Player Matchup

Nut
Nut
Anatelon
Nut
Level 155
God Stats
0W - 4L
1,126 SR
Queue Stats
60W - 69L
1,353 Elo+
Solo
Bacchus
Bacchus
MoRoS_brothers
Bacchus
Level 26
God Stats
87W - 80L
1,517 SR
Queue Stats
98W - 90L
1,479 Elo+
Party 2
Vulcan
Vulcan
Mumpn
Vulcan
Level 44
God Stats
6W - 7L
1,867 SR
Queue Stats
123W - 124L
1,405 Elo+
Solo
Fenrir
Fenrir
alexfn96
Fenrir
Level 67
God Stats
60W - 49L
1,530 SR
Queue Stats
162W - 133L
1,491 Elo+
Party 2
Izanami
Izanami
shark_carlos9
Izanami
Level 64
God Stats
9W - 10L
1,467 SR
Queue Stats
151W - 132L
1,464 Elo+
Party 2
Team Averages
Level 71
1,502 SR
1,438 Elo+

VS

Team Averages
Level 76
1,371 SR
1,379 Elo+
Bacchus
Bacchus
Askariana
Bacchus
Level 69
God Stats
17W - 15L
1,518 SR
Queue Stats
354W - 322L
1,451 Elo+
Solo
Gilgamesh
Gilgamesh
MSP_PentaGon6595
Gilgamesh
Level 104
God Stats
3W - 4L
1,128 SR
Queue Stats
846W - 862L
1,508 Elo+
Solo
Nut
Nut
NatsuR0r0
Nut
Level 44
God Stats
2W - 5L
1,168 SR
Queue Stats
8W - 11L
1,149 Elo+
Party 1
Arachne
Arachne
SowerbyJohnson
Arachne
Level 125
God Stats
3W - 1L
1,795 SR
Queue Stats
22W - 19L
1,500 Elo+
Solo
Persephone
Persephone
chouchou 100
Persephone
Level 37
God Stats
1W - 2L
1,249 SR
Queue Stats
13W - 14L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,593
507
6,984
10,646
3,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
0 / 1 / 5
6,183
476
6,501
10,961
10,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
Mumpn
Vulcan
11
1 / 2 / 1
7,107
547
5,957
8,042
2,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
alexfn96
Fenrir
12
5 / 3 / 1
6,975
537
5,705
9,436
4,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
11
3 / 2 / 3
6,387
491
5,309
6,710
2,645
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Askariana
Bacchus
10
0 / 2 / 5
6,114
470
5,824
11,227
9,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
15
3 / 1 / 0
8,550
658
7,013
12,890
9,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 3 / 3
6,447
496
4,338
5,559
2,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
6 / 0 / 2
7,269
559
8,770
12,826
5,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Persephone
chouchou 100
Persephone
12
1 / 2 / 1
6,442
496
5,658
8,765
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
9
Kills
11
12
Deaths
8
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Bacchus
Askariana
Bacchus
0
2
5
1.25
W
Gilgamesh
3
1
0
3
L
0
1
5
2.5
L
Vulcan
Mumpn
Vulcan
1
2
1
0.75
W
1
3
3
0.83
W
6
0
2
7
L
Fenrir
alexfn96
Fenrir
5
3
1
1.83
W
Persephone
chouchou 100
Persephone
1
2
1
0.75
L
Izanami
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,456
Damage
31,603
45,795
Taken
51,267
24,605
Mitigated
29,160
7,428
Healing
15,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,984
4,327
0
2,308
10,646
3,936
0
218
9,782
0
42,967
W
Bacchus
Askariana
Bacchus
5,824
604
0
3,392
11,227
9,691
0
2,942
8,285
18,350
1,815
W
Gilgamesh
7,013
1,905
0
2,878
12,890
9,111
0
212
12,678
0
68,065
L
6,501
740
0
1,410
10,961
10,596
113
3,028
7,887
25,087
0
L
Vulcan
Mumpn
Vulcan
5,957
1,879
0
1,368
8,042
2,777
653
3,692
3,908
42,799
603
W
4,338
3,038
0
920
5,559
2,111
0
2,594
2,965
0
44,960
W
8,770
5,088
0
5,233
12,826
5,525
0
2,132
10,426
0
50,634
L
Fenrir
alexfn96
Fenrir
5,705
903
0
370
9,436
4,651
0
1,037
8,239
0
47,214
W
Persephone
chouchou 100
Persephone
5,658
584
0
3,392
8,765
2,722
0
4,028
4,310
34,649
1,055
L
Izanami
5,309
4,186
0
1,972
6,710
2,645
386
2,482
4,228
0
44,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,245
Gold Earned
34,822
358
Minions Killed
345
0
Camps Cleared
0
1,224,265
Distance Traveled
1,247,309
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,593
507
90
7
0
184,205
1
W
Bacchus
6,114
470
14
1
0
257,731
7
W
Gilgamesh
8,550
658
119
9
0
263,849
4
L
Bacchus
6,183
476
38
3
0
264,299
0
L
Vulcan
7,107
547
89
7
0
236,560
0
W
Nut
6,447
496
81
6
0
216,030
0
W
Arachne
7,269
559
66
5
0
258,541
0
L
Fenrir
6,975
537
72
6
0
303,248
0
W
Persephone
6,442
496
65
5
0
251,158
5
L
Izanami
6,387
491
69
5
0
235,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role