Player Matchup

Cthulhu
Cthulhu
Gold IV
InnateRift
Cthulhu
Gold IV
Level 129
God Stats
28W - 13L
1,684 SR
Queue Stats
523W - 404L
1,636 MMR
Party 1
Cupid
Cupid
Gold IV
MrDionysus
Cupid
Gold IV
Level 118
God Stats
15W - 11L
1,571 SR
Queue Stats
35W - 29L
1,600 MMR
Party 1
Scylla
Scylla
Gold IV
UnreadierMedal1
Scylla
Gold IV
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,701 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,585 SR
1,646 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,462 SR
1,490 MMR
Kuzenbo
Kuzenbo
Gold II
Kvwl
Kuzenbo
Gold II
Level 108
God Stats
14W - 29L
1,611 SR
Queue Stats
167W - 217L
1,657 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
SkizzyAce
Sun Wukong
Gold IV
Level 124
God Stats
51W - 53L
1,403 SR
Queue Stats
220W - 257L
1,385 MMR
Solo
Neith
Neith
Silver III
ty_cali805
Neith
Silver III
Level 123
God Stats
20W - 29L
1,372 SR
Queue Stats
46W - 70L
1,428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
InnateRift
Cthulhu
13
0 / 1 / 10
7,828
783
8,045
7,527
5,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
14
6 / 1 / 4
8,993
899
8,457
5,741
2,178
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 1 / 5
8,135
814
7,218
5,167
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesBaron SamediNe ZhaBastetThoth

VS

Bans
AthenaSurtrArtemisKukulkanXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Kvwl
Kuzenbo
9
1 / 1 / 1
6,282
628
3,383
8,084
7,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
SkizzyAce
Sun Wukong
12
2 / 5 / 1
7,156
716
4,715
12,104
9,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
12
0 / 4 / 1
6,916
692
3,518
7,311
3,102
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
10
Kills
3
3
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
InnateRift
Cthulhu
0
1
10
5
L
Kuzenbo
Kvwl
Kuzenbo
1
1
1
1.5
W
Cupid
6
1
4
8
L
Sun Wukong
SkizzyAce
Sun Wukong
2
5
1
0.5
W
4
1
5
6.5
L
Neith
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,720
Damage
11,616
18,435
Taken
27,499
9,394
Mitigated
20,339
6,026
Healing
5,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
InnateRift
Cthulhu
8,045
383
173
667
7,527
5,590
381
1,349
5,914
32,291
1,264
L
Kuzenbo
Kvwl
Kuzenbo
3,383
1,430
0
1,545
8,084
7,764
0
3,832
3,931
9,226
1,093
W
Cupid
8,457
5,227
1,225
2,040
5,741
2,178
810
813
4,804
0
31,582
L
Sun Wukong
SkizzyAce
Sun Wukong
4,715
415
0
2,105
12,104
9,473
0
5,284
6,496
0
25,604
W
7,218
885
0
1,921
5,167
1,626
1,160
979
3,961
32,066
0
L
Neith
3,518
894
0
1,356
7,311
3,102
0
4,796
2,079
0
28,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,956
Gold Earned
20,354
157
Minions Killed
110
0
Camps Cleared
0
548,400
Distance Traveled
492,642
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,828
783
47
5
0
197,807
0
L
Kuzenbo
6,282
628
10
1
0
145,042
0
W
Cupid
8,993
899
55
6
0
190,750
0
L
Sun Wukong
7,156
716
38
4
0
183,286
3
W
Scylla
8,135
814
55
6
0
159,843
0
L
Neith
6,916
692
62
6
0
164,314
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role