Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BigGemSpender
Nemesis
Level 146
God Stats
1W - 0L
1,761 SR
Queue Stats
100W - 82L
1,571 Elo+
Party 4
Osiris
Osiris
GrandmaGotCheekz
Osiris
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 37L
1,466 Elo+
Party 2
Bacchus
Bacchus
IDontWannaJungle
Bacchus
Level 128
God Stats
16W - 16L
1,636 SR
Queue Stats
95W - 86L
1,562 Elo+
Party 4
Medusa
Medusa
xInfinite123
Medusa
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,399 Elo+
Party 2
Team Averages
Level 138
1,579 SR
1,500 Elo+

VS

Team Averages
Level 135
1,425 SR
1,541 Elo+
Tsukuyomi
Tsukuyomi
Crash-Canada
Tsukuyomi
Level 149
God Stats
1W - 2L
1,797 SR
Queue Stats
38W - 45L
1,473 Elo+
Party 1
Izanami
Izanami
Fopplet
Izanami
Level 101
God Stats
25W - 31L
1,480 SR
Queue Stats
65W - 64L
1,479 Elo+
Party 3
Vamana
Vamana
TheProcess2020
Vamana
Level 143
God Stats
0W - 2L
1,285 SR
Queue Stats
178W - 211L
1,499 Elo+
Party 3
Scylla
Scylla
Tormial
Scylla
Level 154
God Stats
0W - 1L
1,242 SR
Queue Stats
23W - 19L
1,534 Elo+
Party 1
Terra
Terra
xxALxxLLxx
Terra
Level 126
God Stats
0W - 1L
1,320 SR
Queue Stats
20W - 11L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 2 / 2
7,820
602
8,779
8,000
3,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nemesis
13
4 / 0 / 3
7,417
571
8,468
11,030
4,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 1 / 1
9,071
698
8,249
14,031
11,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 0 / 5
7,638
588
5,543
9,003
8,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
13
2 / 1 / 2
7,565
582
4,816
6,972
2,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Crash-Canada
Tsukuyomi
12
0 / 3 / 1
5,987
461
4,891
10,625
3,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Fopplet
Izanami
12
1 / 4 / 0
7,129
548
4,198
8,374
2,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 5 / 0
6,189
476
6,153
12,953
8,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Tormial
Scylla
12
2 / 1 / 0
6,372
490
5,144
6,961
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
10
1 / 1 / 0
6,429
495
4,870
8,993
8,843
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
14
Kills
4
4
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
2
1.5
W
Nemesis
4
0
3
5.5
L
Tsukuyomi
Crash-Canada
Tsukuyomi
0
3
1
0.17
L
Izanami
Fopplet
Izanami
1
4
0
0.25
W
4
1
1
4.5
W
2
0
5
4.5
L
0
5
0
0
L
Scylla
Tormial
Scylla
2
1
0
2
W
Medusa
2
1
2
3
L
Terra
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,855
Damage
25,256
49,036
Taken
47,906
30,299
Mitigated
26,425
23,251
Healing
14,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,779
304
367
2,411
8,000
3,620
112
2,829
4,750
55,554
1,298
W
Nemesis
8,468
4,093
0
6,485
11,030
4,409
0
2,699
8,231
0
61,589
L
Tsukuyomi
Crash-Canada
Tsukuyomi
4,891
744
0
3,952
10,625
3,931
0
2,588
7,883
0
51,407
L
Izanami
Fopplet
Izanami
4,198
2,743
0
1,323
8,374
2,515
0
1,155
7,219
0
64,940
W
8,249
3,505
0
8,757
14,031
11,533
82
332
12,771
0
72,570
W
5,543
677
0
3,618
9,003
8,286
0
2,347
6,554
21,303
1,050
L
6,153
2,464
0
5,038
12,953
8,673
0
1,434
11,433
0
40,232
L
Scylla
Tormial
Scylla
5,144
694
0
1,524
6,961
2,463
0
4,446
1,959
43,254
212
W
Medusa
4,816
1,853
0
1,613
6,972
2,451
720
1,118
5,854
0
60,545
L
Terra
4,870
504
295
2,476
8,993
8,843
0
3,160
5,691
23,143
360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,511
Gold Earned
32,106
433
Minions Killed
408
0
Camps Cleared
0
1,344,294
Distance Traveled
1,245,471
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,820
602
91
7
0
259,278
0
W
Nemesis
7,417
571
95
7
0
322,801
0
L
Tsukuyomi
5,987
461
78
6
0
294,579
0
L
Izanami
7,129
548
127
10
0
219,608
0
W
Osiris
9,071
698
120
9
0
242,168
0
W
Bacchus
7,638
588
30
2
0
272,003
4
L
Vamana
6,189
476
78
6
0
218,728
0
L
Scylla
6,372
490
81
6
0
240,101
2
W
Medusa
7,565
582
97
7
0
248,044
0
L
Terra
6,429
495
44
3
0
272,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role