Player Matchup

Heimdallr
Heimdallr
Pirranaconda
Heimdallr
Level 146
God Stats
5W - 2L
1,546 SR
Queue Stats
167W - 60L
1,681 Elo+
Solo
Janus
Janus
Siinsational
Janus
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Charon
Charon
XdYayo98
Charon
Level 122
God Stats
2W - 1L
1,488 SR
Queue Stats
29W - 37L
1,367 Elo+
Solo
Team Averages
Level 116
1,512 SR
1,516 Elo+

VS

Team Averages
Level 108
1,643 SR
1,555 Elo+
Izanami
Izanami
CHExMACK
Izanami
Level 164
God Stats
22W - 18L
1,812 SR
Queue Stats
280W - 266L
1,562 Elo+
Solo
Baron Samedi
Baron Samedi
LILwingfoot
Baron Samedi
Level 47
God Stats
2W - 2L
1,618 SR
Queue Stats
3W - 3L
1,471 Elo+
Solo
Bacchus
Bacchus
oPanman
Bacchus
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Pirranaconda
Heimdallr
17
11 / 2 / 7
12,142
867
19,281
11,330
5,388
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 3 / 11
9,967
712
6,494
6,815
2,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
XdYayo98
Charon
17
6 / 1 / 11
11,634
831
8,435
13,846
7,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CHExMACK
Izanami
13
2 / 7 / 2
9,108
651
6,870
14,013
6,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
LILwingfoot
Baron Samedi
14
4 / 6 / 0
10,030
716
7,996
10,911
6,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
oPanman
Bacchus
13
0 / 5 / 5
8,800
629
7,728
15,544
19,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
18
Kills
6
6
Deaths
18
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
CHExMACK
Izanami
2
7
2
0.43
L
Baron Samedi
LILwingfoot
Baron Samedi
4
6
0
0.67
W
Heimdallr
Pirranaconda
Heimdallr
11
2
7
7.25
W
1
3
11
2.17
W
Charon
XdYayo98
Charon
6
1
11
11.5
L
Bacchus
oPanman
Bacchus
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,210
Damage
22,594
31,991
Taken
40,468
15,574
Mitigated
32,868
7,650
Healing
7,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CHExMACK
Izanami
6,870
4,230
0
1,720
14,013
6,621
946
4,385
9,624
0
41,904
L
Baron Samedi
LILwingfoot
Baron Samedi
7,996
459
871
1,705
10,911
6,302
0
3,942
6,969
30,351
796
W
Heimdallr
Pirranaconda
Heimdallr
19,281
10,266
0
2,672
11,330
5,388
1,594
4,435
6,850
0
51,681
W
6,494
738
0
476
6,815
2,713
416
3,739
3,076
35,850
0
W
Charon
XdYayo98
Charon
8,435
1,958
0
4,502
13,846
7,473
945
7,350
6,496
47,297
252
L
Bacchus
oPanman
Bacchus
7,728
721
0
2,879
15,544
19,945
0
6,595
8,949
17,982
999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,743
Gold Earned
27,938
181
Minions Killed
143
0
Camps Cleared
0
714,479
Distance Traveled
768,316
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,108
651
66
5
0
239,464
0
L
Baron Samedi
10,030
716
54
4
0
260,491
0
W
Heimdallr
12,142
867
58
4
0
254,291
0
W
Janus
9,967
712
57
4
0
229,158
0
W
Charon
11,634
831
66
5
0
231,030
0
L
Bacchus
8,800
629
23
2
0
268,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role