Player Matchup

Mercury
Mercury
Platinum I
 
Mercury
Platinum I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum II
BeаnLord
Scylla
Platinum II
Level 148
God Stats
1W - 1L
1,281 SR
Queue Stats
168W - 151L
1,791 MMR
Solo
Sobek
Sobek
Platinum IV
Jebatsu
Sobek
Platinum IV
Level 174
God Stats
5W - 2L
1,700 SR
Queue Stats
51W - 39L
1,688 MMR
Party 1
Freya
Freya
Platinum V
Raptbatsu
Freya
Platinum V
Level 157
God Stats
6W - 3L
1,614 SR
Queue Stats
55W - 37L
1,738 MMR
Party 1
Tyr
Tyr
Platinum V
pensilvania1
Tyr
Platinum V
Level 135
God Stats
15W - 16L
1,612 SR
Queue Stats
457W - 467L
1,746 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 153
1,541 SR
1,692 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 162
1,574 SR
1,700 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold III
 
Ah Muzen Cab
Gold III
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum V
Flamaris
Merlin
Platinum V
Level 158
God Stats
2W - 4L
1,548 SR
Queue Stats
88W - 74L
1,810 MMR
Solo
Ymir
Ymir
Platinum III
Nekosan96x
Ymir
Platinum III
Level 149
God Stats
4W - 4L
1,557 SR
Queue Stats
217W - 211L
1,757 MMR
Solo
Bellona
Bellona
Platinum I
masmanu234
Bellona
Platinum I
Level 151
God Stats
34W - 29L
1,575 SR
Queue Stats
252W - 243L
1,802 MMR
Solo
Bastet
Bastet
Platinum V
mrTh0mas
Bastet
Platinum V
Level 147
God Stats
15W - 9L
1,689 SR
Queue Stats
115W - 117L
1,632 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
3 / 0 / 4
6,959
535
4,727
9,646
4,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
BeаnLord
Scylla
13
3 / 3 / 2
7,029
541
5,979
7,748
2,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Jebatsu
Sobek
13
0 / 1 / 11
7,604
585
5,891
10,876
10,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Freya
Raptbatsu
Freya
15
8 / 0 / 1
8,937
687
10,354
8,725
3,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
1 / 2 / 1
7,752
596
6,762
15,634
14,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
ThanatosOdinSusano

VS

Bans
VamanaAresAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
0 / 4 / 1
6,316
486
5,085
9,681
3,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Flamaris
Merlin
12
1 / 3 / 3
6,956
535
7,660
7,045
3,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 5 / 1
5,631
433
1,842
13,425
9,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
masmanu234
Bellona
13
2 / 1 / 1
7,833
603
10,896
14,491
17,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bastet
mrTh0mas
Bastet
12
3 / 2 / 1
6,677
514
6,331
11,775
4,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
15
Kills
6
6
Deaths
15
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
0
4
5
L
Ah Muzen Cab
 
Ah Muzen Cab
0
4
1
0.13
W
Scylla
BeаnLord
Scylla
3
3
2
1.33
L
Merlin
Flamaris
Merlin
1
3
3
0.83
W
Sobek
Jebatsu
Sobek
0
1
11
5.5
L
0
5
1
0.1
W
Freya
Raptbatsu
Freya
8
0
1
8.5
L
Bellona
masmanu234
Bellona
2
1
1
2.5
L
Bastet
mrTh0mas
Bastet
3
2
1
1.75
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,713
Damage
31,814
52,629
Taken
56,417
35,617
Mitigated
37,913
21,676
Healing
17,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,727
2,436
0
1,375
9,646
4,520
0
1,494
7,912
0
53,957
L
Ah Muzen Cab
 
Ah Muzen Cab
5,085
1,360
0
780
9,681
3,388
0
7,067
2,614
0
51,188
W
Scylla
BeаnLord
Scylla
5,979
539
0
1,895
7,748
2,904
0
3,140
4,178
48,026
801
L
Merlin
Flamaris
Merlin
7,660
61
0
640
7,045
3,047
0
3,509
3,316
49,532
163
W
Sobek
Jebatsu
Sobek
5,891
884
0
4,435
10,876
10,238
0
3,108
7,611
24,156
1,255
L
1,842
254
0
2,612
13,425
9,400
0
7,237
6,012
20,943
0
W
Freya
Raptbatsu
Freya
10,354
3,913
0
5,903
8,725
3,948
611
776
7,949
67,174
5,687
L
Bellona
masmanu234
Bellona
10,896
3,882
0
6,867
14,491
17,867
0
1,099
13,392
0
65,421
L
Bastet
mrTh0mas
Bastet
6,331
1,380
0
6,695
11,775
4,211
0
2,388
9,279
0
46,022
W
6,762
901
0
8,068
15,634
14,007
0
619
14,953
0
69,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,281
Gold Earned
33,413
454
Minions Killed
407
0
Camps Cleared
0
1,394,945
Distance Traveled
1,250,514
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,959
535
76
6
0
331,898
0
L
Ah Muzen Cab
6,316
486
96
7
0
219,369
0
W
Scylla
7,029
541
109
8
0
238,392
0
L
Merlin
6,956
535
101
8
0
250,484
4
W
Sobek
7,604
585
24
2
0
292,750
4
L
Ymir
5,631
433
22
2
0
255,664
2
W
Freya
8,937
687
118
9
0
274,744
4
L
Bellona
7,833
603
116
9
0
275,333
0
L
Bastet
6,677
514
72
6
0
249,664
0
W
Tyr
7,752
596
127
10
0
257,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role