Player Matchup

Awilix
Awilix
 
Awilix
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Faededdd
Erlang Shen
Level 67
God Stats
5W - 3L
1,664 SR
Queue Stats
164W - 148L
1,552 Elo+
Party 3
Fafnir
Fafnir
deadsniper742
Fafnir
Level 21
God Stats
3W - 1L
1,834 SR
Queue Stats
34W - 33L
1,532 Elo+
Party 3
Ullr
Ullr
hadynnb48
Ullr
Level 50
God Stats
3W - 6L
1,536 SR
Queue Stats
142W - 165L
1,471 Elo+
Party 3
Team Averages
Level 88
1,607 SR
1,511 Elo+

VS

Team Averages
Level 124
1,514 SR
1,654 Elo+
Hercules
Hercules
 
Hercules
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
 
Apollo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
ZeronWolf30
Thor
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,841 Elo+
Party 1
Agni
Agni
ethan2133
Agni
Level 87
God Stats
1W - 5L
1,244 SR
Queue Stats
101W - 77L
1,540 Elo+
Solo
Geb
Geb
hookahsmoker
Geb
Level 127
God Stats
1W - 3L
1,827 SR
Queue Stats
23W - 13L
1,889 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
9 / 2 / 4
7,114
711
6,854
10,223
4,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
 
Chang'e
12
2 / 0 / 7
6,653
665
6,186
5,679
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Erlang Shen
Faededdd
Erlang Shen
12
3 / 1 / 2
7,060
706
7,734
11,855
8,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

9
1 / 1 / 3
5,864
586
4,108
9,263
7,215
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ullr
10
0 / 2 / 1
5,392
539
5,409
7,789
3,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 2 / 1
6,170
617
5,672
11,008
10,585
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
 
Apollo
10
2 / 2 / 0
5,331
533
4,020
9,185
3,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

9
1 / 7 / 0
5,311
531
4,397
10,817
3,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Agni
3
0 / 1 / 0
3,850
385
902
1,665
413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 3 / 1
5,122
512
4,923
12,379
5,351
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
15
Kills
5
6
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
9
2
4
5.5
W
Chang'e
 
Chang'e
2
0
7
5.5
L
Hercules
 
Hercules
2
2
1
1.25
L
Apollo
 
Apollo
2
2
0
1
W
Erlang Shen
Faededdd
Erlang Shen
3
1
2
4
L
1
7
0
0.14
W
1
1
3
2.5
L
Agni
0
1
0
0
W
Ullr
0
2
1
0.25
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,291
Damage
19,914
44,809
Taken
45,054
25,080
Mitigated
23,470
16,658
Healing
12,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
6,854
2,924
0
500
10,223
4,531
77
544
9,637
0
45,836
W
Chang'e
 
Chang'e
6,186
664
915
3,062
5,679
1,922
0
919
4,676
46,388
2,632
L
Hercules
 
Hercules
5,672
1,324
0
4,584
11,008
10,585
0
1,160
9,848
0
37,086
L
Apollo
 
Apollo
4,020
2,052
0
2,365
9,185
3,159
0
1,908
7,277
0
36,283
W
Erlang Shen
Faededdd
Erlang Shen
7,734
4,641
0
7,413
11,855
8,240
474
678
11,177
0
52,999
L
4,397
1,797
0
362
10,817
3,962
0
3,515
7,302
0
29,660
W
4,108
726
1,118
3,036
9,263
7,215
0
2,253
7,010
12,826
2,755
L
Agni
902
352
0
380
1,665
413
0
465
1,200
6,644
0
W
Ullr
5,409
3,089
0
614
7,789
3,172
0
1,305
6,484
0
41,247
L
4,923
923
1,132
3,717
12,379
5,351
0
2,525
9,854
22,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,083
Gold Earned
25,784
325
Minions Killed
220
0
Camps Cleared
0
1,011,183
Distance Traveled
832,182
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,114
711
66
7
0
234,585
0
W
Chang'e
6,653
665
74
7
0
218,629
0
L
Hercules
6,170
617
68
7
0
199,268
2
L
Apollo
5,331
533
57
6
0
195,074
0
W
Erlang Shen
7,060
706
90
9
0
177,304
0
L
Thor
5,311
531
44
4
0
184,026
0
W
Fafnir
5,864
586
19
2
0
205,090
0
L
Agni
3,850
385
17
2
0
59,520
0
W
Ullr
5,392
539
76
8
0
175,575
0
L
Geb
5,122
512
34
3
0
194,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role