Player Matchup

Bastet
Bastet
DeathOffSound
Bastet
Level 161
God Stats
7W - 16L
1,288 SR
Queue Stats
228W - 206L
1,504 Elo+
Solo
Sylvanus
Sylvanus
ElArgentino_Sn1P
Sylvanus
Level 158
God Stats
41W - 44L
1,622 SR
Queue Stats
387W - 400L
1,545 Elo+
Solo
Neith
Neith
Hilston
Neith
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 6L
1,790 Elo+
Party 1
Horus
Horus
Jeffersonn157
Horus
Level 159
God Stats
19W - 13L
1,642 SR
Queue Stats
375W - 346L
1,634 Elo+
Party 1
Nu Wa
Nu Wa
Una-_-Botarda
Nu Wa
Level 139
God Stats
22W - 10L
1,561 SR
Queue Stats
215W - 198L
1,489 Elo+
Solo
Team Averages
Level 153
1,523 SR
1,592 Elo+

VS

Team Averages
Level 138
1,458 SR
1,483 Elo+
Eset
Eset
 
Eset
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
 
Hou Yi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
 
The Morrigan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
NACHAX
Maui
Level 123
God Stats
0W - 3L
1,258 SR
Queue Stats
35W - 47L
1,407 Elo+
Solo
Surtr
Surtr
Ripka1
Surtr
Level 148
God Stats
33W - 40L
1,532 SR
Queue Stats
297W - 261L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 1
6,537
654
6,220
8,533
3,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
0 / 1 / 1
5,904
590
4,336
8,553
4,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Hilston
Neith
11
3 / 1 / 2
5,933
593
8,912
6,657
2,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 0 / 6
6,080
608
3,764
7,380
5,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 0 / 2
5,665
567
3,668
4,062
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
0 / 1 / 1
5,609
561
2,928
5,331
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
 
Hou Yi
10
1 / 2 / 0
4,885
489
2,845
6,796
2,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

The Morrigan
 
The Morrigan
9
0 / 4 / 1
4,631
463
3,339
7,322
2,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Maui
NACHAX
Maui
8
0 / 3 / 1
4,849
485
1,454
10,303
6,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
Ripka1
Surtr
10
1 / 1 / 0
5,593
559
6,501
9,932
5,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
11
Kills
2
3
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
1
1
0.5
L
Hou Yi
 
Hou Yi
1
2
0
0.5
L
The Morrigan
 
The Morrigan
0
4
1
0.13
W
6
1
1
6.5
W
0
1
1
0.5
W
Neith
Hilston
Neith
3
1
2
4
W
2
0
6
5
L
Maui
NACHAX
Maui
0
3
1
0.17
L
Surtr
Ripka1
Surtr
1
1
0
1
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,900
Damage
17,067
35,185
Taken
39,684
16,716
Mitigated
17,677
16,910
Healing
13,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
2,928
279
0
1,490
5,331
1,662
0
2,247
2,792
54,861
1,412
L
Hou Yi
 
Hou Yi
2,845
1,727
0
2,144
6,796
2,361
0
105
6,615
0
30,384
L
The Morrigan
 
The Morrigan
3,339
1,411
0
2,050
7,322
2,268
0
359
6,847
25,672
1,563
W
6,220
1,374
0
5,107
8,533
3,061
16
1,767
6,680
0
51,224
W
4,336
1,062
156
5,040
8,553
4,424
0
1,030
6,877
36,753
15,119
W
Neith
Hilston
Neith
8,912
3,028
0
1,984
6,657
2,343
0
1,264
5,393
0
45,249
W
3,764
1,933
560
2,813
7,380
5,492
0
1,400
5,980
0
16,535
L
Maui
NACHAX
Maui
1,454
201
0
1,900
10,303
6,072
0
158
10,069
12,392
0
L
Surtr
Ripka1
Surtr
6,501
2,511
0
5,440
9,932
5,314
0
4,018
5,838
1,340
40,783
W
3,668
847
0
1,250
4,062
1,396
0
2,777
1,285
38,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,119
Gold Earned
25,567
338
Minions Killed
296
0
Camps Cleared
0
981,052
Distance Traveled
926,796
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,609
561
106
11
0
184,485
0
L
Hou Yi
4,885
489
50
5
0
188,573
0
L
The Morrigan
4,631
463
51
5
0
188,344
1
W
Bastet
6,537
654
86
9
0
242,273
0
W
Sylvanus
5,904
590
100
10
0
173,441
2
W
Neith
5,933
593
63
6
0
175,451
0
W
Horus
6,080
608
17
2
0
195,777
1
L
Maui
4,849
485
19
2
0
170,052
4
L
Surtr
5,593
559
70
7
0
195,342
0
W
Nu Wa
5,665
567
72
7
0
194,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role