Player Matchup

Mercury
Mercury
 
Mercury
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ForzaFire
Ra
Level 155
God Stats
1W - 2L
1,198 SR
Queue Stats
104W - 98L
1,610 Elo+
Party 1
Kumbhakarna
Kumbhakarna
PpMcStinky
Kumbhakarna
Level 152
God Stats
0W - 1L
1,926 SR
Queue Stats
96W - 94L
1,597 Elo+
Party 1
Vamana
Vamana
Viniluck
Vamana
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
314W - 435L
1,517 Elo+
Solo
Cupid
Cupid
iamaroc98
Cupid
Level 128
God Stats
1W - 1L
1,617 SR
Queue Stats
115W - 99L
1,532 Elo+
Solo
Team Averages
Level 141
1,548 SR
1,551 Elo+

VS

Team Averages
Level 113
1,604 SR
1,570 Elo+
Ah Muzen Cab
Ah Muzen Cab
Bruhm8
Ah Muzen Cab
Level 130
God Stats
2W - 0L
1,732 SR
Queue Stats
91W - 74L
1,602 Elo+
Solo
Awilix
Awilix
ItzFluffy No TP
Awilix
Level 128
God Stats
8W - 11L
1,594 SR
Queue Stats
185W - 157L
1,563 Elo+
Solo
Odin
Odin
Maloif
Odin
Level 101
God Stats
9W - 4L
1,829 SR
Queue Stats
171W - 154L
1,591 Elo+
Solo
Cthulhu
Cthulhu
Ninjasoviet
Cthulhu
Level 146
God Stats
67W - 49L
1,603 SR
Queue Stats
579W - 529L
1,553 Elo+
Solo
Ix Chel
Ix Chel
Saiyf
Ix Chel
Level 62
God Stats
2W - 6L
1,263 SR
Queue Stats
64W - 62L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 3 / 3
4,941
494
2,616
9,542
3,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 3 / 0
5,585
559
3,921
7,566
2,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
PpMcStinky
Kumbhakarna
9
1 / 2 / 0
5,667
567
2,345
11,368
5,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
Viniluck
Vamana
11
1 / 1 / 0
6,020
602
5,786
11,012
10,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
iamaroc98
Cupid
11
2 / 3 / 0
5,847
585
4,699
9,833
3,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bruhm8
Ah Muzen Cab
11
1 / 1 / 3
6,485
649
8,330
7,358
2,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
3 / 0 / 3
6,275
628
6,343
6,495
2,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
Maloif
Odin
12
1 / 1 / 1
6,673
667
6,908
9,578
8,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cthulhu
Ninjasoviet
Cthulhu
9
3 / 1 / 3
5,648
565
8,452
9,465
7,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
Saiyf
Ix Chel
11
3 / 1 / 1
6,271
627
5,764
6,676
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
11
12
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
3
3
0.5
W
Ah Muzen Cab
Bruhm8
Ah Muzen Cab
1
1
3
2.5
L
0
3
0
0
W
3
0
3
4.5
W
Odin
Maloif
Odin
1
1
1
1.5
W
Cthulhu
Ninjasoviet
Cthulhu
3
1
3
4.5
L
Kumbhakarna
PpMcStinky
Kumbhakarna
1
2
0
0.5
W
Ix Chel
Saiyf
Ix Chel
3
1
1
3.5
L
Vamana
Viniluck
Vamana
1
1
0
1
L
Cupid
iamaroc98
Cupid
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,367
Damage
35,797
49,321
Taken
39,572
25,807
Mitigated
23,863
12,404
Healing
10,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,616
896
0
1,000
9,542
3,433
0
2,556
6,784
0
29,282
W
Ah Muzen Cab
Bruhm8
Ah Muzen Cab
8,330
4,663
0
1,056
7,358
2,940
533
237
7,121
0
53,514
L
3,921
240
179
1,358
7,566
2,736
0
5,045
1,870
46,526
0
W
6,343
2,469
0
500
6,495
2,798
0
609
5,814
0
47,269
W
Odin
Maloif
Odin
6,908
1,803
0
3,756
9,578
8,181
0
0
8,940
0
49,551
W
Cthulhu
Ninjasoviet
Cthulhu
8,452
953
118
836
9,465
7,008
0
1,976
7,278
24,042
0
L
Kumbhakarna
PpMcStinky
Kumbhakarna
2,345
426
1,258
1,954
11,368
5,471
0
3,732
7,062
12,172
1,722
W
Ix Chel
Saiyf
Ix Chel
5,764
556
1,202
3,173
6,676
2,936
0
2,337
4,024
42,623
0
L
Vamana
Viniluck
Vamana
5,786
3,015
0
2,609
11,012
10,789
0
803
9,396
0
45,805
L
Cupid
iamaroc98
Cupid
4,699
2,631
168
3,878
9,833
3,378
0
441
9,259
0
44,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,060
Gold Earned
31,352
335
Minions Killed
341
0
Camps Cleared
0
1,055,986
Distance Traveled
1,101,815
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,941
494
49
5
0
231,077
0
W
Ah Muzen Cab
6,485
649
76
8
0
191,410
0
L
Ra
5,585
559
96
10
0
203,772
2
W
Awilix
6,275
628
75
8
0
263,305
1
W
Odin
6,673
667
83
8
0
206,985
0
W
Cthulhu
5,648
565
29
3
0
240,172
2
L
Kumbhakarna
5,667
567
18
2
0
223,971
2
W
Ix Chel
6,271
627
78
8
0
199,943
2
L
Vamana
6,020
602
84
8
0
202,521
1
L
Cupid
5,847
585
88
9
0
194,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role