Player Matchup

Vamana
Vamana
C4NS3RB3R03133
Vamana
Level 46
God Stats
4W - 6L
1,539 SR
Queue Stats
627W - 624L
1,350 Elo+
Solo
Thor
Thor
Canzzerbero
Thor
Level 49
God Stats
1W - 1L
1,715 SR
Queue Stats
62W - 63L
1,431 Elo+
Solo
Jing Wei
Jing Wei
Lamontwilliams
Jing Wei
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,347 Elo+
Party 1
Zeus
Zeus
Nyjetsva007
Zeus
Level 100
God Stats
10W - 16L
1,815 SR
Queue Stats
272W - 254L
1,730 Elo+
Solo
Maui
Maui
mullinasty
Maui
Level 125
God Stats
2W - 1L
1,654 SR
Queue Stats
3W - 7L
1,347 Elo+
Party 1
Team Averages
Level 90
1,645 SR
1,441 Elo+

VS

Team Averages
Level 106
1,604 SR
1,453 Elo+
Tsukuyomi
Tsukuyomi
Flap1471
Tsukuyomi
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 56L
1,421 Elo+
Solo
Chronos
Chronos
James_OMK
Chronos
Level 74
God Stats
59W - 36L
1,621 SR
Queue Stats
417W - 433L
1,450 Elo+
Solo
Bacchus
Bacchus
Puckz34
Bacchus
Level 109
God Stats
2W - 0L
1,780 SR
Queue Stats
162W - 151L
1,366 Elo+
Solo
Horus
Horus
TheGonzoBean
Horus
Level 87
God Stats
2W - 2L
1,480 SR
Queue Stats
222W - 243L
1,517 Elo+
Party 2
Neith
Neith
TheRudies420
Neith
Level 118
God Stats
32W - 24L
1,641 SR
Queue Stats
158W - 158L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,370
488
3,140
7,416
4,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 2 / 1
5,039
458
2,624
10,119
3,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jing Wei
9
1 / 2 / 0
5,205
473
4,932
8,366
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 0
6,137
558
5,491
7,534
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 0 / 1
5,660
515
3,782
9,725
6,961
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Flap1471
Tsukuyomi
13
4 / 0 / 0
7,250
659
5,723
9,069
3,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
James_OMK
Chronos
10
0 / 2 / 1
6,173
561
4,982
8,170
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Puckz34
Bacchus
12
3 / 1 / 1
6,748
613
4,285
8,669
8,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 0 / 2
5,964
542
5,163
8,872
6,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
1 / 1 / 0
5,306
482
3,701
5,840
2,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
4
Kills
8
8
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
0
2
1
0.25
W
Tsukuyomi
Flap1471
Tsukuyomi
4
0
0
4
W
Chronos
James_OMK
Chronos
0
2
1
0.25
L
Jing Wei
1
2
0
0.5
L
2
1
0
2
W
Bacchus
Puckz34
Bacchus
3
1
1
3.5
W
0
0
2
1
W
1
1
0
1
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,969
Damage
23,854
43,160
Taken
40,620
20,009
Mitigated
23,070
14,629
Healing
18,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,140
1,218
0
419
7,416
4,603
0
3,407
3,551
0
29,724
L
2,624
703
0
3,928
10,119
3,435
0
342
9,724
0
32,225
W
Tsukuyomi
Flap1471
Tsukuyomi
5,723
1,280
0
7,076
9,069
3,720
465
416
8,558
0
68,009
W
Chronos
James_OMK
Chronos
4,982
240
0
2,109
8,170
2,281
280
4,411
3,203
33,433
0
L
Jing Wei
4,932
4,087
0
3,866
8,366
2,937
0
0
8,366
0
33,731
L
5,491
508
0
3,577
7,534
2,073
0
4,191
2,727
36,251
139
W
Bacchus
Puckz34
Bacchus
4,285
941
0
2,584
8,669
8,145
0
0
8,308
37,330
3,728
W
5,163
2,297
646
4,898
8,872
6,828
118
1,836
7,036
0
18,537
W
3,701
1,018
0
1,409
5,840
2,096
580
1,637
4,203
0
32,295
L
3,782
1,098
0
2,839
9,725
6,961
0
0
9,725
26,006
1,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,411
Gold Earned
31,441
264
Minions Killed
294
0
Camps Cleared
0
1,036,900
Distance Traveled
1,204,531
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,370
488
42
4
0
203,296
0
L
Thor
5,039
458
58
5
0
230,732
0
W
Tsukuyomi
7,250
659
111
10
0
282,506
0
W
Chronos
6,173
561
62
6
0
234,648
0
L
Jing Wei
5,205
473
52
5
0
201,561
0
L
Zeus
6,137
558
79
7
0
188,876
0
W
Bacchus
6,748
613
56
5
0
233,013
4
W
Horus
5,964
542
18
2
0
253,108
0
W
Neith
5,306
482
47
4
0
201,256
2
L
Maui
5,660
515
33
3
0
212,435
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role