Player Matchup

Arachne
Arachne
EloKiller
Arachne
Level 142
God Stats
1W - 2L
1,822 SR
Queue Stats
62W - 48L
1,583 Elo+
Party 1
Nox
Nox
Kokomo24
Nox
Level 128
God Stats
3W - 3L
1,769 SR
Queue Stats
55W - 56L
1,536 Elo+
Party 3
King Arthur
King Arthur
Kurome
King Arthur
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 69L
1,560 Elo+
Party 3
Kumbhakarna
Kumbhakarna
shebugsahmed
Kumbhakarna
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,288 Elo+
Party 1
Danzaburou
Danzaburou
shewasntssimon
Danzaburou
Level 88
God Stats
3W - 3L
1,659 SR
Queue Stats
17W - 15L
1,583 Elo+
Party 1
Team Averages
Level 118
1,650 SR
1,510 Elo+

VS

Team Averages
Level 117
1,441 SR
1,535 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
ChefWeepers
Aphrodite
Level 125
God Stats
2W - 3L
1,307 SR
Queue Stats
94W - 72L
1,542 Elo+
Party 2
Danzaburou
Danzaburou
chefwubin
Danzaburou
Level 66
God Stats
9W - 14L
1,367 SR
Queue Stats
91W - 64L
1,579 Elo+
Party 2
Da Ji
Da Ji
misterchris2
Da Ji
Level 165
God Stats
15W - 9L
1,529 SR
Queue Stats
176W - 163L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
EloKiller
Arachne
12
3 / 3 / 0
6,550
504
6,741
12,277
4,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 4 / 0
6,240
480
4,335
8,416
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Kurome
King Arthur
12
0 / 3 / 1
6,786
522
6,957
13,384
6,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kumbhakarna
shebugsahmed
Kumbhakarna
9
0 / 4 / 2
5,899
454
1,570
11,814
6,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
shewasntssimon
Danzaburou
10
0 / 4 / 2
5,892
453
3,120
6,807
2,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
1 / 1 / 3
8,236
634
6,245
11,073
12,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
 
Janus
13
1 / 1 / 4
7,961
612
5,123
7,087
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
ChefWeepers
Aphrodite
12
1 / 0 / 8
7,644
588
4,659
7,113
5,164
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
chefwubin
Danzaburou
13
4 / 2 / 3
7,749
596
9,249
7,773
3,287
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
11 / 0 / 0
8,513
655
6,242
8,166
3,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
18
18
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
1
3
2.5
W
Janus
 
Janus
1
1
4
3
W
Aphrodite
ChefWeepers
Aphrodite
1
0
8
5
L
Arachne
EloKiller
Arachne
3
3
0
1
L
1
4
0
0.25
L
King Arthur
Kurome
King Arthur
0
3
1
0.17
W
Danzaburou
chefwubin
Danzaburou
4
2
3
2.75
W
11
0
0
11
L
Kumbhakarna
shebugsahmed
Kumbhakarna
0
4
2
0.25
L
Danzaburou
shewasntssimon
Danzaburou
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,723
Damage
31,518
52,698
Taken
41,212
23,570
Mitigated
27,240
13,094
Healing
19,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
6,245
1,306
454
4,392
11,073
12,037
896
0
11,073
0
63,590
W
Janus
 
Janus
5,123
586
0
2,037
7,087
3,045
1,401
3,363
3,724
62,835
2,564
W
Aphrodite
ChefWeepers
Aphrodite
4,659
1,145
2,464
3,570
7,113
5,164
759
869
6,244
24,312
779
L
Arachne
EloKiller
Arachne
6,741
4,915
0
5,851
12,277
4,282
0
1,915
10,362
0
54,450
L
4,335
161
0
250
8,416
3,260
0
3,793
4,623
43,988
1,415
L
King Arthur
Kurome
King Arthur
6,957
1,477
0
3,758
13,384
6,702
0
854
12,530
0
54,006
W
Danzaburou
chefwubin
Danzaburou
9,249
2,955
0
2,089
7,773
3,287
478
592
7,181
0
53,934
W
6,242
1,572
0
4,813
8,166
3,707
0
1,075
7,091
0
55,641
L
Kumbhakarna
shebugsahmed
Kumbhakarna
1,570
126
0
1,795
11,814
6,926
0
1,988
9,826
9,229
0
L
Danzaburou
shewasntssimon
Danzaburou
3,120
1,241
0
1,440
6,807
2,400
0
1,063
5,744
0
39,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,367
Gold Earned
40,103
332
Minions Killed
424
0
Camps Cleared
0
1,272,969
Distance Traveled
1,299,891
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,236
634
96
7
0
240,060
0
W
Janus
7,961
612
106
8
0
255,978
0
W
Aphrodite
7,644
588
37
3
0
250,917
3
L
Arachne
6,550
504
91
7
0
293,675
1
L
Nox
6,240
480
69
5
0
257,978
0
L
King Arthur
6,786
522
95
7
0
223,450
1
W
Danzaburou
7,749
596
94
7
0
258,624
0
W
Da Ji
8,513
655
91
7
0
294,312
0
L
Kumbhakarna
5,899
454
7
1
0
257,618
2
L
Danzaburou
5,892
453
70
5
0
240,248
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role