Player Matchup

Serqet
Serqet
LysyBiceps
Serqet
Level 107
God Stats
5W - 1L
1,706 SR
Queue Stats
69W - 41L
1,606 Elo+
Party 2
Hades
Hades
ShadowCyber
Hades
Level 181
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 55L
1,527 Elo+
Solo
Charybdis
Charybdis
StaryMonter
Charybdis
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 35L
1,601 Elo+
Party 2
Bacchus
Bacchus
UEkmrf
Bacchus
Level 79
God Stats
2W - 1L
1,823 SR
Queue Stats
19W - 16L
1,604 Elo+
Solo
Xbalanque
Xbalanque
Ulanioo
Xbalanque
Level 128
God Stats
6W - 3L
1,492 SR
Queue Stats
78W - 63L
1,526 Elo+
Party 2
Team Averages
Level 120
1,604 SR
1,573 Elo+

VS

Team Averages
Level 108
1,440 SR
1,516 Elo+
Agni
Agni
AXUX32
Agni
Level 123
God Stats
4W - 2L
1,756 SR
Queue Stats
94W - 95L
1,516 Elo+
Party 1
Ymir
Ymir
I十方I
Ymir
Level 159
God Stats
5W - 8L
1,484 SR
Queue Stats
320W - 311L
1,564 Elo+
Solo
Mercury
Mercury
Jart5a
Mercury
Level 109
God Stats
0W - 2L
1,278 SR
Queue Stats
132W - 138L
1,548 Elo+
Party 1
Neith
Neith
KarvaneLihis
Neith
Level 8
God Stats
0W - 3L
1,170 SR
Queue Stats
1W - 3L
1,438 Elo+
Party 1
Anubis
Anubis
SexyKitty14
Anubis
Level 140
God Stats
559W - 543L
1,513 SR
Queue Stats
559W - 544L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
LysyBiceps
Serqet
16
3 / 2 / 7
9,087
568
7,844
14,248
5,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 2 / 2
11,632
727
10,696
17,111
8,776
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
StaryMonter
Charybdis
17
4 / 2 / 1
10,408
651
9,267
18,496
8,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
UEkmrf
Bacchus
14
3 / 3 / 11
9,487
593
9,698
14,044
19,851
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
Ulanioo
Xbalanque
17
12 / 0 / 5
10,585
662
16,042
12,580
5,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
AXUX32
Agni
16
2 / 6 / 2
8,952
560
7,991
11,490
3,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
11
0 / 7 / 3
7,425
464
6,292
15,408
13,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
Jart5a
Mercury
16
3 / 5 / 2
9,034
565
7,304
15,540
6,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
1 / 8 / 1
6,604
413
5,567
12,752
4,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
15
3 / 4 / 0
9,318
582
13,356
14,954
7,451
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
30
Kills
9
9
Deaths
30
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Agni
AXUX32
Agni
2
6
2
0.5
L
Ymir
0
7
3
0.21
L
Mercury
Jart5a
Mercury
3
5
2
0.8
L
1
8
1
0.19
W
Serqet
LysyBiceps
Serqet
3
2
7
3.25
L
Anubis
3
4
0
0.75
W
8
2
2
4.5
W
Charybdis
StaryMonter
Charybdis
4
2
1
2.25
W
Bacchus
UEkmrf
Bacchus
3
3
11
2.83
W
Xbalanque
Ulanioo
Xbalanque
12
0
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,547
Damage
40,510
76,479
Taken
70,144
47,252
Mitigated
36,084
35,904
Healing
8,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
AXUX32
Agni
7,991
829
0
250
11,490
3,815
0
7,627
3,863
74,700
0
L
Ymir
6,292
1,964
0
931
15,408
13,425
0
4,893
10,515
37,902
3,006
L
Mercury
Jart5a
Mercury
7,304
4,377
0
811
15,540
6,959
0
4,641
10,821
0
73,324
L
5,567
3,147
0
669
12,752
4,434
0
2,996
9,756
0
31,016
W
Serqet
LysyBiceps
Serqet
7,844
2,477
0
5,640
14,248
5,349
0
4,215
10,033
0
66,130
L
Anubis
13,356
525
0
5,847
14,954
7,451
838
0
14,954
74,352
1,461
W
10,696
2,108
1,135
10,967
17,111
8,776
52
6,664
10,447
96,468
3,820
W
Charybdis
StaryMonter
Charybdis
9,267
5,392
0
8,841
18,496
8,084
2,373
9,033
9,463
0
85,574
W
Bacchus
UEkmrf
Bacchus
9,698
2,162
0
2,093
14,044
19,851
212
3,787
10,257
37,764
1,221
W
Xbalanque
Ulanioo
Xbalanque
16,042
10,255
0
7,228
12,580
5,192
2,642
4,315
8,265
0
82,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,199
Gold Earned
41,333
570
Minions Killed
471
0
Camps Cleared
0
1,590,334
Distance Traveled
1,498,148
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,952
560
143
9
0
304,662
1
L
Ymir
7,425
464
55
3
0
270,495
5
L
Mercury
9,034
565
110
7
0
380,527
0
L
Neith
6,604
413
51
3
0
243,547
0
W
Serqet
9,087
568
101
6
0
388,081
0
L
Anubis
9,318
582
112
7
0
298,917
0
W
Hades
11,632
727
171
11
0
318,112
0
W
Charybdis
10,408
651
148
9
0
277,824
1
W
Bacchus
9,487
593
40
3
0
310,017
0
W
Xbalanque
10,585
662
110
7
0
296,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role