SR
Queue Stats
79W - 70L
1,528 Elo+
Party 1
Ao Kuang
Ao Kuang
nickhurts
Ao Kuang
Level 100
God Stats
1W - 3L
1,233 SR
Queue Stats
70W - 61L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
13 / 1 / 1
8,488
707
12,327
8,150
2,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
2 / 2 / 3
6,541
545
2,911
10,915
4,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 3 / 2
6,797
566
6,673
11,357
11,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
11
2 / 2 / 11
7,583
632
3,368
11,581
13,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Ysmir28
Neith
12
1 / 0 / 4
6,905
575
5,630
6,429
2,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 2
5,313
443
6,293
13,338
6,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 7 / 1
4,920
410
1,601
7,830
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
Hozpul
Sol
10
0 / 1 / 0
6,322
527
4,016
4,573
1,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Erlang Shen
XxStonewallJax
Erlang Shen
11
2 / 4 / 2
6,570
548
6,755
14,446
11,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
nickhurts
Ao Kuang
12
5 / 2 / 0
6,742
562
6,153
11,071
4,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
19
Kills
8
8
Deaths
20
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
13
1
1
13.5
W
2
2
3
1.75
L
1
6
2
0.33
L
0
7
1
0.07
L
Sol
Hozpul
Sol
0
1
0
0
W
1
3
2
0.67
W
Fafnir
2
2
11
3.75
L
Erlang Shen
XxStonewallJax
Erlang Shen
2
4
2
0.75
W
Neith
Ysmir28
Neith
1
0
4
3
L
Ao Kuang
nickhurts
Ao Kuang
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,909
Damage
24,818
48,432
Taken
51,258
34,898
Mitigated
26,582
20,792
Healing
16,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,327
6,944
0
5,818
8,150
2,875
573
3,281
4,869
60,048
1,500
W
2,911
910
0
4,964
10,915
4,267
0
3,016
7,821
0
48,847
L
6,293
1,230
155
3,777
13,338
6,049
0
7,228
6,110
36,065
0
L
1,601
431
0
218
7,830
2,847
0
4,778
3,052
0
10,661
L
Sol
Hozpul
Sol
4,016
2,122
0
2,103
4,573
1,589
0
513
4,060
39,481
4,780
W
6,673
2,616
0
3,181
11,357
11,472
83
1,421
9,097
0
41,468
W
Fafnir
3,368
1,570
127
3,581
11,581
13,542
106
4,714
6,779
20,089
0
L
Erlang Shen
XxStonewallJax
Erlang Shen
6,755
3,659
0
6,400
14,446
11,384
0
1,922
12,524
0
39,844
W
Neith
Ysmir28
Neith
5,630
1,957
0
3,121
6,429
2,742
384
4,510
1,919
0
54,849
L
Ao Kuang
nickhurts
Ao Kuang
6,153
1,818
0
3,553
11,071
4,713
0
1,260
9,811
48,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,314
Gold Earned
29,867
355
Minions Killed
291
0
Camps Cleared
0
1,154,146
Distance Traveled
1,098,655
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,488
707
80
7
0
228,102
0
W
Da Ji
6,541
545
84
7
0
266,544
0
L
Geb
5,313
443
39
3
0
208,224
0
L
Loki
4,920
410
20
2
0
238,931
0
L
Sol
6,322
527
92
8
0
178,449
0
W
Bellona
6,797
566
70
6
0
222,609
0
W
Fafnir
7,583
632
27
2
0
229,648
2
L
Erlang Shen
6,570
548
64
5
0
221,048
0
W
Neith
6,905
575
94
8
0
207,243
0
L
Ao Kuang
6,742
562
76
6
0
252,003
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role