Player Matchup

Shiva
Shiva
BEASTYSHADOWOLF
Shiva
Level 157
God Stats
13W - 4L
1,786 SR
Queue Stats
224W - 206L
1,512 Elo+
Solo
Skadi
Skadi
Darcotrafico69
Skadi
Level 159
God Stats
35W - 29L
1,479 SR
Queue Stats
103W - 90L
1,505 Elo+
Solo
Yu Huang
Yu Huang
Richie443
Yu Huang
Level 145
God Stats
13W - 6L
1,500 SR
Queue Stats
169W - 179L
1,483 Elo+
Solo
Tsukuyomi
Tsukuyomi
SadPaws
Tsukuyomi
Level 127
God Stats
10W - 6L
1,420 SR
Queue Stats
217W - 224L
1,555 Elo+
Solo
Cerberus
Cerberus
rrayzin
Cerberus
Level 95
God Stats
9W - 2L
1,763 SR
Queue Stats
243W - 216L
1,501 Elo+
Solo
Team Averages
Level 137
1,590 SR
1,511 Elo+

VS

Team Averages
Level 108
1,685 SR
1,536 Elo+
Baron Samedi
Baron Samedi
Apolo619
Baron Samedi
Level 107
God Stats
3W - 2L
1,782 SR
Queue Stats
143W - 118L
1,575 Elo+
Solo
Bellona
Bellona
ErisÒwÓ
Bellona
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,676 Elo+
Party 1
Chernobog
Chernobog
Hfuis
Chernobog
Level 32
God Stats
4W - 3L
1,681 SR
Queue Stats
37W - 49L
1,355 Elo+
Solo
Tiamat
Tiamat
TheIronAsasin1
Tiamat
Level 122
God Stats
1W - 1L
1,726 SR
Queue Stats
115W - 105L
1,624 Elo+
Party 1
Ne Zha
Ne Zha
powerplayer2k16
Ne Zha
Level 130
God Stats
1W - 2L
1,739 SR
Queue Stats
190W - 185L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 1
7,843
603
11,979
12,582
10,840
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 0 / 2
7,092
546
6,635
5,886
2,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yu Huang
Richie443
Yu Huang
12
0 / 2 / 2
6,601
508
3,626
6,363
2,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
SadPaws
Tsukuyomi
13
7 / 1 / 0
7,762
597
12,045
11,879
4,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
rrayzin
Cerberus
11
0 / 2 / 3
6,495
500
6,315
11,848
9,156
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Apolo619
Baron Samedi
10
1 / 2 / 1
6,356
489
5,742
11,525
10,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
ErisÒwÓ
Bellona
13
0 / 2 / 1
7,085
545
7,306
18,734
14,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Chernobog
Hfuis
Chernobog
13
1 / 0 / 2
6,901
531
5,736
9,189
3,667
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 1
6,148
473
6,809
9,761
5,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 1
6,325
487
3,600
10,945
4,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
11
Kills
5
5
Deaths
11
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Apolo619
Baron Samedi
1
2
1
0.75
W
2
0
1
2.5
W
2
0
2
3
L
Bellona
ErisÒwÓ
Bellona
0
2
1
0.25
L
Chernobog
Hfuis
Chernobog
1
0
2
2
W
Yu Huang
Richie443
Yu Huang
0
2
2
0.5
W
Tsukuyomi
SadPaws
Tsukuyomi
7
1
0
7
L
0
4
1
0.13
L
3
3
1
1.17
W
Cerberus
rrayzin
Cerberus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,600
Damage
29,193
48,558
Taken
60,154
29,784
Mitigated
37,849
17,664
Healing
25,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Apolo619
Baron Samedi
5,742
436
1,171
4,019
11,525
10,058
0
3,089
8,436
17,210
1,549
W
11,979
4,127
0
6,608
12,582
10,840
0
537
12,045
0
65,185
W
6,635
3,670
0
2,456
5,886
2,308
27
1,220
4,666
0
56,828
L
Bellona
ErisÒwÓ
Bellona
7,306
3,081
0
10,289
18,734
14,277
0
712
18,022
0
59,421
L
Chernobog
Hfuis
Chernobog
5,736
3,855
0
3,162
9,189
3,667
0
1,993
7,196
0
66,517
W
Yu Huang
Richie443
Yu Huang
3,626
177
0
0
6,363
2,642
0
2,922
3,441
47,453
1,028
W
Tsukuyomi
SadPaws
Tsukuyomi
12,045
3,358
0
4,855
11,879
4,838
0
3,777
8,102
0
55,311
L
6,809
299
0
3,505
9,761
5,490
51
2,309
7,452
36,510
1,326
L
3,600
1,049
0
3,626
10,945
4,357
0
1,823
9,122
0
47,087
W
Cerberus
rrayzin
Cerberus
6,315
715
0
3,745
11,848
9,156
0
3,362
8,486
27,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,793
Gold Earned
32,815
410
Minions Killed
388
0
Camps Cleared
0
1,324,440
Distance Traveled
1,285,411
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,356
489
21
2
0
238,009
2
W
Shiva
7,843
603
95
7
0
280,933
0
W
Skadi
7,092
546
90
7
0
247,383
2
L
Bellona
7,085
545
105
8
0
251,822
0
L
Chernobog
6,901
531
130
10
0
274,780
0
W
Yu Huang
6,601
508
96
7
0
255,042
0
W
Tsukuyomi
7,762
597
75
6
0
305,053
0
L
Tiamat
6,148
473
65
5
0
226,540
0
L
Ne Zha
6,325
487
67
5
0
294,260
0
W
Cerberus
6,495
500
54
4
0
236,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role