Player Matchup

Tsukuyomi
Tsukuyomi
Platinum II
 
Tsukuyomi
Platinum II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold I
FILLbot
Izanami
Gold I
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,794 MMR
Solo
Geb
Geb
Gold III
MattyySlice
Geb
Gold III
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 43L
1,738 MMR
Party 1
Neith
Neith
Platinum III
RatchetAndGank
Neith
Platinum III
Level 60
God Stats
8W - 7L
1,738 SR
Queue Stats
89W - 69L
1,927 MMR
Party 1
Nike
Nike
Platinum III
Replay_02
Nike
Platinum III
Level 190
God Stats
3W - 5L
1,512 SR
Queue Stats
324W - 309L
1,795 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 122
1,550 SR
1,751 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,645 SR
1,825 MMR
Hachiman
Hachiman
Platinum III
KrutonKrusader
Hachiman
Platinum III
Level 125
God Stats
41W - 21L
1,830 SR
Queue Stats
167W - 153L
1,848 MMR
Party 2
Vamana
Vamana
Platinum II
NOMxCHYLD
Vamana
Platinum II
Level 140
God Stats
118W - 82L
1,658 SR
Queue Stats
299W - 279L
1,840 MMR
Solo
Mercury
Mercury
Platinum IV
NotFamaz
Mercury
Platinum IV
Level 158
God Stats
69W - 62L
1,685 SR
Queue Stats
809W - 805L
1,784 MMR
Solo
Nox
Nox
Gold I
RodolfoXavier
Nox
Gold I
Level 127
God Stats
6W - 5L
1,569 SR
Queue Stats
174W - 162L
1,789 MMR
Solo
Agni
Agni
Platinum II
icethecool1
Agni
Platinum II
Level 152
God Stats
6W - 8L
1,484 SR
Queue Stats
110W - 93L
1,863 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
2 / 0 / 2
6,129
511
8,883
7,714
3,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
FILLbot
Izanami
5
0 / 3 / 0
4,311
359
1,660
3,162
847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 1 / 1
5,780
482
2,965
7,390
5,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 0 / 0
6,389
532
4,981
4,766
1,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
10
0 / 4 / 0
5,971
498
5,424
11,841
8,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AnhurKuzenboThorSobek

VS

Bans
AchillesAwilixAthenaNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
2 / 0 / 1
7,340
612
3,512
5,174
1,896
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
NOMxCHYLD
Vamana
14
2 / 0 / 2
8,015
668
10,505
11,868
13,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mercury
NotFamaz
Mercury
12
0 / 1 / 2
6,349
529
3,028
12,964
5,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 0 / 2
6,981
582
2,804
6,750
3,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 3 / 0
7,262
605
4,082
5,686
1,797
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
4
Kills
8
8
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
0
2
3
L
Izanami
FILLbot
Izanami
0
3
0
0
W
Hachiman
2
0
1
2.5
L
0
1
1
0.5
W
Vamana
NOMxCHYLD
Vamana
2
0
2
3
W
Mercury
NotFamaz
Mercury
0
1
2
1
L
2
0
0
2
L
Nike
0
4
0
0
W
2
0
2
3
W
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,913
Damage
23,931
34,873
Taken
42,442
19,465
Mitigated
26,158
9,100
Healing
13,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
8,883
1,333
0
2,988
7,714
3,074
0
1,729
5,854
0
43,868
L
Izanami
FILLbot
Izanami
1,660
1,468
0
290
3,162
847
0
1,009
2,153
0
12,145
W
Hachiman
3,512
2,427
0
3,851
5,174
1,896
2,382
585
4,589
0
65,634
L
2,965
439
0
1,723
7,390
5,385
0
1,360
5,983
17,397
922
W
Vamana
NOMxCHYLD
Vamana
10,505
4,443
0
3,962
11,868
13,141
0
1,087
10,781
0
70,392
W
Mercury
NotFamaz
Mercury
3,028
1,138
0
2,642
12,964
5,331
224
823
12,141
0
57,501
L
4,981
1,442
0
2,149
4,766
1,626
0
1,858
2,861
0
51,450
L
Nike
5,424
645
0
1,950
11,841
8,533
0
995
9,914
1,085
43,307
W
2,804
1,070
0
2,631
6,750
3,993
140
1,424
5,326
27,700
1,755
W
4,082
368
0
170
5,686
1,797
0
365
5,321
56,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,580
Gold Earned
35,947
280
Minions Killed
469
0
Camps Cleared
0
1,038,341
Distance Traveled
1,254,684
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,129
511
70
6
0
288,717
0
L
Izanami
4,311
359
18
2
0
74,450
0
W
Hachiman
7,340
612
103
9
0
219,438
4
L
Geb
5,780
482
22
2
0
247,833
0
W
Vamana
8,015
668
113
9
0
212,842
0
W
Mercury
6,349
529
90
8
0
313,476
3
L
Neith
6,389
532
91
8
0
216,966
0
L
Nike
5,971
498
79
7
0
210,375
0
W
Nox
6,981
582
48
4
0
251,929
2
W
Agni
7,262
605
115
10
0
256,999
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role