Player Matchup

Tiamat
Tiamat
Gold I
 
Tiamat
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold II
 
Bakasura
Gold II
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold II
DukeKrostif
Osiris
Gold II
Level 155
God Stats
3W - 3L
1,237 SR
Queue Stats
96W - 97L
1,531 MMR
Party 1
Geb
Geb
Gold III
GDaaaaawg7
Geb
Gold III
Level 149
God Stats
4W - 4L
1,517 SR
Queue Stats
102W - 102L
1,503 MMR
Party 1
Neith
Neith
Platinum V
NeoScar
Neith
Platinum V
Level 168
God Stats
10W - 9L
1,540 SR
Queue Stats
160W - 154L
1,575 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 159
1,459 SR
1,522 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,563 SR
1,540 MMR
Ravana
Ravana
Bronze III
 
Ravana
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver I
Blema
Hou Yi
Silver I
Level 156
God Stats
3W - 4L
1,695 SR
Queue Stats
22W - 29L
1,506 MMR
Solo
Charon
Charon
Platinum IV
ItzKitsune
Charon
Platinum IV
Level 176
God Stats
4W - 3L
1,664 SR
Queue Stats
74W - 60L
1,583 MMR
Solo
Ares
Ares
Gold IV
Muelles13
Ares
Gold IV
Level 138
God Stats
4W - 5L
1,347 SR
Queue Stats
68W - 66L
1,529 MMR
Solo
Hercules
Hercules
Platinum V
TheSilverVein
Hercules
Platinum V
Level 122
God Stats
61W - 58L
1,608 SR
Queue Stats
179W - 176L
1,583 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
1 / 0 / 0
4,865
695
3,883
3,111
2,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
 
Bakasura
9
1 / 2 / 1
4,559
651
2,115
7,465
3,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Osiris
10
2 / 0 / 0
5,396
771
3,028
5,519
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
0 / 1 / 1
4,423
632
1,936
5,104
3,379
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
NeoScar
Neith
9
2 / 0 / 0
5,172
739
5,688
5,003
1,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AchillesBastetBellonaThanatos

VS

Bans
VamanaAwilixOdinAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
1 / 0 / 1
4,506
644
2,204
3,941
1,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Blema
Hou Yi
6
0 / 1 / 1
3,868
553
2,836
6,066
1,658
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charon
ItzKitsune
Charon
9
1 / 2 / 0
4,444
635
1,873
5,352
2,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
6
1 / 0 / 1
4,485
641
2,321
4,327
2,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
TheSilverVein
Hercules
6
0 / 3 / 0
3,950
564
1,946
5,162
2,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
6
Kills
3
3
Deaths
6
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
0
1
W
Bakasura
 
Bakasura
1
2
1
0.75
L
Ravana
 
Ravana
1
0
1
1.5
L
Hou Yi
Blema
Hou Yi
0
1
1
0.5
W
Osiris
2
0
0
2
W
0
1
1
0.5
L
Charon
ItzKitsune
Charon
1
2
0
0.5
L
Ares
1
0
1
1.5
W
Neith
NeoScar
Neith
2
0
0
2
L
Hercules
TheSilverVein
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,650
Damage
11,180
26,202
Taken
24,848
13,168
Mitigated
10,632
11,346
Healing
7,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,883
451
0
1,682
3,111
2,042
0
1,066
2,045
25,832
1,294
W
Bakasura
 
Bakasura
2,115
1,188
0
2,065
7,465
3,155
0
590
6,875
0
22,410
L
Ravana
 
Ravana
2,204
741
0
2,273
3,941
1,465
0
542
3,094
0
34,389
L
Hou Yi
Blema
Hou Yi
2,836
1,395
0
1,518
6,066
1,658
0
565
5,501
0
23,456
W
Osiris
3,028
920
0
3,665
5,519
2,795
0
0
5,310
0
39,495
W
1,936
89
0
2,074
5,104
3,379
0
1,881
3,223
13,473
958
L
Charon
ItzKitsune
Charon
1,873
111
0
488
5,352
2,269
0
2,730
2,087
23,934
778
L
Ares
2,321
67
0
1,743
4,327
2,688
0
1,202
2,781
9,242
0
W
Neith
NeoScar
Neith
5,688
2,175
0
1,860
5,003
1,797
0
574
4,429
0
39,898
L
Hercules
TheSilverVein
Hercules
1,946
855
0
1,063
5,162
2,552
0
18
5,144
0
15,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,415
Gold Earned
21,253
271
Minions Killed
183
0
Camps Cleared
0
788,019
Distance Traveled
729,948
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
4,865
695
62
9
0
169,101
0
W
Bakasura
4,559
651
58
8
0
167,411
0
L
Ravana
4,506
644
61
9
0
174,654
0
L
Hou Yi
3,868
553
35
5
0
133,951
0
W
Osiris
5,396
771
66
9
0
138,872
0
W
Geb
4,423
632
21
3
0
172,752
0
L
Charon
4,444
635
49
7
0
169,211
0
L
Ares
4,485
641
8
1
0
167,031
1
W
Neith
5,172
739
64
9
0
139,883
0
L
Hercules
3,950
564
30
4
0
85,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role