Player Matchup

Hun Batz
Hun Batz
Gold V
 
Hun Batz
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Gold V
 
Vulcan
Gold V
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver I
More To Me
Ymir
Silver I
Level 124
God Stats
5W - 3L
1,495 SR
Queue Stats
14W - 19L
1,238 MMR
Party 2
Neith
Neith
Gold V
jigalingswinger2
Neith
Gold V
Level 154
God Stats
193W - 186L
1,538 SR
Queue Stats
484W - 508L
1,287 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
vonta100
Sun Wukong
Silver I
Level 144
God Stats
2W - 0L
1,741 SR
Queue Stats
25W - 32L
1,238 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,555 SR
1,353 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,566 SR
1,263 MMR
Bacchus
Bacchus
Silver I
Big Lardo
Bacchus
Silver I
Level 119
God Stats
222W - 219L
1,562 SR
Queue Stats
794W - 818L
1,262 MMR
Solo
Mulan
Mulan
Gold V
ChecoFuHer
Mulan
Gold V
Level 148
God Stats
35W - 48L
1,500 SR
Queue Stats
255W - 272L
1,300 MMR
Solo
Thoth
Thoth
Silver I
Retrovivity
Thoth
Silver I
Level 125
God Stats
51W - 54L
1,610 SR
Queue Stats
654W - 672L
1,306 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
ThatsDoggy__24
Zhong Kui
Silver I
Level 113
God Stats
6W - 3L
1,659 SR
Queue Stats
105W - 115L
1,223 MMR
Solo
Susano
Susano
Bronze IV
ttvWoodenWhaleHD
Susano
Bronze IV
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 56L
1,223 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
7 / 0 / 1
7,369
670
7,527
7,280
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
 
Vulcan
11
2 / 1 / 5
6,744
613
6,174
5,031
1,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 5
6,362
578
3,859
8,641
5,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 0 / 4
6,572
597
4,236
7,090
2,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sun Wukong
vonta100
Sun Wukong
13
1 / 1 / 2
7,437
676
6,824
10,345
7,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
BellonaAwilixAthenaCthulhu

VS

Bans
ThorSurtrAnhurNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Big Lardo
Bacchus
7
1 / 2 / 0
5,303
482
3,954
9,807
7,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
11
1 / 2 / 0
6,096
554
6,624
11,587
6,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 2 / 1
6,644
604
3,318
5,296
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
ThatsDoggy__24
Zhong Kui
11
0 / 3 / 1
6,357
578
3,710
6,896
4,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
1 / 3 / 0
5,409
492
2,925
10,775
3,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
12
Kills
3
3
Deaths
12
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
0
1
7.5
W
Vulcan
 
Vulcan
2
1
5
4.5
L
Bacchus
Big Lardo
Bacchus
1
2
0
0.5
L
Mulan
1
2
0
0.5
W
1
1
5
3.5
L
0
2
1
0.25
L
Zhong Kui
ThatsDoggy__24
Zhong Kui
0
3
1
0.17
W
1
0
4
3
L
1
3
0
0.33
W
Sun Wukong
vonta100
Sun Wukong
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,620
Damage
20,531
38,387
Taken
44,361
20,045
Mitigated
24,217
11,849
Healing
11,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,527
2,093
0
3,858
7,280
2,777
0
235
7,045
0
59,554
W
Vulcan
 
Vulcan
6,174
2,030
0
696
5,031
1,651
25
2,666
2,077
44,602
804
L
Bacchus
Big Lardo
Bacchus
3,954
137
0
1,600
9,807
7,645
0
3,580
6,227
12,036
0
L
Mulan
6,624
1,511
0
4,560
11,587
6,201
0
241
11,346
0
45,669
W
3,859
761
0
2,489
8,641
5,216
0
4,667
3,889
19,548
0
L
3,318
496
0
500
5,296
1,843
0
2,613
2,683
45,401
166
L
Zhong Kui
ThatsDoggy__24
Zhong Kui
3,710
989
0
1,806
6,896
4,954
0
539
6,357
45,140
13,368
W
4,236
962
0
3,247
7,090
2,761
798
2,652
4,438
0
50,211
L
2,925
859
0
2,652
10,775
3,574
0
3,004
7,771
0
28,329
W
Sun Wukong
vonta100
Sun Wukong
6,824
2,248
0
1,559
10,345
7,640
0
0
10,345
0
58,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,484
Gold Earned
29,809
377
Minions Killed
353
0
Camps Cleared
0
1,195,865
Distance Traveled
1,106,710
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,369
670
89
8
0
303,974
0
W
Vulcan
6,744
613
74
7
0
250,052
3
L
Bacchus
5,303
482
6
1
0
222,677
2
L
Mulan
6,096
554
66
6
0
204,409
8
W
Ymir
6,362
578
26
2
0
228,111
0
L
Thoth
6,644
604
124
11
0
214,266
1
L
Zhong Kui
6,357
578
100
9
0
198,211
0
W
Neith
6,572
597
88
8
0
195,057
2
L
Susano
5,409
492
57
5
0
267,147
0
W
Sun Wukong
7,437
676
100
9
0
218,671
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role