Player Matchup

Achilles
Achilles
B SharkUrM0M
Achilles
Level 275
God Stats
19W - 26L
1,507 SR
Queue Stats
339W - 352L
1,532 Elo+
Party 2
Janus
Janus
CmoneyMosley
Janus
Level 86
God Stats
2W - 1L
1,780 SR
Queue Stats
6W - 7L
1,394 Elo+
Solo
Odin
Odin
SSTR8UPGOD
Odin
Level 142
God Stats
0W - 2L
1,271 SR
Queue Stats
254W - 282L
1,521 Elo+
Party 2
Team Averages
Level 168
1,519 SR
1,482 Elo+

VS

Team Averages
Level 86
1,493 SR
1,475 Elo+
Janus
Janus
Anim3N3rd8437
Janus
Level 27
God Stats
8W - 3L
1,477 SR
Queue Stats
46W - 47L
1,439 Elo+
Party 1
Chaac
Chaac
BundySZN
Chaac
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 38L
1,543 Elo+
Solo
Xbalanque
Xbalanque
TrueWolfie
Xbalanque
Level 105
God Stats
6W - 1L
1,502 SR
Queue Stats
48W - 48L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
B SharkUrM0M
Achilles
13
5 / 5 / 1
9,357
720
10,017
17,517
20,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
0 / 3 / 4
8,328
641
7,553
8,325
3,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 3 / 5
8,833
679
10,077
14,135
11,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 3
8,778
675
7,917
8,552
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
BundySZN
Chaac
16
2 / 1 / 9
10,161
782
8,718
13,161
11,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
TrueWolfie
Xbalanque
16
6 / 2 / 1
10,300
792
13,953
12,924
5,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
6
Kills
11
11
Deaths
6
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
L
Achilles
B SharkUrM0M
Achilles
5
5
1
1.1
W
Chaac
BundySZN
Chaac
2
1
9
6.5
L
0
3
4
0.67
L
1
3
5
1.17
W
Xbalanque
TrueWolfie
Xbalanque
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,647
Damage
30,588
39,977
Taken
34,637
34,884
Mitigated
20,750
4,870
Healing
7,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,917
108
0
1,315
8,552
3,610
224
738
7,802
17,822
483
L
Achilles
B SharkUrM0M
Achilles
10,017
781
452
3,168
17,517
20,503
0
4,283
13,163
1,174
19,278
W
Chaac
BundySZN
Chaac
8,718
960
0
3,710
13,161
11,672
105
3,603
9,528
0
42,074
L
7,553
363
0
500
8,325
3,305
0
372
7,911
28,102
0
L
10,077
581
0
750
14,135
11,076
23
3,260
10,854
0
39,601
W
Xbalanque
TrueWolfie
Xbalanque
13,953
7,732
0
2,506
12,924
5,468
798
4,219
8,699
0
47,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,518
Gold Earned
29,239
121
Minions Killed
147
0
Camps Cleared
0
705,689
Distance Traveled
704,209
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,778
675
21
2
0
210,240
0
L
Achilles
9,357
720
14
1
0
216,826
0
W
Chaac
10,161
782
65
5
0
264,392
0
L
Janus
8,328
641
53
4
0
232,432
0
L
Odin
8,833
679
54
4
0
256,431
1
W
Xbalanque
10,300
792
61
5
0
229,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role