Player Matchup

King Arthur
King Arthur
Intcon
King Arthur
Level 57
God Stats
17W - 27L
1,509 SR
Queue Stats
257W - 243L
1,512 Elo+
Solo
Sobek
Sobek
SmellyBooty
Sobek
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,470 Elo+
Party 1
Neith
Neith
TheEyeofHelios
Neith
Level 109
God Stats
13W - 9L
1,633 SR
Queue Stats
39W - 27L
1,532 Elo+
Party 1
Raijin
Raijin
darielus8
Raijin
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,196 Elo+
Party 3
Arachne
Arachne
elpadron23t
Arachne
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,196 Elo+
Party 3
Team Averages
Level 58
1,528 SR
1,381 Elo+

VS

Team Averages
Level 87
1,532 SR
1,503 Elo+
Ymir
Ymir
 
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
AnCelo4
Horus
Level 86
God Stats
4W - 5L
1,471 SR
Queue Stats
66W - 60L
1,535 Elo+
Party 4
Sol
Sol
HighTekDice
Sol
Level 125
God Stats
2W - 0L
1,664 SR
Queue Stats
16W - 13L
1,499 Elo+
Solo
Arachne
Arachne
ItsXJax
Arachne
Level 107
God Stats
23W - 28L
1,527 SR
Queue Stats
136W - 160L
1,489 Elo+
Party 2
Scylla
Scylla
qwfrtt
Scylla
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 15L
1,492 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Intcon
King Arthur
12
3 / 2 / 0
7,528
579
7,475
11,997
7,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 0 / 1
5,968
459
4,147
12,131
12,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 1 / 2
6,109
470
6,933
6,803
2,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
darielus8
Raijin
10
0 / 7 / 0
5,640
434
3,187
11,512
4,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Arachne
elpadron23t
Arachne
9
0 / 4 / 0
5,409
416
2,253
11,973
5,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
0 / 2 / 1
6,252
481
1,295
7,542
4,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
AnCelo4
Horus
12
0 / 1 / 4
7,204
554
2,877
9,309
6,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

12
0 / 0 / 0
6,434
495
4,846
5,958
2,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
ItsXJax
Arachne
13
5 / 1 / 2
7,880
606
10,425
12,523
5,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
qwfrtt
Scylla
14
9 / 0 / 2
8,702
669
13,326
6,565
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
14
14
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
2
1
0.25
W
Horus
AnCelo4
Horus
0
1
4
2
W
0
0
0
0
L
King Arthur
Intcon
King Arthur
3
2
0
1.5
W
Arachne
ItsXJax
Arachne
5
1
2
6
L
0
0
1
0.5
L
1
1
2
2
L
Raijin
darielus8
Raijin
0
7
0
0
L
Arachne
elpadron23t
Arachne
0
4
0
0
W
Scylla
qwfrtt
Scylla
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,995
Damage
32,769
54,416
Taken
41,897
32,633
Mitigated
20,355
13,636
Healing
24,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,295
384
0
2,356
7,542
4,041
0
0
7,542
32,065
0
W
Horus
AnCelo4
Horus
2,877
1,204
1,699
5,639
9,309
6,663
90
1,846
7,463
1,953
24,064
W
4,846
1,874
0
2,227
5,958
2,099
838
1,144
4,814
56,420
5,051
L
King Arthur
Intcon
King Arthur
7,475
353
0
3,139
11,997
7,410
0
1,113
10,702
0
62,368
W
Arachne
ItsXJax
Arachne
10,425
6,111
0
8,455
12,523
5,163
25
1,418
11,037
0
54,828
L
4,147
381
0
4,441
12,131
12,902
0
3,533
8,598
29,280
0
L
6,933
2,331
0
2,435
6,803
2,901
0
3,364
3,439
0
48,284
L
Raijin
darielus8
Raijin
3,187
610
0
2,181
11,512
4,259
0
5,335
6,177
40,586
0
L
Arachne
elpadron23t
Arachne
2,253
2,094
0
1,440
11,973
5,161
0
5,849
6,124
0
38,895
W
Scylla
qwfrtt
Scylla
13,326
2,377
0
3,711
6,565
2,389
646
2,490
3,707
69,775
2,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,654
Gold Earned
36,472
352
Minions Killed
406
0
Camps Cleared
0
1,175,118
Distance Traveled
1,215,088
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,252
481
71
5
0
194,260
0
W
Horus
7,204
554
38
3
0
266,173
2
W
Sol
6,434
495
110
8
0
247,528
0
L
King Arthur
7,528
579
104
8
0
208,128
0
W
Arachne
7,880
606
77
6
0
257,813
0
L
Sobek
5,968
459
33
3
0
248,006
6
L
Neith
6,109
470
94
7
0
230,177
0
L
Raijin
5,640
434
63
5
0
209,349
0
L
Arachne
5,409
416
58
4
0
279,458
0
W
Scylla
8,702
669
110
8
0
249,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role