Player Matchup

Mercury
Mercury
Chrisccs65
Mercury
Level 61
God Stats
2W - 2L
1,332 SR
Queue Stats
56W - 43L
1,464 Elo+
Party 3
Hercules
Hercules
Flynt
Hercules
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
370W - 331L
1,331 Elo+
Solo
Jormungandr
Jormungandr
Sirweekstrog
Jormungandr
Level 129
God Stats
0W - 1L
1,380 SR
Queue Stats
93W - 67L
1,530 Elo+
Solo
Zeus
Zeus
chewdog95
Zeus
Level 159
God Stats
8W - 6L
1,619 SR
Queue Stats
223W - 208L
1,561 Elo+
Solo
Sol
Sol
yungdonchase
Sol
Level 52
God Stats
8W - 4L
1,525 SR
Queue Stats
60W - 49L
1,440 Elo+
Party 3
Team Averages
Level 106
1,471 SR
1,465 Elo+

VS

Team Averages
Level 114
1,431 SR
1,491 Elo+
Ra
Ra
GeraltofMexico
Ra
Level 86
God Stats
14W - 18L
1,428 SR
Queue Stats
203W - 198L
1,483 Elo+
Party 1
Surtr
Surtr
Mithrandir8470
Surtr
Level 113
God Stats
167W - 128L
1,570 SR
Queue Stats
255W - 234L
1,496 Elo+
Party 2
Zeus
Zeus
Ur2dSenpai
Zeus
Level 123
God Stats
4W - 1L
1,602 SR
Queue Stats
20W - 15L
1,526 Elo+
Solo
Arachne
Arachne
bigpanda91
Arachne
Level 119
God Stats
30W - 29L
1,377 SR
Queue Stats
259W - 252L
1,508 Elo+
Party 1
Hou Yi
Hou Yi
xXJonWangstaXx
Hou Yi
Level 127
God Stats
3W - 3L
1,180 SR
Queue Stats
66W - 87L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Chrisccs65
Mercury
6
1 / 1 / 0
4,645
422
2,078
4,169
1,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
Flynt
Hercules
8
0 / 1 / 4
5,526
502
4,622
10,096
7,259
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
Sirweekstrog
Jormungandr
11
0 / 1 / 0
5,968
543
4,048
8,121
5,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
12
0 / 2 / 0
6,698
609
6,347
4,953
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 3 / 0
6,324
575
7,199
8,751
2,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,495
590
2,143
5,242
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
1 / 1 / 0
6,900
627
3,479
7,295
4,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
1 / 3 / 3
5,866
533
5,775
10,176
3,225
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Arachne
bigpanda91
Arachne
10
3 / 0 / 1
5,947
541
6,327
9,508
3,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

10
2 / 3 / 1
5,790
526
4,049
8,261
3,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
5
Kills
8
8
Deaths
7
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mercury
Chrisccs65
Mercury
1
1
0
1
L
Hercules
Flynt
Hercules
0
1
4
2
W
1
0
1
1.5
W
1
1
0
1
L
Jormungandr
Sirweekstrog
Jormungandr
0
1
0
0
W
1
3
3
0.83
W
Arachne
bigpanda91
Arachne
3
0
1
3.5
L
Zeus
0
2
0
0
W
2
3
1
0.83
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,294
Damage
21,773
36,090
Taken
40,482
19,228
Mitigated
16,189
8,444
Healing
15,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Chrisccs65
Mercury
2,078
1,284
0
216
4,169
1,494
0
0
4,130
0
18,279
L
Hercules
Flynt
Hercules
4,622
931
0
3,005
10,096
7,259
0
2,476
7,620
0
19,044
W
2,143
0
120
2,261
5,242
1,575
0
4,488
754
47,997
369
W
3,479
1,269
0
3,978
7,295
4,742
0
2,836
4,459
1,480
54,264
L
Jormungandr
Sirweekstrog
Jormungandr
4,048
996
0
973
8,121
5,632
0
45
7,684
47,235
1,311
W
5,775
1,202
52
3,774
10,176
3,225
0
4,565
5,611
33,588
0
W
Arachne
bigpanda91
Arachne
6,327
5,189
0
4,390
9,508
3,637
0
1,932
7,576
0
32,611
L
Zeus
6,347
255
0
1,915
4,953
1,888
0
2,703
2,073
57,000
1,729
W
4,049
2,007
0
1,015
8,261
3,010
171
3,274
4,987
0
29,068
L
7,199
3,804
0
2,335
8,751
2,955
0
2,562
6,189
34,948
5,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,161
Gold Earned
30,998
333
Minions Killed
340
0
Camps Cleared
0
1,044,802
Distance Traveled
1,113,032
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,645
422
34
3
0
162,441
0
L
Hercules
5,526
502
24
2
0
259,054
4
W
Ra
6,495
590
88
8
0
234,032
0
W
Surtr
6,900
627
97
9
0
229,846
0
L
Jormungandr
5,968
543
103
9
0
214,706
0
W
Zeus
5,866
533
51
5
0
209,317
0
W
Arachne
5,947
541
54
5
0
246,870
0
L
Zeus
6,698
609
109
10
0
198,507
4
W
Hou Yi
5,790
526
50
5
0
192,967
1
L
Sol
6,324
575
63
6
0
210,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role