Player Matchup

Neith
Neith
KeithOhSteezy
Neith
Level 149
God Stats
2W - 0L
1,684 SR
Queue Stats
92W - 62L
1,594 Elo+
Solo
Baron Samedi
Baron Samedi
MisterSatire
Baron Samedi
Level 157
God Stats
10W - 2L
1,859 SR
Queue Stats
301W - 305L
1,535 Elo+
Party 1
Hun Batz
Hun Batz
TheCosead13
Hun Batz
Level 120
God Stats
1W - 2L
1,151 SR
Queue Stats
42W - 46L
1,548 Elo+
Solo
Surtr
Surtr
cunha91
Surtr
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 36L
1,503 Elo+
Party 1
Bacchus
Bacchus
jimlayey71
Bacchus
Level 128
God Stats
16W - 8L
1,644 SR
Queue Stats
413W - 394L
1,493 Elo+
Solo
Team Averages
Level 142
1,568 SR
1,535 Elo+

VS

Team Averages
Level 80
1,603 SR
1,549 Elo+
Xing Tian
Xing Tian
Mezpha
Xing Tian
Level 74
God Stats
5W - 3L
1,737 SR
Queue Stats
285W - 256L
1,492 Elo+
Solo
Freya
Freya
StiflingDoor
Freya
Level 23
God Stats
0W - 2L
1,265 SR
Queue Stats
70W - 53L
1,585 Elo+
Party 2
Hachiman
Hachiman
TheDarksign
Hachiman
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,572 Elo+
Solo
Geb
Geb
lCOMBOl
Geb
Level 157
God Stats
3W - 2L
1,700 SR
Queue Stats
150W - 148L
1,547 Elo+
Party 2
Mulan
Mulan
wicqk
Mulan
Level 103
God Stats
17W - 10L
1,812 SR
Queue Stats
412W - 387L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 8
11,561
578
19,822
15,308
6,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
MisterSatire
Baron Samedi
19
10 / 1 / 5
11,630
582
27,844
17,376
9,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hun Batz
TheCosead13
Hun Batz
16
4 / 4 / 6
10,195
510
15,440
20,677
10,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
cunha91
Surtr
16
4 / 4 / 2
10,332
517
19,972
23,064
17,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
jimlayey71
Bacchus
1
0 / 0 / 0
5,576
279
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Mezpha
Xing Tian
17
3 / 1 / 2
10,029
501
18,297
30,616
28,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 4 / 3
9,077
454
6,149
17,359
7,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
TheDarksign
Hachiman
19
3 / 5 / 0
11,693
585
7,080
15,894
7,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
13
1 / 5 / 3
8,805
440
8,494
26,767
23,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mulan
wicqk
Mulan
16
3 / 7 / 2
9,429
471
12,142
24,678
14,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
22
Kills
10
10
Deaths
22
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
1
8
8
L
Xing Tian
Mezpha
Xing Tian
3
1
2
4
W
Baron Samedi
MisterSatire
Baron Samedi
10
1
5
12.5
L
0
4
3
0.38
W
Hun Batz
TheCosead13
Hun Batz
4
4
6
1.75
L
Hachiman
TheDarksign
Hachiman
3
5
0
0.6
W
Surtr
cunha91
Surtr
4
4
2
1.25
W
Bacchus
jimlayey71
Bacchus
0
0
0
0
L
Geb
1
5
3
0.5
L
Mulan
wicqk
Mulan
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,078
Damage
52,162
76,425
Taken
115,314
45,184
Mitigated
82,118
26,123
Healing
28,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,822
8,801
0
7,530
15,308
6,989
1,747
3,588
11,514
0
108,530
L
Xing Tian
Mezpha
Xing Tian
18,297
1,438
0
4,875
30,616
28,680
0
5,068
25,276
86,792
2,941
W
Baron Samedi
MisterSatire
Baron Samedi
27,844
907
2,109
7,992
17,376
9,631
415
7,761
9,484
87,830
1,218
L
6,149
1,390
0
4,414
17,359
7,764
595
7,437
9,011
58,933
9,622
W
Hun Batz
TheCosead13
Hun Batz
15,440
6,662
0
4,230
20,677
10,567
0
5,694
14,829
0
91,194
L
Hachiman
TheDarksign
Hachiman
7,080
4,307
0
4,164
15,894
7,424
1,343
2,056
13,778
0
110,246
W
Surtr
cunha91
Surtr
19,972
7,418
0
4,262
23,064
17,997
111
12,827
8,940
2,901
82,816
W
Bacchus
jimlayey71
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Geb
8,494
856
1,848
5,708
26,767
23,838
0
8,442
17,594
38,852
0
L
Mulan
wicqk
Mulan
12,142
1,605
0
7,898
24,678
14,412
280
4,231
20,182
0
78,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,294
Gold Earned
49,033
526
Minions Killed
563
0
Camps Cleared
0
1,501,625
Distance Traveled
1,873,674
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,561
578
168
8
0
378,704
9
L
Xing Tian
10,029
501
118
6
0
365,955
0
W
Baron Samedi
11,630
582
121
6
0
416,137
0
L
Freya
9,077
454
118
6
0
399,614
2
W
Hun Batz
10,195
510
134
7
0
368,186
0
L
Hachiman
11,693
585
180
9
0
343,658
2
W
Surtr
10,332
517
103
5
0
338,598
0
W
Bacchus
5,576
279
0
0
0
0
0
L
Geb
8,805
440
41
2
0
396,971
3
L
Mulan
9,429
471
106
5
0
367,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role