Player Matchup

Sol
Sol
ItsMrDelta14
Sol
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,442 Elo+
Solo
Ra
Ra
MIKKEL_is_AWSOME
Ra
Level 155
God Stats
0W - 2L
1,529 SR
Queue Stats
191W - 123L
1,550 Elo+
Solo
The Morrigan
The Morrigan
OctuZ Prime
The Morrigan
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 83L
1,519 Elo+
Solo
Chernobog
Chernobog
aube15
Chernobog
Level 63
God Stats
1W - 5L
1,219 SR
Queue Stats
79W - 87L
1,513 Elo+
Solo
Hades
Hades
darkboy
Hades
Level 110
God Stats
1W - 1L
1,746 SR
Queue Stats
135W - 132L
1,540 Elo+
Solo
Team Averages
Level 115
1,499 SR
1,513 Elo+

VS

Team Averages
Level 109
1,359 SR
1,465 Elo+
Bastet
Bastet
DOOM RAINS
Bastet
Level 149
God Stats
4W - 5L
1,500 SR
Queue Stats
186W - 212L
1,456 Elo+
Solo
Nike
Nike
Darthzolomon
Nike
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 36L
1,436 Elo+
Solo
Ix Chel
Ix Chel
I selkie I
Ix Chel
Level 146
God Stats
4W - 2L
1,364 SR
Queue Stats
311W - 307L
1,535 Elo+
Solo
King Arthur
King Arthur
Malddon
King Arthur
Level 44
God Stats
2W - 4L
1,317 SR
Queue Stats
256W - 271L
1,413 Elo+
Solo
Hera
Hera
colombianfury5
Hera
Level 181
God Stats
3W - 1L
1,113 SR
Queue Stats
166W - 154L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 8
11,423
714
15,493
14,238
6,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
3 / 8 / 9
10,349
647
15,432
22,678
14,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
OctuZ Prime
The Morrigan
11
1 / 2 / 1
8,689
543
1,567
6,050
5,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chernobog
aube15
Chernobog
19
6 / 5 / 5
10,942
684
16,936
18,131
9,616
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hades
darkboy
Hades
16
1 / 9 / 7
10,137
634
8,449
23,241
27,657
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DOOM RAINS
Bastet
18
9 / 4 / 8
12,124
758
13,670
16,455
7,942
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 7 / 13
11,400
713
13,310
24,136
28,030
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ix Chel
I selkie I
Ix Chel
20
3 / 1 / 17
11,936
746
18,186
16,588
12,881
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Malddon
King Arthur
17
2 / 3 / 13
10,731
671
4,702
16,510
12,516
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
9 / 1 / 17
13,764
860
26,936
13,523
7,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
95
15
Kills
27
27
Deaths
16
30
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Bastet
DOOM RAINS
Bastet
9
4
8
3.25
W
4
7
13
1.5
W
Ix Chel
I selkie I
Ix Chel
3
1
17
11.5
L
4
3
8
2.67
L
3
8
9
0.94
W
King Arthur
Malddon
King Arthur
2
3
13
2.83
L
The Morrigan
OctuZ Prime
The Morrigan
1
2
1
0.75
L
Chernobog
aube15
Chernobog
6
5
5
1.7
W
9
1
17
17.5
L
Hades
darkboy
Hades
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,877
Damage
76,804
84,338
Taken
87,212
64,036
Mitigated
68,507
28,750
Healing
41,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
DOOM RAINS
Bastet
13,670
2,918
1,734
3,043
16,455
7,942
1,610
4,876
11,579
0
24,656
W
13,310
1,648
682
1,627
24,136
28,030
98
8,202
15,756
0
30,929
W
Ix Chel
I selkie I
Ix Chel
18,186
1,734
16,432
10,798
16,588
12,881
1,468
9,083
7,395
43,930
0
L
15,493
4,894
135
5,586
14,238
6,559
1,599
7,251
6,987
39,362
0
L
15,432
413
7,349
5,849
22,678
14,621
281
12,451
10,227
31,823
298
W
King Arthur
Malddon
King Arthur
4,702
1,658
527
2,350
16,510
12,516
1,348
8,838
7,563
0
18,889
L
The Morrigan
OctuZ Prime
The Morrigan
1,567
85
463
706
6,050
5,583
0
2,748
3,300
6,754
0
L
Chernobog
aube15
Chernobog
16,936
10,362
789
4,512
18,131
9,616
531
7,332
10,799
0
37,400
W
26,936
5,936
1,498
2,805
13,523
7,138
2,587
8,613
4,615
56,443
201
L
Hades
darkboy
Hades
8,449
724
1,234
2,127
23,241
27,657
302
15,263
7,978
23,887
1,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,540
Gold Earned
59,955
163
Minions Killed
173
0
Camps Cleared
0
1,017,510
Distance Traveled
1,438,254
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,124
758
11
1
0
287,577
0
W
Nike
11,400
713
25
2
0
269,159
0
W
Ix Chel
11,936
746
37
2
0
300,211
0
L
Sol
11,423
714
38
2
0
205,428
0
L
Ra
10,349
647
32
2
0
240,089
0
W
King Arthur
10,731
671
31
2
0
288,281
0
L
The Morrigan
8,689
543
11
1
0
113,844
0
L
Chernobog
10,942
684
47
3
0
253,391
0
W
Hera
13,764
860
69
4
0
293,026
0
L
Hades
10,137
634
35
2
0
204,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role