Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Camphilip1
Scylla
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,478 Elo+
Party 1
Cu Chulainn
Cu Chulainn
CleeTaurus
Cu Chulainn
Level 14
God Stats
0W - 1L
1,220 SR
Queue Stats
1W - 1L
1,703 Elo+
Party 1
Danzaburou
Danzaburou
Coolbeans192
Danzaburou
Level 70
God Stats
9W - 5L
1,666 SR
Queue Stats
36W - 34L
1,540 Elo+
Party 1
Ares
Ares
duffman69420
Ares
Level 96
God Stats
3W - 2L
1,928 SR
Queue Stats
58W - 51L
1,574 Elo+
Party 1
Team Averages
Level 60
1,563 SR
1,559 Elo+

VS

Team Averages
Level 95
1,489 SR
1,511 Elo+
Raijin
Raijin
 
Raijin
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Glitch 013
Osiris
Level 159
God Stats
2W - 8L
1,193 SR
Queue Stats
430W - 416L
1,525 Elo+
Solo
Camazotz
Camazotz
nano123871
Camazotz
Level 120
God Stats
3W - 0L
1,829 SR
Queue Stats
65W - 46L
1,587 Elo+
Solo
Skadi
Skadi
temp-2290824
Skadi
Level 47
God Stats
3W - 2L
1,425 SR
Queue Stats
26W - 39L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 1 / 0
4,890
489
5,161
9,472
4,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Camphilip1
Scylla
9
0 / 4 / 0
4,787
479
1,965
6,824
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
CleeTaurus
Cu Chulainn
8
0 / 2 / 0
4,862
486
2,803
8,664
7,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Coolbeans192
Danzaburou
11
1 / 0 / 1
6,097
610
3,346
4,436
1,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 2 / 1
5,358
536
3,626
10,808
7,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
4 / 0 / 2
6,953
695
7,034
4,386
1,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ymir
 
Ymir
9
1 / 2 / 3
5,447
545
1,910
9,169
7,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
Glitch 013
Osiris
11
0 / 0 / 4
6,419
642
6,269
7,487
8,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Camazotz
nano123871
Camazotz
11
4 / 1 / 1
6,305
631
3,802
10,068
3,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 2
5,190
519
4,520
4,756
1,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
9
9
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
0
1
W
Raijin
 
Raijin
4
0
2
5
W
Ymir
 
Ymir
1
2
3
1.25
L
Scylla
Camphilip1
Scylla
0
4
0
0
L
Cu Chulainn
CleeTaurus
Cu Chulainn
0
2
0
0
L
Danzaburou
Coolbeans192
Danzaburou
1
0
1
1.5
W
Osiris
Glitch 013
Osiris
0
0
4
2
L
1
2
1
0.75
W
Camazotz
nano123871
Camazotz
4
1
1
4.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,901
Damage
23,535
40,204
Taken
35,866
23,665
Mitigated
22,364
8,133
Healing
12,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,161
1,174
0
950
9,472
4,183
0
2,300
7,136
0
28,444
W
Raijin
 
Raijin
7,034
628
0
1,000
4,386
1,409
356
558
3,726
51,838
0
W
Ymir
 
Ymir
1,910
328
294
3,503
9,169
7,121
224
2,132
6,957
15,252
0
L
Scylla
Camphilip1
Scylla
1,965
171
0
1,270
6,824
2,638
0
4,476
2,301
23,077
179
L
Cu Chulainn
CleeTaurus
Cu Chulainn
2,803
773
0
1,638
8,664
7,069
0
244
7,775
0
25,733
L
Danzaburou
Coolbeans192
Danzaburou
3,346
1,453
0
1,143
4,436
1,817
561
597
3,839
0
46,853
W
Osiris
Glitch 013
Osiris
6,269
2,253
0
2,251
7,487
8,371
0
580
6,867
0
45,533
L
3,626
390
0
3,132
10,808
7,958
0
1,327
9,389
20,128
0
W
Camazotz
nano123871
Camazotz
3,802
1,500
0
3,498
10,068
3,876
106
330
9,704
0
48,379
W
4,520
1,872
0
1,526
4,756
1,587
854
1,670
3,038
0
33,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,994
Gold Earned
30,314
229
Minions Killed
324
0
Camps Cleared
0
1,006,305
Distance Traveled
942,105
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,890
489
39
4
0
241,592
0
W
Raijin
6,953
695
92
9
0
195,301
0
W
Ymir
5,447
545
21
2
0
163,497
0
L
Scylla
4,787
479
51
5
0
173,324
0
L
Cu Chulainn
4,862
486
35
4
0
197,286
0
L
Danzaburou
6,097
610
80
8
0
186,894
2
W
Osiris
6,419
642
86
9
0
205,366
0
L
Ares
5,358
536
24
2
0
207,209
3
W
Camazotz
6,305
631
71
7
0
220,730
0
W
Skadi
5,190
519
54
5
0
157,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role