Player Matchup

Hercules
Hercules
Healinwave716
Hercules
Level 53
God Stats
1W - 1L
1,597 SR
Queue Stats
1W - 8L
1,310 Elo+
Party 2
Atlas
Atlas
JoeBiron69
Atlas
Level 79
God Stats
5W - 6L
1,743 SR
Queue Stats
214W - 209L
1,451 Elo+
Solo
Jing Wei
Jing Wei
Sawasunshine
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,131 Elo+
Party 2
Thoth
Thoth
ZyroRivalles
Thoth
Level 129
God Stats
0W - 2L
1,578 SR
Queue Stats
159W - 139L
1,496 Elo+
Solo
Set
Set
thesalaman
Set
Level 49
God Stats
4W - 7L
1,469 SR
Queue Stats
110W - 105L
1,488 Elo+
Solo
Team Averages
Level 66
1,577 SR
1,375 Elo+

VS

Team Averages
Level 110
1,430 SR
1,468 Elo+
Cliodhna
Cliodhna
De-Meat-Man
Cliodhna
Level 86
God Stats
2W - 2L
1,728 SR
Queue Stats
146W - 198L
1,456 Elo+
Party 1
Bellona
Bellona
FentyTrapper
Bellona
Level 59
God Stats
3W - 4L
1,229 SR
Queue Stats
330W - 328L
1,496 Elo+
Solo
Cthulhu
Cthulhu
Oneshott315
Cthulhu
Level 146
God Stats
7W - 8L
1,518 SR
Queue Stats
209W - 258L
1,473 Elo+
Party 1
Anhur
Anhur
abcvo
Anhur
Level 127
God Stats
8W - 13L
1,406 SR
Queue Stats
273W - 253L
1,513 Elo+
Solo
Discordia
Discordia
xNHAx_Mulah
Discordia
Level 130
God Stats
1W - 1L
1,271 SR
Queue Stats
110W - 134L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Healinwave716
Hercules
11
0 / 5 / 2
6,876
430
4,260
17,910
16,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Atlas
13
1 / 5 / 0
7,634
477
6,462
14,284
12,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
Sawasunshine
Jing Wei
11
2 / 7 / 0
7,048
441
3,332
11,392
3,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 6 / 1
7,778
486
6,600
10,072
4,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
2 / 8 / 1
7,661
479
6,425
19,488
10,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
De-Meat-Man
Cliodhna
17
7 / 0 / 6
9,927
620
7,757
13,547
5,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
FentyTrapper
Bellona
17
3 / 1 / 4
10,298
644
10,398
13,478
11,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
Oneshott315
Cthulhu
15
8 / 1 / 7
10,177
636
10,148
14,012
16,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
abcvo
Anhur
17
8 / 2 / 3
10,521
658
15,022
10,286
4,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Discordia
xNHAx_Mulah
Discordia
15
4 / 4 / 3
8,768
548
6,922
8,589
3,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
7
Kills
30
31
Deaths
8
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
De-Meat-Man
Cliodhna
7
0
6
10
W
Bellona
FentyTrapper
Bellona
3
1
4
5
L
Hercules
Healinwave716
Hercules
0
5
2
0.2
L
Atlas
1
5
0
0.2
W
Cthulhu
Oneshott315
Cthulhu
8
1
7
11.5
L
Jing Wei
Sawasunshine
Jing Wei
2
7
0
0.29
L
2
6
1
0.42
W
Anhur
abcvo
Anhur
8
2
3
4.75
L
2
8
1
0.31
W
Discordia
xNHAx_Mulah
Discordia
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,079
Damage
50,247
73,146
Taken
59,912
47,006
Mitigated
42,307
13,266
Healing
24,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
De-Meat-Man
Cliodhna
7,757
1,623
0
7,880
13,547
5,842
74
855
12,652
0
88,978
W
Bellona
FentyTrapper
Bellona
10,398
3,155
0
6,080
13,478
11,844
167
5,750
6,856
0
78,083
L
Hercules
Healinwave716
Hercules
4,260
1,311
0
3,741
17,910
16,830
0
6,466
11,444
0
19,502
L
Atlas
6,462
1,788
0
500
14,284
12,700
0
0
14,284
49,317
0
W
Cthulhu
Oneshott315
Cthulhu
10,148
1,046
78
3,874
14,012
16,590
93
1,280
12,732
42,676
2,062
L
Jing Wei
Sawasunshine
Jing Wei
3,332
3,163
0
1,023
11,392
3,306
0
1,639
9,753
0
38,617
L
6,600
216
0
1,090
10,072
4,088
0
7,340
2,732
58,762
1,706
W
Anhur
abcvo
Anhur
15,022
10,369
0
5,114
10,286
4,623
1,488
0
10,286
0
85,618
L
6,425
3,806
0
6,912
19,488
10,082
0
1,413
18,075
0
65,813
W
Discordia
xNHAx_Mulah
Discordia
6,922
404
0
1,430
8,589
3,408
345
4,150
4,439
56,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,997
Gold Earned
49,691
393
Minions Killed
542
0
Camps Cleared
0
1,431,072
Distance Traveled
1,624,255
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,927
620
125
8
0
385,800
2
W
Bellona
10,298
644
145
9
0
302,709
4
L
Hercules
6,876
430
24
2
0
306,131
0
L
Atlas
7,634
477
99
6
0
295,282
2
W
Cthulhu
10,177
636
54
3
0
337,441
3
L
Jing Wei
7,048
441
60
4
0
255,886
0
L
Thoth
7,778
486
107
7
0
286,412
1
W
Anhur
10,521
658
124
8
0
302,421
2
L
Set
7,661
479
103
6
0
287,361
0
W
Discordia
8,768
548
94
6
0
295,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role