Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Darinam
Ah Muzen Cab
Level 71
God Stats
1W - 0L
1,242 SR
Queue Stats
54W - 50L
1,476 Elo+
Solo
Danzaburou
Danzaburou
Molohjo
Danzaburou
Level 69
God Stats
11W - 15L
1,406 SR
Queue Stats
144W - 142L
1,434 Elo+
Solo
Kuzenbo
Kuzenbo
gonzalohihuhe_77
Kuzenbo
Level 175
God Stats
20W - 24L
1,400 SR
Queue Stats
106W - 102L
1,542 Elo+
Solo
Team Averages
Level 112
1,410 SR
1,490 Elo+

VS

Team Averages
Level 99
1,507 SR
1,542 Elo+
Chaac
Chaac
 
Chaac
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MGCKS
Neith
Level 89
God Stats
2W - 5L
1,510 SR
Queue Stats
33W - 36L
1,482 Elo+
Solo
Ra
Ra
Sephsta
Ra
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,751 Elo+
Solo
Thoth
Thoth
Skyhunter22
Thoth
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
kanondiller
Da Ji
Level 127
God Stats
2W - 2L
1,525 SR
Queue Stats
62W - 65L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 0 / 0
6,979
1,396
2,658
5,198
2,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+35
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chang'e
 
Chang'e
11
1 / 0 / 4
6,393
1,279
2,503
2,780
971
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
Darinam
Ah Muzen Cab
11
0 / 2 / 5
6,211
1,242
2,487
5,660
2,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Molohjo
Danzaburou
12
2 / 2 / 6
6,962
1,392
6,957
6,143
2,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

12
4 / 0 / 5
7,238
1,448
3,387
4,156
5,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

365

VS

Team 2 Tickets

343

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 0 / 0
5,387
1,077
71
289
144
Neith
MGCKS
Neith
12
0 / 1 / 3
6,362
1,272
3,509
3,591
1,470
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 3 / 1
6,203
1,241
5,408
4,738
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 3
6,398
1,280
4,228
3,953
1,352
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 3 / 1
6,700
1,340
7,309
6,870
4,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
9
Kills
4
4
Deaths
9
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
0
0
2
W
Chang'e
 
Chang'e
1
0
4
3
L
Chaac
 
Chaac
0
0
0
0
W
Ah Muzen Cab
Darinam
Ah Muzen Cab
0
2
5
1.25
L
Neith
MGCKS
Neith
0
1
3
1.5
W
Danzaburou
Molohjo
Danzaburou
2
2
6
2.5
L
0
3
1
0.17
L
1
2
3
1.25
W
4
0
5
6.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,992
Damage
20,525
23,937
Taken
19,441
14,072
Mitigated
9,051
4,974
Healing
1,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,658
2,057
0
1,595
5,198
2,763
0
1,663
3,535
0
12,692
W
Chang'e
 
Chang'e
2,503
288
972
720
2,780
971
0
1,375
1,278
12,201
298
L
Chaac
 
Chaac
71
0
0
0
289
144
0
0
289
0
273
W
Ah Muzen Cab
Darinam
Ah Muzen Cab
2,487
656
0
0
5,660
2,310
0
2,812
2,848
0
12,213
L
Neith
MGCKS
Neith
3,509
2,277
0
459
3,591
1,470
0
1,406
2,115
0
17,131
W
Danzaburou
Molohjo
Danzaburou
6,957
3,442
0
120
6,143
2,715
0
1,802
4,282
0
15,352
L
5,408
239
283
264
4,738
2,082
0
545
4,193
28,827
0
L
4,228
336
0
611
3,953
1,352
0
921
3,007
12,067
0
W
3,387
1,598
0
1,567
4,156
5,313
0
1,741
2,358
6,979
0
L
7,309
1,368
0
0
6,870
4,003
0
2,929
3,752
0
11,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,783
Gold Earned
31,050
110
Minions Killed
130
8
Camps Cleared
4
603,658
Distance Traveled
462,801
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,979
1,396
37
7
5
139,600
0
W
Chang'e
6,393
1,279
31
6
2
116,874
0
L
Chaac
5,387
1,077
1
0
0
42,755
0
W
Ah Muzen Cab
6,211
1,242
22
4
0
113,295
0
L
Neith
6,362
1,272
35
7
0
89,697
0
W
Danzaburou
6,962
1,392
14
3
0
114,447
0
L
Ra
6,203
1,241
60
12
1
111,127
0
L
Thoth
6,398
1,280
20
4
1
100,402
0
W
Kuzenbo
7,238
1,448
6
1
1
119,442
0
L
Da Ji
6,700
1,340
14
3
2
118,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role