Player Matchup

Rama
Rama
 
Rama
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Dikkah
Eset
Level 155
God Stats
1W - 1L
1,285 SR
Queue Stats
133W - 138L
1,554 Elo+
Party 1
Surtr
Surtr
SkillTriXxter
Surtr
Level 157
God Stats
5W - 4L
1,537 SR
Queue Stats
245W - 246L
1,518 Elo+
Party 1
Team Averages
Level 150
1,440 SR
1,524 Elo+

VS

Team Averages
Level 47
1,500 SR
1,590 Elo+
Izanami
Izanami
GetTotalyRekt
Izanami
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,771 Elo+
Solo
Anubis
Anubis
Habarake
Anubis
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Orochi46
Sylvanus
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
4 / 1 / 4
8,340
834
8,674
8,072
2,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
Dikkah
Eset
12
2 / 3 / 5
7,493
749
7,288
6,598
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 1 / 6
7,615
762
5,903
10,229
8,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
4 / 1 / 1
7,925
793
9,713
6,890
3,034
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Habarake
Anubis
10
0 / 3 / 3
6,231
623
6,016
7,354
4,193
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Orochi46
Sylvanus
11
1 / 4 / 2
6,581
658
1,913
9,963
9,327
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
8
Kills
5
5
Deaths
8
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
1
4
6
W
Eset
Dikkah
Eset
2
3
5
1.5
L
Izanami
4
1
1
4.5
L
Anubis
Habarake
Anubis
0
3
3
0.5
L
Sylvanus
Orochi46
Sylvanus
1
4
2
0.5
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,865
Damage
17,642
24,899
Taken
24,207
13,352
Mitigated
16,554
6,855
Healing
4,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,674
4,622
0
2,735
8,072
2,728
1,336
2,942
5,130
0
36,879
W
Eset
Dikkah
Eset
7,288
545
179
1,413
6,598
1,976
215
2,086
4,512
34,961
719
L
Izanami
9,713
7,020
0
500
6,890
3,034
745
1,345
5,207
0
34,594
L
Anubis
Habarake
Anubis
6,016
473
0
861
7,354
4,193
31
1,879
5,137
22,079
291
L
Sylvanus
Orochi46
Sylvanus
1,913
369
1,172
1,983
9,963
9,327
104
3,262
6,331
5,505
0
W
5,903
1,633
0
2,528
10,229
8,648
81
2,937
7,292
620
19,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,448
Gold Earned
20,737
164
Minions Killed
111
0
Camps Cleared
0
535,228
Distance Traveled
497,151
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,340
834
77
8
0
180,421
0
W
Eset
7,493
749
56
6
0
167,250
0
L
Izanami
7,925
793
63
6
0
187,152
0
L
Anubis
6,231
623
39
4
0
151,153
0
L
Sylvanus
6,581
658
9
1
0
158,846
0
W
Surtr
7,615
762
31
3
0
187,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role