Player Matchup

Sun Wukong
Sun Wukong
BangBangSake
Sun Wukong
Level 68
God Stats
0W - 2L
1,260 SR
Queue Stats
2W - 2L
1,600 Elo+
Party 3
Zeus
Zeus
GermyPasta
Zeus
Level 157
God Stats
0W - 2L
1,265 SR
Queue Stats
82W - 75L
1,567 Elo+
Party 3
Maui
Maui
IPlayThisOnXbox
Maui
Level 146
God Stats
4W - 7L
1,705 SR
Queue Stats
106W - 95L
1,624 Elo+
Party 1
Lancelot
Lancelot
PlatinumPathos
Lancelot
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 71L
1,618 Elo+
Party 3
Izanami
Izanami
ebrehen
Izanami
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 94L
1,624 Elo+
Party 1
Team Averages
Level 129
1,446 SR
1,607 Elo+

VS

Team Averages
Level 129
1,457 SR
1,497 Elo+
Bellona
Bellona
BigggTony
Bellona
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 89L
1,492 Elo+
Party 2
Nut
Nut
Darifing1
Nut
Level 155
God Stats
5W - 4L
1,607 SR
Queue Stats
40W - 42L
1,482 Elo+
Party 2
Poseidon
Poseidon
ForFrzenFangs
Poseidon
Level 159
God Stats
5W - 6L
1,422 SR
Queue Stats
122W - 162L
1,543 Elo+
Party 2
Artio
Artio
SoulofArito
Artio
Level 162
God Stats
4W - 7L
1,479 SR
Queue Stats
21W - 37L
1,418 Elo+
Party 2
Kali
Kali
WeeGoblinLad
Kali
Level 40
God Stats
6W - 3L
1,279 SR
Queue Stats
68W - 52L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BangBangSake
Sun Wukong
13
2 / 3 / 3
7,632
509
7,265
16,591
13,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
0 / 7 / 2
7,309
487
6,104
13,582
5,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
2 / 5 / 8
8,463
564
6,900
15,715
14,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Lancelot
12
3 / 4 / 4
7,816
521
8,581
16,591
8,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Izanami
ebrehen
Izanami
15
5 / 4 / 3
9,381
625
9,880
12,409
5,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigggTony
Bellona
16
1 / 2 / 2
10,074
672
9,207
14,382
14,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
5 / 2 / 4
9,709
647
8,550
8,737
3,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Poseidon
ForFrzenFangs
Poseidon
16
6 / 3 / 8
9,940
663
14,508
9,591
3,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 4
7,022
468
3,143
13,274
10,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
11 / 2 / 4
10,162
677
17,915
18,343
8,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
45
12
Kills
23
23
Deaths
12
20
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BangBangSake
Sun Wukong
2
3
3
1.17
W
Bellona
BigggTony
Bellona
1
2
2
1
W
5
2
4
3.5
W
Poseidon
ForFrzenFangs
Poseidon
6
3
8
3.33
L
0
7
2
0.14
L
2
5
8
1.2
L
Lancelot
3
4
4
1.25
W
0
3
4
0.67
W
11
2
4
6.5
L
Izanami
ebrehen
Izanami
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,730
Damage
53,323
74,888
Taken
64,327
46,956
Mitigated
40,037
11,431
Healing
25,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BangBangSake
Sun Wukong
7,265
1,007
0
2,439
16,591
13,119
0
3,804
11,831
144
50,877
W
Bellona
BigggTony
Bellona
9,207
2,240
0
6,703
14,382
14,205
172
808
13,574
0
81,168
W
8,550
5,985
0
750
8,737
3,404
1,516
1,790
6,947
0
73,009
W
Poseidon
ForFrzenFangs
Poseidon
14,508
3,464
0
2,633
9,591
3,462
507
2,556
7,035
91,690
0
L
6,104
725
0
1,246
13,582
5,132
0
4,701
8,881
52,337
1,088
L
6,900
1,123
0
1,992
15,715
14,552
0
3,973
11,695
19,526
1,599
L
Lancelot
8,581
1,114
0
875
16,591
8,331
0
4,489
12,060
0
56,441
W
3,143
503
510
2,890
13,274
10,359
1,162
4,281
8,993
13,781
3,165
W
17,915
10,858
0
11,562
18,343
8,607
2,042
3,263
15,080
0
73,215
L
Izanami
ebrehen
Izanami
9,880
6,499
0
4,879
12,409
5,822
824
1,516
10,841
0
84,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,601
Gold Earned
46,907
407
Minions Killed
511
0
Camps Cleared
0
1,428,672
Distance Traveled
1,572,371
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,632
509
82
5
0
296,746
6
W
Bellona
10,074
672
151
10
0
322,068
2
W
Nut
9,709
647
122
8
0
277,738
0
W
Poseidon
9,940
663
124
8
0
296,920
0
L
Zeus
7,309
487
85
6
0
245,627
4
L
Maui
8,463
564
20
1
0
288,562
0
L
Lancelot
7,816
521
82
5
0
346,520
0
W
Artio
7,022
468
17
1
0
343,497
3
W
Kali
10,162
677
97
6
0
332,148
0
L
Izanami
9,381
625
138
9
0
251,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role