Player Matchup

Medusa
Medusa
Diamond V
AkzelE
Medusa
Diamond V
Level 144
God Stats
2W - 2L
1,878 SR
Queue Stats
114W - 95L
2,014 MMR
Party 2
Poseidon
Poseidon
Diamond V
KaeptnKrawall1
Poseidon
Diamond V
Level 175
God Stats
1W - 1L
1,852 SR
Queue Stats
132W - 130L
2,111 MMR
Solo
Osiris
Osiris
Diamond V
Pfcrio
Osiris
Diamond V
Level 101
God Stats
11W - 7L
1,734 SR
Queue Stats
183W - 178L
2,170 MMR
Solo
Arachne
Arachne
Platinum IV
Thedkrogue
Arachne
Platinum IV
Level 126
God Stats
0W - 4L
1,256 SR
Queue Stats
264W - 269L
1,844 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond V
oloboo
Kuzenbo
Diamond V
Level 69
God Stats
12W - 9L
1,944 SR
Queue Stats
453W - 458L
2,020 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 123
1,733 SR
2,032 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,556 SR
1,896 MMR
Nemesis
Nemesis
Diamond III
 
Nemesis
Diamond III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum II
Dauphíne
Tsukuyomi
Platinum II
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 60L
1,967 MMR
Solo
Hachiman
Hachiman
Diamond V
SlipperyyPickle
Hachiman
Diamond V
Level 127
God Stats
19W - 15L
1,626 SR
Queue Stats
68W - 58L
2,088 MMR
Party 1
Chang'e
Chang'e
Platinum I
Tammenterh0
Chang'e
Platinum I
Level 162
God Stats
15W - 11L
1,714 SR
Queue Stats
140W - 123L
1,996 MMR
Solo
King Arthur
King Arthur
Platinum V
Utatata
King Arthur
Platinum V
Level 158
God Stats
3W - 3L
1,440 SR
Queue Stats
18W - 8L
1,928 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AkzelE
Medusa
15
2 / 5 / 2
9,112
480
6,448
13,562
5,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Poseidon
15
4 / 7 / 3
9,370
493
11,306
13,970
5,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
Pfcrio
Osiris
16
0 / 5 / 0
9,402
495
10,716
25,965
29,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Thedkrogue
Arachne
16
2 / 5 / 6
9,122
480
9,113
22,771
11,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
oloboo
Kuzenbo
16
2 / 1 / 4
9,895
521
11,200
20,954
27,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
ZeusErlang ShenNeith

VS

Bans
OdinAwilixThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
6 / 3 / 2
10,491
552
13,459
19,999
10,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Tsukuyomi
Dauphíne
Tsukuyomi
17
6 / 3 / 2
10,036
528
10,372
18,296
7,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
19
3 / 2 / 6
12,038
634
12,319
13,279
6,011
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Tammenterh0
Chang'e
18
5 / 2 / 3
11,930
628
14,401
14,692
6,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mystical Earring

Mystical Earring

+15
Mp 5

King Arthur
Utatata
King Arthur
18
3 / 0 / 2
11,839
623
17,762
21,731
19,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
10
Kills
23
23
Deaths
10
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
3
2
2.33
L
Medusa
AkzelE
Medusa
2
5
2
0.6
W
Tsukuyomi
Dauphíne
Tsukuyomi
6
3
2
2.33
L
Poseidon
4
7
3
0.79
L
Osiris
Pfcrio
Osiris
0
5
0
0
W
Hachiman
3
2
6
3
W
Chang'e
Tammenterh0
Chang'e
5
2
3
3.25
L
Arachne
Thedkrogue
Arachne
2
5
6
1
W
King Arthur
Utatata
King Arthur
3
0
2
4
L
Kuzenbo
oloboo
Kuzenbo
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,783
Damage
68,313
97,222
Taken
87,997
79,949
Mitigated
49,247
29,592
Healing
33,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
13,459
6,562
0
5,766
19,999
10,337
0
4,884
14,941
0
92,792
L
Medusa
AkzelE
Medusa
6,448
2,220
0
1,645
13,562
5,557
0
640
12,922
0
79,560
W
Tsukuyomi
Dauphíne
Tsukuyomi
10,372
2,679
0
5,524
18,296
7,298
54
5,293
12,735
0
69,846
L
Poseidon
11,306
2,432
0
2,988
13,970
5,801
0
3,339
10,211
72,975
0
L
Osiris
Pfcrio
Osiris
10,716
3,690
0
9,414
25,965
29,916
0
2,302
23,595
724
87,409
W
Hachiman
12,319
8,240
0
7,024
13,279
6,011
510
2,920
10,313
0
121,101
W
Chang'e
Tammenterh0
Chang'e
14,401
1,078
2,367
7,808
14,692
6,028
724
8,732
5,284
97,603
0
L
Arachne
Thedkrogue
Arachne
9,113
5,945
0
9,800
22,771
11,538
0
1,976
20,656
0
76,403
W
King Arthur
Utatata
King Arthur
17,762
3,966
0
5,465
21,731
19,573
168
2,744
18,836
623
103,482
L
Kuzenbo
oloboo
Kuzenbo
11,200
3,032
0
5,745
20,954
27,137
0
6,281
14,082
57,105
4,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,901
Gold Earned
56,334
562
Minions Killed
700
0
Camps Cleared
0
1,837,353
Distance Traveled
1,949,876
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,491
552
122
6
0
443,269
3
L
Medusa
9,112
480
123
6
0
347,745
6
W
Tsukuyomi
10,036
528
81
4
0
403,651
0
L
Poseidon
9,370
493
133
7
0
385,324
5
L
Osiris
9,402
495
141
7
0
312,286
3
W
Hachiman
12,038
634
167
9
0
342,207
4
W
Chang'e
11,930
628
184
10
0
383,680
3
L
Arachne
9,122
480
99
5
0
405,707
3
W
King Arthur
11,839
623
146
8
0
377,069
0
L
Kuzenbo
9,895
521
66
3
0
386,291
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role