Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
AwakenJitsu
Sobek
Level 3
God Stats
4W - 1L
1,500 SR
Queue Stats
153W - 161L
1,482 Elo+
Party 1
Merlin
Merlin
B1GB0YF3N
Merlin
Level 149
God Stats
3W - 6L
1,482 SR
Queue Stats
79W - 79L
1,551 Elo+
Party 1
Nike
Nike
Internum
Nike
Level 37
God Stats
3W - 2L
1,273 SR
Queue Stats
39W - 34L
1,506 Elo+
Solo
Neith
Neith
RoSi-_-theSniPeR
Neith
Level 164
God Stats
26W - 10L
1,674 SR
Queue Stats
352W - 330L
1,561 Elo+
Solo
Team Averages
Level 102
1,486 SR
1,520 Elo+

VS

Team Averages
Level 118
1,505 SR
1,499 Elo+
Nut
Nut
 
Nut
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Dinonugget235
Lancelot
Level 84
God Stats
1W - 5L
1,263 SR
Queue Stats
338W - 321L
1,461 Elo+
Solo
Ares
Ares
angle_emotif
Ares
Level 35
God Stats
1W - 2L
1,716 SR
Queue Stats
59W - 71L
1,503 Elo+
Solo
King Arthur
King Arthur
pablo39088
King Arthur
Level 107
God Stats
14W - 18L
1,497 SR
Queue Stats
305W - 290L
1,548 Elo+
Solo
Kukulkan
Kukulkan
xBloodcollector
Kukulkan
Level 217
God Stats
47W - 43L
1,551 SR
Queue Stats
399W - 416L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
0 / 0 / 0
3,245
649
423
3,511
1,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

4
0 / 1 / 0
3,124
625
679
2,944
1,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
B1GB0YF3N
Merlin
6
0 / 0 / 0
3,536
707
423
1,106
298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
7
1 / 0 / 0
4,284
857
1,379
3,408
1,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 0
3,754
751
768
1,453
383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
1
0 / 0 / 0
2,403
481
0
0
0
Lancelot
Dinonugget235
Lancelot
2
0 / 0 / 0
2,554
511
0
692
174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

3
0 / 0 / 1
2,631
526
32
2,099
975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
pablo39088
King Arthur
6
0 / 1 / 0
3,245
649
1,116
3,233
997
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kukulkan
7
0 / 0 / 0
3,327
665
406
1,598
470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
1
1
Kills
0
1
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
0
0
0
L
Nut
 
Nut
0
0
0
0
W
0
1
0
0
W
Merlin
B1GB0YF3N
Merlin
0
0
0
0
L
Lancelot
Dinonugget235
Lancelot
0
0
0
0
W
Nike
1
0
0
1
W
0
0
0
0
L
0
0
1
0.5
L
King Arthur
pablo39088
King Arthur
0
1
0
0
L
Kukulkan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,672
Damage
1,554
12,422
Taken
7,622
5,194
Mitigated
2,616
5,115
Healing
2,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
423
56
0
1,105
3,511
1,203
0
0
3,511
0
21,316
L
Nut
 
Nut
0
0
0
0
0
0
0
0
0
0
0
W
679
168
0
1,231
2,944
1,806
0
32
2,912
5,577
0
W
Merlin
B1GB0YF3N
Merlin
423
0
0
425
1,106
298
0
319
719
14,622
1,740
L
Lancelot
Dinonugget235
Lancelot
0
0
0
427
692
174
0
0
692
0
2,830
W
Nike
1,379
351
0
1,823
3,408
1,504
0
0
3,408
0
23,508
W
768
400
0
531
1,453
383
0
0
1,453
0
26,752
L
32
0
0
480
2,099
975
0
551
1,548
2,146
0
L
King Arthur
pablo39088
King Arthur
1,116
217
0
744
3,233
997
0
0
3,044
0
14,344
L
Kukulkan
406
43
0
853
1,598
470
0
401
1,075
15,654
406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,943
Gold Earned
14,160
187
Minions Killed
77
0
Camps Cleared
0
469,272
Distance Traveled
275,811
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,245
649
41
8
0
118,692
0
L
Nut
2,403
481
0
0
0
1,414
0
W
Sobek
3,124
625
11
2
0
98,042
0
W
Merlin
3,536
707
41
8
0
84,537
0
L
Lancelot
2,554
511
7
1
0
38,014
0
W
Nike
4,284
857
48
10
0
97,290
0
W
Neith
3,754
751
46
9
0
70,711
0
L
Ares
2,631
526
3
1
0
46,217
2
L
King Arthur
3,245
649
29
6
0
88,819
0
L
Kukulkan
3,327
665
38
8
0
101,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role