Player Matchup

Arachne
Arachne
 
Arachne
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
AdzK0
Amaterasu
Level 124
God Stats
4W - 3L
1,478 SR
Queue Stats
63W - 51L
1,624 Elo+
Party 1
Bacchus
Bacchus
Cookiebossman
Bacchus
Level 191
God Stats
6W - 0L
1,586 SR
Queue Stats
11W - 12L
1,496 Elo+
Party 3
Baron Samedi
Baron Samedi
RyK9
Baron Samedi
Level 124
God Stats
5W - 1L
1,709 SR
Queue Stats
79W - 67L
1,621 Elo+
Party 1
Apollo
Apollo
UnderAgeScrub
Apollo
Level 125
God Stats
1W - 0L
1,651 SR
Queue Stats
25W - 10L
1,671 Elo+
Party 3
Team Averages
Level 134
1,585 SR
1,582 Elo+

VS

Team Averages
Level 136
1,519 SR
1,551 Elo+
Discordia
Discordia
Arlong
Discordia
Level 128
God Stats
22W - 31L
1,659 SR
Queue Stats
364W - 357L
1,558 Elo+
Solo
Vamana
Vamana
LeeroyJ3nk1ns
Vamana
Level 158
God Stats
0W - 2L
1,299 SR
Queue Stats
187W - 157L
1,576 Elo+
Party 2
Yemoja
Yemoja
LkviLomisaSworia
Yemoja
Level 173
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 132L
1,504 Elo+
Party 2
Izanami
Izanami
ZeroIQGAme
Izanami
Level 64
God Stats
4W - 5L
1,553 SR
Queue Stats
551W - 534L
1,587 Elo+
Solo
Nemesis
Nemesis
he1neken
Nemesis
Level 158
God Stats
6W - 7L
1,584 SR
Queue Stats
213W - 193L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
0 / 1 / 4
6,646
554
6,484
14,065
6,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amaterasu
AdzK0
Amaterasu
13
2 / 2 / 1
7,971
664
5,835
19,652
19,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bacchus
12
0 / 0 / 5
7,265
605
2,209
7,932
6,893
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
RyK9
Baron Samedi
14
0 / 1 / 2
7,652
638
6,635
5,258
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 0 / 0
7,792
649
5,580
5,985
2,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Arlong
Discordia
1
0 / 0 / 0
2,517
210
0
0
0
13
0 / 1 / 1
7,839
653
14,923
12,589
10,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 1 / 0
6,722
560
4,135
11,825
6,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Izanami
ZeroIQGAme
Izanami
13
0 / 3 / 0
6,616
551
3,162
7,659
2,700
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
he1neken
Nemesis
12
3 / 2 / 1
6,815
568
5,691
11,711
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
7
Kills
4
4
Deaths
7
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
0
1
4
2
W
Amaterasu
AdzK0
Amaterasu
2
2
1
1.25
L
Discordia
Arlong
Discordia
0
0
0
0
W
Bacchus
0
0
5
2.5
L
0
1
1
0.5
L
1
1
0
1
W
Baron Samedi
RyK9
Baron Samedi
0
1
2
1
W
5
0
0
5
L
Izanami
ZeroIQGAme
Izanami
0
3
0
0
L
Nemesis
he1neken
Nemesis
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,743
Damage
27,911
52,892
Taken
43,784
37,190
Mitigated
24,246
22,317
Healing
16,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,484
5,036
0
3,564
14,065
6,177
22
456
13,320
0
60,048
W
Amaterasu
AdzK0
Amaterasu
5,835
4,115
0
10,438
19,652
19,223
0
0
18,609
0
59,176
L
Discordia
Arlong
Discordia
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
2,209
324
0
2,410
7,932
6,893
205
1,654
6,278
18,019
726
L
14,923
8,443
0
7,112
12,589
10,167
32
0
12,589
0
76,544
L
4,135
730
1,496
1,977
11,825
6,664
24
5,282
6,148
40,498
0
W
Baron Samedi
RyK9
Baron Samedi
6,635
778
0
2,075
5,258
2,643
0
1,598
3,660
64,179
932
W
5,580
3,361
0
3,830
5,985
2,254
855
1,466
4,519
0
73,694
L
Izanami
ZeroIQGAme
Izanami
3,162
1,842
0
1,834
7,659
2,700
0
1,815
5,752
0
65,678
L
Nemesis
he1neken
Nemesis
5,691
2,162
0
4,528
11,711
4,715
0
936
10,693
0
50,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,326
Gold Earned
30,509
480
Minions Killed
400
0
Camps Cleared
0
1,253,260
Distance Traveled
958,744
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,646
554
84
7
0
266,696
0
W
Amaterasu
7,971
664
125
10
0
215,374
2
L
Discordia
2,517
210
0
0
0
0
0
W
Bacchus
7,265
605
22
2
0
273,136
0
L
Vamana
7,839
653
132
11
0
209,292
1
L
Yemoja
6,722
560
63
5
0
253,209
0
W
Baron Samedi
7,652
638
128
11
0
245,680
1
W
Apollo
7,792
649
121
10
0
252,374
0
L
Izanami
6,616
551
112
9
0
234,856
1
L
Nemesis
6,815
568
93
8
0
261,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role