Player Matchup

Ix Chel
Ix Chel
Atsunamoon
Ix Chel
Level 77
God Stats
3W - 4L
1,444 SR
Queue Stats
23W - 36L
1,318 Elo+
Solo
Janus
Janus
FDRs legs3708
Janus
Level 48
God Stats
49W - 57L
1,253 SR
Queue Stats
235W - 246L
1,451 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
IISmirfCakesII
Ah Muzen Cab
Level 126
God Stats
29W - 20L
1,491 SR
Queue Stats
163W - 165L
1,534 Elo+
Solo
Cthulhu
Cthulhu
Jacklob3870
Cthulhu
Level 107
God Stats
7W - 4L
1,520 SR
Queue Stats
126W - 106L
1,583 Elo+
Solo
Cernunnos
Cernunnos
Rokutaro
Cernunnos
Level 53
God Stats
6W - 2L
1,672 SR
Queue Stats
127W - 104L
1,430 Elo+
Solo
Team Averages
Level 82
1,476 SR
1,463 Elo+

VS

Team Averages
Level 108
1,522 SR
1,484 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
LoneJones
Chaac
Level 154
God Stats
24W - 26L
1,569 SR
Queue Stats
612W - 601L
1,499 Elo+
Solo
Ares
Ares
Mario2900_
Ares
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 59L
1,544 Elo+
Solo
Ix Chel
Ix Chel
WinchesteeR
Ix Chel
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,366 Elo+
Solo
Kukulkan
Kukulkan
iiGonzaga
Kukulkan
Level 66
God Stats
4W - 7L
1,541 SR
Queue Stats
13W - 20L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Atsunamoon
Ix Chel
14
3 / 1 / 3
8,863
1,108
6,950
6,482
3,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 1 / 5
8,198
1,025
7,921
7,109
3,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
IISmirfCakesII
Ah Muzen Cab
14
1 / 0 / 6
8,547
1,068
7,896
7,325
3,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Jacklob3870
Cthulhu
15
4 / 0 / 5
10,814
1,352
10,013
8,517
9,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
Rokutaro
Cernunnos
14
2 / 0 / 6
8,997
1,125
8,061
4,914
2,391
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

323

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
0 / 2 / 2
7,947
993
5,262
9,394
3,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
LoneJones
Chaac
13
1 / 1 / 1
8,405
1,051
7,033
13,588
9,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 1 / 0
8,100
1,013
1,197
5,184
4,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
WinchesteeR
Ix Chel
13
0 / 4 / 2
8,025
1,003
7,722
10,059
4,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
iiGonzaga
Kukulkan
14
1 / 2 / 1
8,626
1,078
7,340
4,527
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
10
Kills
2
2
Deaths
10
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
2
0.5
W
Ix Chel
Atsunamoon
Ix Chel
3
1
3
4.5
W
0
1
5
2.5
W
Ah Muzen Cab
IISmirfCakesII
Ah Muzen Cab
1
0
6
4
W
Cthulhu
Jacklob3870
Cthulhu
4
0
5
6.5
L
Chaac
LoneJones
Chaac
1
1
1
1.5
L
0
1
0
0
W
Cernunnos
Rokutaro
Cernunnos
2
0
6
5
L
Ix Chel
WinchesteeR
Ix Chel
0
4
2
0.25
L
Kukulkan
iiGonzaga
Kukulkan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,841
Damage
28,554
34,347
Taken
42,752
22,175
Mitigated
23,383
6,643
Healing
6,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,262
3,580
0
447
9,394
3,744
0
4,445
4,949
0
11,776
W
Ix Chel
Atsunamoon
Ix Chel
6,950
644
1,666
1,345
6,482
3,328
0
3,082
3,123
24,956
0
W
7,921
250
0
0
7,109
3,134
0
4,158
2,533
19,181
535
W
Ah Muzen Cab
IISmirfCakesII
Ah Muzen Cab
7,896
2,054
0
0
7,325
3,555
0
3,088
3,989
0
22,098
W
Cthulhu
Jacklob3870
Cthulhu
10,013
518
667
1,594
8,517
9,767
0
3,568
4,459
22,403
968
L
Chaac
LoneJones
Chaac
7,033
181
0
5,219
13,588
9,077
0
7,786
5,802
180
22,419
L
1,197
79
0
540
5,184
4,339
0
2,573
2,611
3,392
562
W
Cernunnos
Rokutaro
Cernunnos
8,061
4,024
0
1,371
4,914
2,391
0
1,526
3,233
0
24,616
L
Ix Chel
WinchesteeR
Ix Chel
7,722
414
595
139
10,059
4,217
0
5,461
4,598
18,298
556
L
Kukulkan
iiGonzaga
Kukulkan
7,340
0
0
0
4,527
2,006
0
3,377
1,150
30,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,419
Gold Earned
41,103
186
Minions Killed
173
7
Camps Cleared
4
884,056
Distance Traveled
787,881
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,947
993
33
4
2
222,634
0
W
Ix Chel
8,863
1,108
35
4
0
165,160
0
W
Janus
8,198
1,025
33
4
1
176,149
0
W
Ah Muzen Cab
8,547
1,068
60
8
1
173,242
0
W
Cthulhu
10,814
1,352
16
2
0
197,172
0
L
Chaac
8,405
1,051
42
5
0
181,309
0
L
Ares
8,100
1,013
5
1
0
96,987
0
W
Cernunnos
8,997
1,125
42
5
5
172,333
0
L
Ix Chel
8,025
1,003
32
4
1
160,259
0
L
Kukulkan
8,626
1,078
61
8
1
126,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role