Player Matchup

Sol
Sol
Andresduve
Sol
Level 120
God Stats
5W - 1L
1,500 SR
Queue Stats
234W - 240L
1,424 Elo+
Solo
Ra
Ra
Bd0nmaster
Ra
Level 144
God Stats
1W - 3L
1,588 SR
Queue Stats
125W - 126L
1,492 Elo+
Solo
Zhong Kui
Zhong Kui
Kaos2187
Zhong Kui
Level 152
God Stats
6W - 3L
1,451 SR
Queue Stats
277W - 261L
1,506 Elo+
Solo
Ravana
Ravana
TheMutalator
Ravana
Level 111
God Stats
1W - 1L
1,294 SR
Queue Stats
226W - 231L
1,540 Elo+
Solo
Neith
Neith
fieryyyy
Neith
Level 144
God Stats
7W - 4L
1,721 SR
Queue Stats
285W - 301L
1,488 Elo+
Solo
Team Averages
Level 134
1,511 SR
1,490 Elo+

VS

Team Averages
Level 126
1,361 SR
1,532 Elo+
Terra
Terra
 
Terra
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
FaeMavenPhoebus
Freya
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,601 Elo+
Solo
Vamana
Vamana
Fondall
Vamana
Level 75
God Stats
0W - 4L
1,155 SR
Queue Stats
88W - 74L
1,513 Elo+
Solo
Persephone
Persephone
Levooth
Persephone
Level 159
God Stats
2W - 3L
1,148 SR
Queue Stats
91W - 84L
1,504 Elo+
Solo
Hou Yi
Hou Yi
wesaskif
Hou Yi
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 117L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 16
10,488
874
17,796
13,851
6,666
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
5 / 0 / 19
10,202
850
9,304
6,431
3,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Zhong Kui
Kaos2187
Zhong Kui
14
1 / 5 / 15
8,601
717
10,156
16,384
15,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
16
8 / 4 / 16
9,962
830
12,951
15,756
18,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
fieryyyy
Neith
17
6 / 1 / 16
9,917
826
17,300
13,766
7,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 5 / 9
8,624
719
10,863
18,059
16,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
7 / 5 / 1
8,848
737
5,523
11,452
5,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vamana
Fondall
Vamana
12
0 / 8 / 7
7,498
625
10,066
19,900
21,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
Levooth
Persephone
15
0 / 5 / 3
9,048
754
11,505
10,389
5,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
wesaskif
Hou Yi
14
3 / 5 / 6
8,277
690
14,723
12,062
5,858
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
37
29
Kills
11
11
Deaths
28
82
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
5
9
1.1
W
9
1
16
17
W
5
0
19
14.5
L
7
5
1
1.5
L
Vamana
Fondall
Vamana
0
8
7
0.44
W
Zhong Kui
Kaos2187
Zhong Kui
1
5
15
1.7
L
Persephone
Levooth
Persephone
0
5
3
0.3
W
Ravana
8
4
16
4
W
Neith
fieryyyy
Neith
6
1
16
14
L
Hou Yi
wesaskif
Hou Yi
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,507
Damage
52,680
66,188
Taken
71,862
51,113
Mitigated
54,205
35,208
Healing
16,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
10,863
389
4,464
3,514
18,059
16,455
0
9,688
8,199
22,830
0
W
17,796
5,224
728
5,660
13,851
6,666
3,082
5,890
7,961
34,953
669
W
9,304
147
11,507
3,095
6,431
3,384
0
3,194
3,237
29,984
515
L
5,523
1,291
159
1,251
11,452
5,461
0
7,386
4,066
13,271
272
L
Vamana
Fondall
Vamana
10,066
5,121
403
3,254
19,900
21,311
0
9,632
10,144
0
16,004
W
Zhong Kui
Kaos2187
Zhong Kui
10,156
1,059
1,795
3,713
16,384
15,168
0
6,271
10,113
17,901
348
L
Persephone
Levooth
Persephone
11,505
144
448
463
10,389
5,120
0
3,688
6,547
35,616
0
W
Ravana
12,951
3,390
1,438
1,885
15,756
18,469
82
6,147
9,609
1,100
16,570
W
Neith
fieryyyy
Neith
17,300
5,055
510
4,877
13,766
7,426
973
6,359
7,407
0
27,676
L
Hou Yi
wesaskif
Hou Yi
14,723
5,878
1,256
956
12,062
5,858
0
6,587
5,247
0
24,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,170
Gold Earned
42,295
154
Minions Killed
122
0
Camps Cleared
0
1,122,739
Distance Traveled
1,044,940
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,624
719
12
1
0
218,839
0
W
Sol
10,488
874
36
3
0
222,616
0
W
Ra
10,202
850
56
5
0
271,245
0
L
Freya
8,848
737
23
2
0
193,841
0
L
Vamana
7,498
625
10
1
0
212,320
0
W
Zhong Kui
8,601
717
30
3
0
183,768
2
L
Persephone
9,048
754
55
5
0
212,691
0
W
Ravana
9,962
830
9
1
0
211,966
0
W
Neith
9,917
826
23
2
0
233,144
0
L
Hou Yi
8,277
690
22
2
0
207,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role