Player Matchup

Chang'e
Chang'e
DESIGNATI0NX
Chang'e
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 38L
1,471 Elo+
Solo
Arachne
Arachne
blupp24
Arachne
Level 108
God Stats
14W - 8L
1,587 SR
Queue Stats
125W - 126L
1,506 Elo+
Party 1
Hercules
Hercules
cooteee
Hercules
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
69W - 62L
1,591 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
rickmander
Ah Muzen Cab
Level 133
God Stats
1W - 5L
1,156 SR
Queue Stats
251W - 235L
1,505 Elo+
Party 1
Charon
Charon
yellowdragons68
Charon
Level 159
God Stats
41W - 36L
1,607 SR
Queue Stats
153W - 156L
1,540 Elo+
Solo
Team Averages
Level 131
1,470 SR
1,523 Elo+

VS

Team Averages
Level 126
1,577 SR
1,527 Elo+
Awilix
Awilix
 
Awilix
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Lark_Lion
Achilles
Level 155
God Stats
0W - 3L
1,182 SR
Queue Stats
133W - 148L
1,538 Elo+
Solo
Xbalanque
Xbalanque
PsiconicEquil
Xbalanque
Level 63
God Stats
1W - 1L
1,742 SR
Queue Stats
32W - 23L
1,547 Elo+
Solo
Sylvanus
Sylvanus
SanBuêy
Sylvanus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Solo
Anubis
Anubis
ShirtlessGoku
Anubis
Level 154
God Stats
11W - 8L
1,964 SR
Queue Stats
143W - 119L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DESIGNATI0NX
Chang'e
14
2 / 1 / 6
9,063
477
9,692
14,788
6,553
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Arachne
blupp24
Arachne
16
7 / 3 / 9
10,137
534
12,128
19,052
7,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
cooteee
Hercules
17
5 / 1 / 7
11,419
601
14,525
17,182
21,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
rickmander
Ah Muzen Cab
15
1 / 1 / 6
8,969
472
10,343
14,287
5,786
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 2 / 7
10,468
551
12,821
12,837
5,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
0 / 6 / 3
7,246
381
5,864
15,166
6,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Lark_Lion
Achilles
15
1 / 3 / 0
8,454
445
9,170
18,712
14,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
PsiconicEquil
Xbalanque
14
0 / 4 / 1
8,312
437
12,074
15,996
7,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Sylvanus
SanBuêy
Sylvanus
14
3 / 2 / 5
10,215
538
12,042
19,382
19,640
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
4 / 4 / 2
11,020
580
11,132
15,596
8,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
19
Kills
8
8
Deaths
19
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
0
6
3
0.25
W
Chang'e
DESIGNATI0NX
Chang'e
2
1
6
5
L
Achilles
Lark_Lion
Achilles
1
3
0
0.33
L
Xbalanque
PsiconicEquil
Xbalanque
0
4
1
0.13
L
Sylvanus
SanBuêy
Sylvanus
3
2
5
2.75
L
4
4
2
1.25
W
Arachne
blupp24
Arachne
7
3
9
3.83
W
Hercules
cooteee
Hercules
5
1
7
8.5
W
Ah Muzen Cab
rickmander
Ah Muzen Cab
1
1
6
4
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,509
Damage
50,282
78,146
Taken
84,852
45,656
Mitigated
56,910
29,553
Healing
25,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
5,864
1,545
0
26
15,166
6,993
0
3,199
11,907
0
46,246
W
Chang'e
DESIGNATI0NX
Chang'e
9,692
582
3,243
6,847
14,788
6,553
0
4,696
10,092
34,809
0
L
Achilles
Lark_Lion
Achilles
9,170
1,029
0
4,388
18,712
14,477
0
2,003
16,575
0
68,223
L
Xbalanque
PsiconicEquil
Xbalanque
12,074
7,318
0
3,673
15,996
7,102
121
3,142
12,804
0
74,331
L
Sylvanus
SanBuêy
Sylvanus
12,042
2,287
5,064
6,499
19,382
19,640
0
5,792
13,234
33,897
1,626
L
11,132
499
0
5,620
15,596
8,698
342
6,653
7,993
122,656
1,656
W
Arachne
blupp24
Arachne
12,128
8,970
0
7,443
19,052
7,114
1,312
4,843
14,209
0
56,184
W
Hercules
cooteee
Hercules
14,525
3,216
338
5,608
17,182
21,165
42
2,933
14,249
0
77,428
W
Ah Muzen Cab
rickmander
Ah Muzen Cab
10,343
5,163
0
3,737
14,287
5,786
2,411
2,115
12,172
0
70,620
W
12,821
988
0
2,337
12,837
5,038
437
8,049
4,788
71,004
2,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,056
Gold Earned
45,247
435
Minions Killed
541
0
Camps Cleared
0
1,829,116
Distance Traveled
1,750,747
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,246
381
70
4
0
382,041
0
W
Chang'e
9,063
477
33
2
0
365,765
1
L
Achilles
8,454
445
88
5
0
351,715
1
L
Xbalanque
8,312
437
122
6
0
327,349
2
L
Sylvanus
10,215
538
49
3
0
341,271
4
L
Anubis
11,020
580
212
11
0
348,371
1
W
Arachne
10,137
534
77
4
0
397,540
0
W
Hercules
11,419
601
124
7
0
378,179
0
W
Ah Muzen Cab
8,969
472
89
5
0
342,160
0
W
Charon
10,468
551
112
6
0
345,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role