Player Matchup

Danzaburou
Danzaburou
HowdyNeighbor
Danzaburou
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 63L
1,565 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LuMaree-
Morgan Le Fay
Level 159
God Stats
11W - 8L
1,693 SR
Queue Stats
661W - 598L
1,506 Elo+
Solo
Arachne
Arachne
Radoric1
Arachne
Level 159
God Stats
3W - 3L
1,377 SR
Queue Stats
137W - 121L
1,546 Elo+
Solo
Gilgamesh
Gilgamesh
SonicRefuGee
Gilgamesh
Level 182
God Stats
8W - 5L
1,284 SR
Queue Stats
241W - 231L
1,544 Elo+
Party 1
Horus
Horus
VelenoNex
Horus
Level 105
God Stats
19W - 20L
1,655 SR
Queue Stats
178W - 174L
1,565 Elo+
Party 1
Team Averages
Level 143
1,502 SR
1,545 Elo+

VS

Team Averages
Level 147
1,735 SR
1,564 Elo+
Sun Wukong
Sun Wukong
ChaoticOreo
Sun Wukong
Level 105
God Stats
11W - 8L
1,867 SR
Queue Stats
181W - 173L
1,570 Elo+
Party 2
Thor
Thor
God_Of_Might
Thor
Level 124
God Stats
8W - 4L
1,793 SR
Queue Stats
177W - 167L
1,557 Elo+
Party 2
Sol
Sol
SilverCrowxddd
Sol
Level 187
God Stats
2W - 1L
1,844 SR
Queue Stats
203W - 209L
1,577 Elo+
Solo
Ix Chel
Ix Chel
Tacothetank
Ix Chel
Level 107
God Stats
13W - 10L
1,671 SR
Queue Stats
156W - 160L
1,580 Elo+
Party 2
Geb
Geb
gurisp
Geb
Level 210
God Stats
3W - 2L
1,500 SR
Queue Stats
629W - 611L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HowdyNeighbor
Danzaburou
16
5 / 0 / 1
9,882
706
8,497
9,967
4,606
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
LuMaree-
Morgan Le Fay
13
1 / 4 / 2
7,498
536
7,915
11,173
4,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
Radoric1
Arachne
14
3 / 1 / 7
8,199
586
6,649
14,282
6,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
SonicRefuGee
Gilgamesh
15
4 / 1 / 1
9,202
657
10,859
16,563
12,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
VelenoNex
Horus
12
1 / 0 / 6
8,113
580
6,528
10,238
8,446
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChaoticOreo
Sun Wukong
14
4 / 2 / 2
7,438
531
12,390
16,034
9,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 2 / 1
6,388
456
5,006
10,284
6,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 3 / 0
7,131
509
7,209
10,997
3,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ix Chel
Tacothetank
Ix Chel
12
1 / 4 / 3
6,762
483
8,012
9,581
4,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Geb
gurisp
Geb
11
0 / 3 / 3
6,572
469
3,687
14,234
11,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
14
Kills
6
6
Deaths
14
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ChaoticOreo
Sun Wukong
4
2
2
2.5
L
1
2
1
0.75
W
Danzaburou
HowdyNeighbor
Danzaburou
5
0
1
5.5
W
Morgan Le Fay
LuMaree-
Morgan Le Fay
1
4
2
0.5
W
Arachne
Radoric1
Arachne
3
1
7
6.5
L
0
3
0
0
W
Gilgamesh
SonicRefuGee
Gilgamesh
4
1
1
4.5
L
Ix Chel
Tacothetank
Ix Chel
1
4
3
0.63
W
Horus
VelenoNex
Horus
1
0
6
4
L
Geb
gurisp
Geb
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,448
Damage
36,304
62,223
Taken
61,130
36,844
Mitigated
34,437
29,802
Healing
17,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ChaoticOreo
Sun Wukong
12,390
2,741
0
5,154
16,034
9,681
0
1,864
13,996
0
57,462
L
5,006
1,003
0
1,514
10,284
6,294
0
515
9,288
0
35,214
W
Danzaburou
HowdyNeighbor
Danzaburou
8,497
3,673
0
5,099
9,967
4,606
0
4,585
5,382
0
92,835
W
Morgan Le Fay
LuMaree-
Morgan Le Fay
7,915
1,192
0
3,045
11,173
4,853
0
4,198
6,554
56,727
235
W
Arachne
Radoric1
Arachne
6,649
4,779
0
8,281
14,282
6,111
191
3,507
10,431
0
63,242
L
7,209
2,046
0
5,729
10,997
3,088
0
0
10,997
74,370
5,711
W
Gilgamesh
SonicRefuGee
Gilgamesh
10,859
3,065
0
7,282
16,563
12,828
0
596
15,264
0
76,863
L
Ix Chel
Tacothetank
Ix Chel
8,012
807
1,214
1,774
9,581
4,288
0
3,554
5,889
54,454
1,153
W
Horus
VelenoNex
Horus
6,528
2,320
1,550
4,545
10,238
8,446
0
4,693
5,385
975
23,665
L
Geb
gurisp
Geb
3,687
457
0
1,922
14,234
11,086
0
2,186
11,947
19,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,894
Gold Earned
34,291
482
Minions Killed
402
0
Camps Cleared
0
1,388,589
Distance Traveled
1,350,887
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,438
531
90
6
0
338,713
0
L
Thor
6,388
456
57
4
0
206,995
0
W
Danzaburou
9,882
706
143
10
0
252,844
3
W
Morgan Le Fay
7,498
536
85
6
0
255,776
2
W
Arachne
8,199
586
92
7
0
291,590
0
L
Sol
7,131
509
119
9
0
263,422
3
W
Gilgamesh
9,202
657
128
9
0
284,664
0
L
Ix Chel
6,762
483
106
8
0
273,970
4
W
Horus
8,113
580
34
2
0
303,715
1
L
Geb
6,572
469
30
2
0
267,787
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role