Player Matchup

Olorun
Olorun
Silver II
ABEJARUGO
Olorun
Silver II
Level 156
God Stats
28W - 25L
1,412 SR
Queue Stats
249W - 328L
1,120 MMR
Solo
Odin
Odin
Silver IV
Cosmin1499
Odin
Silver IV
Level 114
God Stats
1W - 1L
1,463 SR
Queue Stats
74W - 100L
804 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
Kompy36
Baron Samedi
Silver II
Level 44
God Stats
9W - 5L
1,412 SR
Queue Stats
33W - 53L
1,053 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,429 SR
992 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 81
1,325 SR
934 MMR
Lancelot
Lancelot
Silver V
Baggy_jl
Lancelot
Silver V
Level 96
God Stats
0W - 1L
1,266 SR
Queue Stats
68W - 134L
662 MMR
Party 1
Ah Puch
Ah Puch
Silver II
Yo Why Him
Ah Puch
Silver II
Level 85
God Stats
1W - 4L
1,201 SR
Queue Stats
29W - 38L
1,190 MMR
Solo
Nemesis
Nemesis
Silver III
lakenamojito
Nemesis
Silver III
Level 61
God Stats
1W - 2L
1,510 SR
Queue Stats
49W - 94L
950 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ABEJARUGO
Olorun
18
6 / 2 / 5
12,565
739
10,557
14,037
6,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
1 / 2 / 9
11,379
669
12,009
17,601
19,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
Kompy36
Baron Samedi
19
4 / 1 / 6
12,500
735
14,824
13,698
8,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ScyllaAresAchillesBastet

VS

Bans
AthenaThothChaacSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Baggy_jl
Lancelot
16
2 / 4 / 3
11,643
685
9,230
19,018
16,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
Yo Why Him
Ah Puch
18
3 / 3 / 2
12,454
733
22,272
9,697
4,409
Nemesis
lakenamojito
Nemesis
14
0 / 4 / 1
9,515
560
5,040
16,258
7,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
11
Kills
5
5
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
ABEJARUGO
Olorun
6
2
5
4.25
L
Lancelot
Baggy_jl
Lancelot
2
4
3
0.88
W
1
2
9
2.75
W
Baron Samedi
Kompy36
Baron Samedi
4
1
6
7
L
Ah Puch
Yo Why Him
Ah Puch
3
3
2
1.33
L
Nemesis
lakenamojito
Nemesis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,390
Damage
36,542
45,336
Taken
44,973
34,687
Mitigated
28,216
11,531
Healing
5,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
ABEJARUGO
Olorun
10,557
5,740
1,071
5,381
14,037
6,711
2,369
8,445
5,367
58,872
2,860
L
Lancelot
Baggy_jl
Lancelot
9,230
1,074
0
1,747
19,018
16,678
396
9,767
9,203
0
37,932
W
12,009
1,684
17
333
17,601
19,778
246
7,337
9,591
2,410
27,337
W
Baron Samedi
Kompy36
Baron Samedi
14,824
1,241
1,044
3,685
13,698
8,198
311
6,256
7,308
71,263
904
L
Ah Puch
Yo Why Him
Ah Puch
22,272
648
0
1,150
9,697
4,409
728
5,915
3,778
77,818
1,225
L
Nemesis
lakenamojito
Nemesis
5,040
1,202
0
2,294
16,258
7,129
154
9,950
6,300
0
26,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,444
Gold Earned
33,612
251
Minions Killed
206
0
Camps Cleared
0
916,773
Distance Traveled
936,963
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,565
739
80
5
0
306,341
0
L
Lancelot
11,643
685
53
3
0
313,825
1
W
Odin
11,379
669
34
2
0
302,434
0
W
Baron Samedi
12,500
735
137
8
0
307,998
0
L
Ah Puch
12,454
733
119
7
0
297,752
0
L
Nemesis
9,515
560
34
2
0
325,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role