Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
FluffyAdorbPanda
Zhong Kui
Level 194
God Stats
5W - 5L
1,268 SR
Queue Stats
375W - 366L
1,492 Elo+
Party 1
Sol
Sol
ISomeRandomGayI
Sol
Level 158
God Stats
6W - 5L
1,597 SR
Queue Stats
142W - 123L
1,450 Elo+
Party 1
Arachne
Arachne
imaG_bouruto0129
Arachne
Level 80
God Stats
11W - 8L
1,694 SR
Queue Stats
390W - 345L
1,420 Elo+
Solo
Odin
Odin
mayoradamwest77
Odin
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,520 Elo+
Solo
Team Averages
Level 136
1,512 SR
1,476 Elo+

VS

Team Averages
Level 107
1,535 SR
1,490 Elo+
Cthulhu
Cthulhu
DJones69420
Cthulhu
Level 59
God Stats
6W - 3L
1,495 SR
Queue Stats
41W - 59L
1,334 Elo+
Solo
Kukulkan
Kukulkan
FucqFatJwilson
Kukulkan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,466 Elo+
Solo
Cupid
Cupid
Glitch 013
Cupid
Level 159
God Stats
8W - 6L
1,556 SR
Queue Stats
430W - 416L
1,542 Elo+
Solo
Bellona
Bellona
SynovialMedal3
Bellona
Level 143
God Stats
3W - 8L
1,422 SR
Queue Stats
212W - 191L
1,553 Elo+
Solo
Nemesis
Nemesis
VentiFlatWhite
Nemesis
Level 125
God Stats
3W - 2L
1,702 SR
Queue Stats
48W - 39L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
1 / 0 / 2
6,997
583
5,028
5,554
2,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
12
3 / 0 / 3
6,649
554
7,971
7,992
5,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
5 / 1 / 1
7,947
662
9,145
12,140
4,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
2 / 3 / 1
6,002
500
5,971
13,455
4,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
0 / 2 / 1
5,846
487
3,795
8,995
7,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DJones69420
Cthulhu
9
0 / 1 / 0
5,489
457
3,971
9,692
7,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
9
0 / 5 / 1
5,539
462
3,227
7,106
2,857
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
10
0 / 3 / 0
5,792
483
4,147
8,873
3,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
3 / 0 / 1
7,993
666
7,269
9,189
9,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
3 / 2 / 1
5,994
500
7,701
10,854
4,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
11
Kills
6
6
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
0
2
2
L
Cthulhu
DJones69420
Cthulhu
0
1
0
0
W
Zhong Kui
3
0
3
4.5
L
Kukulkan
0
5
1
0.1
L
Cupid
0
3
0
0
W
5
1
1
5.5
L
3
0
1
3.5
L
3
2
1
1.75
W
2
3
1
0.83
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,910
Damage
26,315
48,136
Taken
45,714
25,113
Mitigated
27,203
24,468
Healing
11,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
5,028
1,494
0
611
5,554
2,483
723
1,692
3,862
0
57,528
L
Cthulhu
DJones69420
Cthulhu
3,971
408
0
2,345
9,692
7,564
0
3,581
6,111
26,148
0
W
Zhong Kui
7,971
2,035
90
5,152
7,992
5,988
0
1,750
6,242
43,475
12,986
L
Kukulkan
3,227
840
0
500
7,106
2,857
0
5,092
2,014
28,568
0
L
Cupid
4,147
1,931
172
3,327
8,873
3,117
88
3,078
5,795
0
44,834
W
9,145
3,434
0
8,982
12,140
4,202
0
2,685
9,361
62,416
7,021
L
7,269
2,154
0
3,391
9,189
9,217
0
1,356
7,073
0
55,537
L
7,701
3,977
0
1,962
10,854
4,448
0
3,139
7,671
0
35,824
W
5,971
4,282
0
7,298
13,455
4,895
0
1,187
12,208
0
43,797
W
3,795
771
0
2,335
8,995
7,545
0
0
8,200
0
30,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,441
Gold Earned
30,807
373
Minions Killed
321
0
Camps Cleared
0
1,233,702
Distance Traveled
1,227,808
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,997
583
96
8
0
251,914
0
L
Cthulhu
5,489
457
37
3
0
271,627
1
W
Zhong Kui
6,649
554
73
6
0
242,856
2
L
Kukulkan
5,539
462
46
4
0
205,217
0
L
Cupid
5,792
483
81
7
0
222,634
0
W
Sol
7,947
662
98
8
0
233,586
0
L
Bellona
7,993
666
105
9
0
235,211
1
L
Nemesis
5,994
500
52
4
0
293,119
3
W
Arachne
6,002
500
53
4
0
266,806
0
W
Odin
5,846
487
53
4
0
238,540
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role