Player Matchup

Fenrir
Fenrir
Masters
Cοco
Fenrir
Masters
Level 149
God Stats
13W - 0L
2,012 SR
Queue Stats
84W - 16L
2,910 MMR
Party 2
Charon
Charon
Masters
Dеat
Charon
Masters
Level 86
God Stats
4W - 0L
1,500 SR
Queue Stats
102W - 23L
2,795 MMR
Party 2
Odin
Odin
Grandmaster
TorkTD
Odin
Grandmaster
Level 105
God Stats
8W - 0L
1,920 SR
Queue Stats
246W - 47L
3,223 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 113
1,811 SR
2,976 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 76
1,500 SR
1,071 MMR
Horus
Horus
Silver V
Sol0Plz
Horus
Silver V
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,129 MMR
Party 1
Skadi
Skadi
Silver IV
VaziKill
Skadi
Silver IV
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
965 MMR
Party 1
Zeus
Zeus
Silver II
WillSOME
Zeus
Silver II
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 23L
1,118 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cοco
Fenrir
17
18 / 1 / 9
13,795
920
25,488
19,835
14,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charon
Dеat
Charon
18
9 / 2 / 14
13,285
886
23,379
17,588
10,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Odin
TorkTD
Odin
16
2 / 3 / 23
11,440
763
16,472
16,484
12,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
AresNikeOsirisChang'eCthulhu

VS

Bans
AphroditeHou YiSolAnhurAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Sol0Plz
Horus
17
3 / 3 / 2
10,084
672
9,376
23,024
16,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Skadi
VaziKill
Skadi
12
0 / 12 / 4
8,660
577
3,406
23,930
6,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
13
2 / 14 / 2
10,196
680
11,964
21,616
6,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
13
29
Kills
5
6
Deaths
29
46
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Cοco
Fenrir
18
1
9
22.5
W
Charon
Dеat
Charon
9
2
14
8
L
Horus
Sol0Plz
Horus
3
3
2
1.33
W
Odin
TorkTD
Odin
2
3
23
4.5
L
Skadi
VaziKill
Skadi
0
12
4
0.17
L
Zeus
2
14
2
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,339
Damage
24,746
53,907
Taken
68,570
38,317
Mitigated
29,675
16,136
Healing
10,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Cοco
Fenrir
25,488
6,043
0
7,214
19,835
14,655
1,165
3,543
13,710
0
48,954
W
Charon
Dеat
Charon
23,379
2,613
0
2,990
17,588
10,674
0
2,953
14,197
80,095
5,984
L
Horus
Sol0Plz
Horus
9,376
4,012
2,120
7,779
23,024
16,973
0
10,900
10,937
0
26,568
W
Odin
TorkTD
Odin
16,472
2,403
0
5,932
16,484
12,988
158
3,947
12,103
0
37,555
L
Skadi
VaziKill
Skadi
3,406
1,396
0
131
23,930
6,609
0
6,621
16,001
0
10,729
L
Zeus
11,964
1,882
0
655
21,616
6,093
0
4,888
15,944
25,173
611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,520
Gold Earned
28,940
210
Minions Killed
86
0
Camps Cleared
0
897,245
Distance Traveled
641,249
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,795
920
46
3
0
324,871
0
W
Charon
13,285
886
130
9
0
285,609
0
L
Horus
10,084
672
28
2
0
302,633
2
W
Odin
11,440
763
34
2
0
286,765
2
L
Skadi
8,660
577
21
1
0
172,272
0
L
Zeus
10,196
680
37
2
0
166,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role