Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Davicho290785
Erlang Shen
Level 157
God Stats
4W - 5L
1,481 SR
Queue Stats
543W - 543L
1,415 Elo+
Solo
Bakasura
Bakasura
Spurius
Bakasura
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 51L
1,452 Elo+
Solo
Yemoja
Yemoja
TONAYYYYY
Yemoja
Level 142
God Stats
6W - 4L
1,538 SR
Queue Stats
338W - 380L
1,478 Elo+
Solo
Cthulhu
Cthulhu
WaaaayyTooHigh
Cthulhu
Level 49
God Stats
4W - 5L
1,483 SR
Queue Stats
499W - 501L
1,470 Elo+
Solo
Team Averages
Level 113
1,500 SR
1,463 Elo+

VS

Team Averages
Level 127
1,432 SR
1,538 Elo+
Ishtar
Ishtar
Dacthebeastx
Ishtar
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
250W - 273L
1,439 Elo+
Solo
Yemoja
Yemoja
KarateFace
Yemoja
Level 144
God Stats
0W - 2L
1,283 SR
Queue Stats
159W - 151L
1,534 Elo+
Solo
Odin
Odin
Samaelx088
Odin
Level 103
God Stats
2W - 4L
1,500 SR
Queue Stats
348W - 363L
1,701 Elo+
Solo
Awilix
Awilix
olBunnylo
Awilix
Level 156
God Stats
3W - 11L
1,376 SR
Queue Stats
513W - 505L
1,499 Elo+
Solo
Lancelot
Lancelot
peruvinprince96
Lancelot
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
4 / 0 / 9
8,680
789
16,571
11,230
7,728
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
Davicho290785
Erlang Shen
15
3 / 0 / 8
8,291
754
6,494
9,324
7,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
Spurius
Bakasura
15
2 / 0 / 8
9,289
844
3,538
8,459
10,686
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Yemoja
TONAYYYYY
Yemoja
12
0 / 1 / 8
7,450
677
3,513
5,559
4,179
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 1 / 6
9,321
847
13,929
12,122
15,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
9
0 / 6 / 0
6,364
579
5,476
9,890
3,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
KarateFace
Yemoja
16
1 / 0 / 1
7,540
685
3,981
6,747
5,798
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
0 / 3 / 2
7,080
644
13,402
12,591
12,972
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
olBunnylo
Awilix
13
0 / 1 / 1
6,808
619
3,728
7,986
5,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Lancelot
13
1 / 3 / 1
7,104
646
10,159
13,788
8,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
13
Kills
2
2
Deaths
13
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
4
0
9
8.5
L
Ishtar
0
6
0
0
W
Erlang Shen
Davicho290785
Erlang Shen
3
0
8
7
L
Yemoja
KarateFace
Yemoja
1
0
1
1.5
L
0
3
2
0.33
W
Bakasura
Spurius
Bakasura
2
0
8
6
W
Yemoja
TONAYYYYY
Yemoja
0
1
8
4
W
4
1
6
7
L
Awilix
olBunnylo
Awilix
0
1
1
0.5
L
Lancelot
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,045
Damage
36,746
46,694
Taken
51,002
46,306
Mitigated
36,542
31,974
Healing
22,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
16,571
3,800
1,885
1,974
11,230
7,728
514
1,542
9,688
32,349
1,476
L
Ishtar
5,476
3,456
0
0
9,890
3,670
0
5,784
3,694
0
12,197
W
Erlang Shen
Davicho290785
Erlang Shen
6,494
1,436
529
4,646
9,324
7,750
198
1,075
8,249
0
12,856
L
Yemoja
KarateFace
Yemoja
3,981
1,116
11,013
2,950
6,747
5,798
0
5,306
1,347
13,121
0
L
13,402
1,355
245
1,750
12,591
12,972
0
6,529
5,296
5,060
21,475
W
Bakasura
Spurius
Bakasura
3,538
2,361
390
2,050
8,459
10,686
0
1,710
6,749
0
4,019
W
Yemoja
TONAYYYYY
Yemoja
3,513
1,196
14,334
1,563
5,559
4,179
56
622
4,937
8,540
312
W
13,929
453
2,386
2,217
12,122
15,963
0
2,075
10,047
25,777
1,206
L
Awilix
olBunnylo
Awilix
3,728
317
1,504
1,394
7,986
5,573
0
6,063
1,692
0
14,742
L
Lancelot
10,159
1,642
1,238
2,589
13,788
8,529
0
8,455
4,783
0
24,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,031
Gold Earned
34,896
129
Minions Killed
115
0
Camps Cleared
0
964,134
Distance Traveled
835,612
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,680
789
33
3
0
183,263
0
L
Ishtar
6,364
579
12
1
0
114,335
0
W
Erlang Shen
8,291
754
13
1
0
218,010
0
L
Yemoja
7,540
685
12
1
0
158,247
0
L
Odin
7,080
644
30
3
0
192,848
0
W
Bakasura
9,289
844
25
2
0
215,144
0
W
Yemoja
7,450
677
13
1
0
165,874
0
W
Cthulhu
9,321
847
45
4
0
181,843
0
L
Awilix
6,808
619
30
3
0
183,665
0
L
Lancelot
7,104
646
31
3
0
186,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role